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Game Update v1.6493


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#21 levy1977

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Posted 21 January 2010 - 02:24

Great work Hoof.. thats one loophole fixed.. just a few more to go..

Too bad it took a case of Diet coke and a 1am+ late night to accomplish this.. but thank you for staying up to take care of this

#22 paingwin

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Posted 21 January 2010 - 02:24

hey i likey so far. cant wait to see the next one.

#23 Leos3000

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Posted 21 January 2010 - 02:25

Hi all,


- PvP Prestige is now gained as a fixed amount based on the type of attack (+10 for a standard attack, +1 for a bounty). Remember you only gain if you initiated the attack and were victorious.

- PvP Prestige can now only be gained from the same player once every 3 days.



No offence, but this makes it almost impossible to High level players to get prestige if you still need 450 points to get to 10% of was this adjusted as well?

Just by atking everyone in my range at every possibly oppertunity it would take 2 months to max my prestige which content comes out much faster then that...at the very least you could extend the duration so I could use it for an entire hunt if I ever manage to max it?

#24 fs_babykelz

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Posted 21 January 2010 - 02:25

Hi all,

In this latest update we have made the following improvements to the game...

- Skills are no longer castable if your Virtual Level drops below the minimum level requirement of the skill.


What about casting a level 400 skill, such as Keen Edge, at level 175, if your virtual level drops below level 450 but stays above 400? Thanks.


Its the minimum level requirement for the skill - so in the case of Keen Edge that would indeed be level 400.

- hoof

hoof you dont get the idea :s we want to know about the actual LEVEL of the buff, not the level required to cast the skill :P

#25 UrcK

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Posted 21 January 2010 - 02:25

Agreed ...Much respect:)

#26 fs_gravely

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Posted 21 January 2010 - 02:26

Hi all,


- PvP Prestige is now gained as a fixed amount based on the type of attack (+10 for a standard attack, +1 for a bounty). Remember you only gain if you initiated the attack and were victorious.

- PvP Prestige can now only be gained from the same player once every 3 days.



No offence, but this makes it almost impossible to High level players to get prestige if you still need 450 points to get to 10% of was this adjusted as well?

Just by atking everyone in my range at every possibly oppertunity it would take 2 months to max my prestige which content comes out much faster then that...at the very least you could extend the duration so I could use it for an entire hunt if I ever manage to max it?


Guess it's time for you to visit the bounty board and risk it along with everyone else. My heart bleeds for you.

#27 evilbry

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Posted 21 January 2010 - 02:26

Hi all,


- PvP Prestige is now gained as a fixed amount based on the type of attack (+10 for a standard attack, +1 for a bounty). Remember you only gain if you initiated the attack and were victorious.

- PvP Prestige can now only be gained from the same player once every 3 days.



No offence, but this makes it almost impossible to High level players to get prestige if you still need 450 points to get to 10% of was this adjusted as well?

Just by atking everyone in my range at every possibly oppertunity it would take 2 months to max my prestige which content comes out much faster then that...at the very least you could extend the duration so I could use it for an entire hunt if I ever manage to max it?

There's always bounties :)

#28 DaleJunior

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Posted 21 January 2010 - 02:27

Hi all,

In this latest update we have made the following improvements to the game...

- Skills are no longer castable if your Virtual Level drops below the minimum level requirement of the skill.


What about casting a level 400 skill, such as Keen Edge, at level 175, if your virtual level drops below level 450 but stays above 400? Thanks.


Its the minimum level requirement for the skill - so in the case of Keen Edge that would indeed be level 400.

- hoof


I think I made a mistake when asking this question. Keen edge is a level 400 skill. You need to reach level 500 to put in enough skill points to cast it at level 175. If you reach level 500, put 150 skill points in it, and then subsequently delevel yourself back to a virtual level that is below 500 but above 400, at what level will you be able to cast that skill? Sorry for the confusion.

#29 fs_gravely

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Posted 21 January 2010 - 02:27

To clarify, hoof, If I am level 200 and deleveled myself from level 500, can I still cast Treasure hunter (or any other sub 200 buff) at skill level 175? Or am I required to have the VL of >500 to cast 175 skills?

