Game Update v1.6493
#21
Posted 21 January 2010 - 02:24
Too bad it took a case of Diet coke and a 1am+ late night to accomplish this.. but thank you for staying up to take care of this
#22
Posted 21 January 2010 - 02:24
#23
Posted 21 January 2010 - 02:25
Hi all,
- PvP Prestige is now gained as a fixed amount based on the type of attack (+10 for a standard attack, +1 for a bounty). Remember you only gain if you initiated the attack and were victorious.
- PvP Prestige can now only be gained from the same player once every 3 days.
No offence, but this makes it almost impossible to High level players to get prestige if you still need 450 points to get to 10% of was this adjusted as well?
Just by atking everyone in my range at every possibly oppertunity it would take 2 months to max my prestige which content comes out much faster then that...at the very least you could extend the duration so I could use it for an entire hunt if I ever manage to max it?
#24
fs_babykelz
Posted 21 January 2010 - 02:25
hoof you dont get the idea :s we want to know about the actual LEVEL of the buff, not the level required to cast the skillHi all,
In this latest update we have made the following improvements to the game...
- Skills are no longer castable if your Virtual Level drops below the minimum level requirement of the skill.
What about casting a level 400 skill, such as Keen Edge, at level 175, if your virtual level drops below level 450 but stays above 400? Thanks.
Its the minimum level requirement for the skill - so in the case of Keen Edge that would indeed be level 400.
- hoof
#25
Posted 21 January 2010 - 02:25
#26
fs_gravely
Posted 21 January 2010 - 02:26
Hi all,
- PvP Prestige is now gained as a fixed amount based on the type of attack (+10 for a standard attack, +1 for a bounty). Remember you only gain if you initiated the attack and were victorious.
- PvP Prestige can now only be gained from the same player once every 3 days.
No offence, but this makes it almost impossible to High level players to get prestige if you still need 450 points to get to 10% of was this adjusted as well?
Just by atking everyone in my range at every possibly oppertunity it would take 2 months to max my prestige which content comes out much faster then that...at the very least you could extend the duration so I could use it for an entire hunt if I ever manage to max it?
Guess it's time for you to visit the bounty board and risk it along with everyone else. My heart bleeds for you.
#27
Posted 21 January 2010 - 02:26
There's always bountiesHi all,
- PvP Prestige is now gained as a fixed amount based on the type of attack (+10 for a standard attack, +1 for a bounty). Remember you only gain if you initiated the attack and were victorious.
- PvP Prestige can now only be gained from the same player once every 3 days.
No offence, but this makes it almost impossible to High level players to get prestige if you still need 450 points to get to 10% of was this adjusted as well?
Just by atking everyone in my range at every possibly oppertunity it would take 2 months to max my prestige which content comes out much faster then that...at the very least you could extend the duration so I could use it for an entire hunt if I ever manage to max it?
#28
Posted 21 January 2010 - 02:27
Hi all,
In this latest update we have made the following improvements to the game...
- Skills are no longer castable if your Virtual Level drops below the minimum level requirement of the skill.
What about casting a level 400 skill, such as Keen Edge, at level 175, if your virtual level drops below level 450 but stays above 400? Thanks.
Its the minimum level requirement for the skill - so in the case of Keen Edge that would indeed be level 400.
- hoof
I think I made a mistake when asking this question. Keen edge is a level 400 skill. You need to reach level 500 to put in enough skill points to cast it at level 175. If you reach level 500, put 150 skill points in it, and then subsequently delevel yourself back to a virtual level that is below 500 but above 400, at what level will you be able to cast that skill? Sorry for the confusion.
#29
fs_gravely
Posted 21 January 2010 - 02:27
#30
Posted 21 January 2010 - 02:28
#31
Posted 21 January 2010 - 02:28
#32
Posted 21 January 2010 - 02:29
#33
Posted 21 January 2010 - 02:29
There's always bountiesHi all,
- PvP Prestige is now gained as a fixed amount based on the type of attack (+10 for a standard attack, +1 for a bounty). Remember you only gain if you initiated the attack and were victorious.
- PvP Prestige can now only be gained from the same player once every 3 days.
No offence, but this makes it almost impossible to High level players to get prestige if you still need 450 points to get to 10% of was this adjusted as well?
Just by atking everyone in my range at every possibly oppertunity it would take 2 months to max my prestige which content comes out much faster then that...at the very least you could extend the duration so I could use it for an entire hunt if I ever manage to max it?
10 stam per bounty hit = 4500 stam, there is NO WAY i would save 4500 stam with prestige in 1 hr...and I can burn 30k stam an hr
#34
Posted 21 January 2010 - 02:30
#35
fs_gravely
Posted 21 January 2010 - 02:31
Two questions, hoof.
1. Is there any plan to prevent the kicking of players from winning GvGs? I.E. player recieves 5 hits during an active conflict, player is then kicked by the guild founder and it's a 1 man conflict. Auto lose because there's no one else in the level range to hit, and your hitter is already locked in.
2. Rewards for top 100 on the PvP rankings, and any idea if there will ever be a PvP ranking reset, in light of all the changes to PvP?
#36
fs_babykelz
Posted 21 January 2010 - 02:31
#37
fs_gravely
Posted 21 January 2010 - 02:32
Great job,,dont agree with all of it (wheres the penalty to go with the bonus of 7days >inactive? They can still use them as a pack mule but we cant hit them?)
No more hitting dead bodies, Grendel. Guess you have to earn your RP items now :wink:
#38
Posted 21 January 2010 - 02:32
Well that's your choice then isn't it?There's always bounties
No offence, but this makes it almost impossible to High level players to get prestige if you still need 450 points to get to 10% of was this adjusted as well?
Just by atking everyone in my range at every possibly oppertunity it would take 2 months to max my prestige which content comes out much faster then that...at the very least you could extend the duration so I could use it for an entire hunt if I ever manage to max it?
10 stam per bounty hit = 4500 stam, there is NO WAY i would save 4500 stam with prestige in 1 hr...and I can burn 30k stam an hr
#39
fs_conscar
Posted 21 January 2010 - 02:34
10 stam per bounty hit = 4500 stam, there is NO WAY i would save 4500 stam with prestige in 1 hr...and I can burn 30k stam an hr
let's not also forget the exorbitant cost of tickets up at higher levels -- the spread is just far too great
#40
Posted 21 January 2010 - 02:35
Great job,,dont agree with all of it (wheres the penalty to go with the bonus of 7days >inactive? They can still use them as a pack mule but we cant hit them?)
No more hitting dead bodies, Grendel. Guess you have to earn your RP items now :wink:
It isn't like they don't wear gear, my personal opinion is if they are in the guild then they are a liability of the guild.
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