#30 podfog

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Posted 21 January 2010 - 02:28

hmmm, when will the other updates with GvG come out?

#31 levy1977

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Posted 21 January 2010 - 02:28

What they are asking for Hoof.. if say: like before I reset.. I could cast a level175 Rage on people.. but now, with the update, could I cast a rage level 175.. or is it the same as any other player in my level range.. like RAGE145?

#32 watagashi

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Posted 21 January 2010 - 02:29

Great job,,dont agree with all of it (wheres the penalty to go with the bonus of 7days >inactive? They can still use them as a pack mule but we cant hit them?)

#33 Leos3000

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Posted 21 January 2010 - 02:29

Hi all,


- PvP Prestige is now gained as a fixed amount based on the type of attack (+10 for a standard attack, +1 for a bounty). Remember you only gain if you initiated the attack and were victorious.

- PvP Prestige can now only be gained from the same player once every 3 days.



No offence, but this makes it almost impossible to High level players to get prestige if you still need 450 points to get to 10% of was this adjusted as well?

Just by atking everyone in my range at every possibly oppertunity it would take 2 months to max my prestige which content comes out much faster then that...at the very least you could extend the duration so I could use it for an entire hunt if I ever manage to max it?

There's always bounties :)


10 stam per bounty hit = 4500 stam, there is NO WAY i would save 4500 stam with prestige in 1 hr...and I can burn 30k stam an hr ;)

#34 Hoofmaster

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Posted 21 January 2010 - 02:30

The points you allocate to the skill aren't relevant for working out the required level - as long as your virtual level is equal or greater than the minimum level required to allocate points to the skill you will be able to cast is as normal.

#35 fs_gravely

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Posted 21 January 2010 - 02:31

Overall, as stated, great update.

Two questions, hoof.

1. Is there any plan to prevent the kicking of players from winning GvGs? I.E. player recieves 5 hits during an active conflict, player is then kicked by the guild founder and it's a 1 man conflict. Auto lose because there's no one else in the level range to hit, and your hitter is already locked in.

2. Rewards for top 100 on the PvP rankings, and any idea if there will ever be a PvP ranking reset, in light of all the changes to PvP?

#36 fs_babykelz

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Posted 21 January 2010 - 02:31

so hoof, as long as we meet the required level to CAST the actual LEVEL of the skill wont change?

#37 fs_gravely

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Posted 21 January 2010 - 02:32

Great job,,dont agree with all of it (wheres the penalty to go with the bonus of 7days >inactive? They can still use them as a pack mule but we cant hit them?)


No more hitting dead bodies, Grendel. Guess you have to earn your RP items now :wink:

#38 evilbry

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Posted 21 January 2010 - 02:32




No offence, but this makes it almost impossible to High level players to get prestige if you still need 450 points to get to 10% of was this adjusted as well?

Just by atking everyone in my range at every possibly oppertunity it would take 2 months to max my prestige which content comes out much faster then that...at the very least you could extend the duration so I could use it for an entire hunt if I ever manage to max it?

There's always bounties :)


10 stam per bounty hit = 4500 stam, there is NO WAY i would save 4500 stam with prestige in 1 hr...and I can burn 30k stam an hr ;)

Well that's your choice then isn't it? :)

#39 fs_conscar

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Posted 21 January 2010 - 02:34

10 stam per bounty hit = 4500 stam, there is NO WAY i would save 4500 stam with prestige in 1 hr...and I can burn 30k stam an hr ;)


let's not also forget the exorbitant cost of tickets up at higher levels -- the spread is just far too great

#40 seduced

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Posted 21 January 2010 - 02:35

Great job,,dont agree with all of it (wheres the penalty to go with the bonus of 7days >inactive? They can still use them as a pack mule but we cant hit them?)


No more hitting dead bodies, Grendel. Guess you have to earn your RP items now :wink:



It isn't like they don't wear gear, my personal opinion is if they are in the guild then they are a liability of the guild.


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