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Game Update v1.6494


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#281 fs_nthnclls

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Posted 23 January 2010 - 19:04

As far as the 110 points making a difference. With Fury 175 and Zerk 350 and DD work out to 248 damage points. At level 200 you have about 4000 damage without DD, so this is a 6.2% difference equivalent to ~CA25. So yes it would have influenced what level of CA you would of used.


ok then, nevermind.

#282 EJames2100

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Posted 23 January 2010 - 22:18

Attack 2
Defense 1
Armor 1
Damage 1,182
HP 5

:(

#283 Khanate

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Posted 24 January 2010 - 17:35

Attack 2
Defense 1
Armor 1
Damage 1,182
HP 5

:(


FAIL!! (bump)

#284 fs_sollimaw

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Posted 24 January 2010 - 18:24

Maybe you could add a single stat reset? Rather than allowing you to keep the points deassigned, it would transfer them to another stat.

For example: (Random Numbers)

Attack 251
Defense 31
Armor 31
Damage 651
HP 5

For 15 FSP you could reset any of the stats and automatically have the points moved to another stat. You would choose which stats to reset, and where to move the points.

Using the numbers above, you would choose Move Points from attack into damage reducing attack to 1, and increasing damage by 250.

Make the cost increase by 5 FSP each time you do it.

Simple bit of coding, and it eliminates the problem of needing to do anything to virtual level. On top of that it allows lower level players who make the mistake of allocating their points wrong a satisfactory option to correct it.

#285 DragonLord

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Posted 24 January 2010 - 18:36

Maybe you could add a single stat reset? Rather than allowing you to keep the points deassigned, it would transfer them to another stat.

For example: (Random Numbers)

Attack 251
Defense 31
Armor 31
Damage 651
HP 5

For 15 FSP you could reset any of the stats and automatically have the points moved to another stat. You would choose which stats to reset, and where to move the points.

Using the numbers above, you would choose Move Points from attack into damage reducing attack to 1, and increasing damage by 250.

Make the cost increase by 5 FSP each time you do it.

Simple bit of coding, and it eliminates the problem of needing to do anything to virtual level. On top of that it allows lower level players who make the mistake of allocating their points wrong a satisfactory option to correct it.


I'm all in favour of there being a way to reset all (or some, as in your example) of your level up points whilst still keeping the exploit closed. I know hoof's action has closed the loophole, but new low level players ARE now going to be hit very hard financially to rectify a VERY easy mistake to make (unless, of course, they still get a free "player reset" that is ??)

#286 Thorsark

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Posted 24 January 2010 - 21:45

Adding a single stat reset (much like the single skill reset) seems quite fair.

#287 fs_gravely

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Posted 24 January 2010 - 23:50

Agreed. That would be very effective; although I would argue it should be available for reassignment rather than just total movement. Not everyone's looking for all or nothing damage.

#288 fs_grantslego

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Posted 25 January 2010 - 00:19

ok cows, since you replaced the reset level up points and the reset skill points upgrades with the new "player reset upgrade" you are telling me that instead of paying the original 50 FSP to reset my level up points, I now have to pay 150 FSP? if you were going to reset the skill points then you should have reset the level up points also.

Just my two angry cents.

#289 Roan

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Posted 25 January 2010 - 00:20

Just my two angry cents.

Didn't you read? :roll:
Many people asked for that and Cows told no...

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#290 fs_grantslego

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Posted 25 January 2010 - 00:25

Just my two angry cents.

Didn't you read? :roll:
Many people asked for that and Cows told no...


no, i honestly didn't want to read through 20 pages of mostly useless spam

#291 MaximusGR

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Posted 25 January 2010 - 02:59

Just my two angry cents.

Didn't you read? :roll:
Many people asked for that and Cows told no...


no, i honestly didn't want to read through 20 pages of mostly useless spam


So you just added your own :roll:

#292 fs_babykelz

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Posted 25 January 2010 - 04:11

Just my two angry cents.

Didn't you read? :roll:
Many people asked for that and Cows told no...


no, i honestly didn't want to read through 20 pages of mostly useless spam

:shock: my spam is very useful!

#293 fs_grantslego

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Posted 25 January 2010 - 23:31

do petitions work in this game?

#294 fs_toc13

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Posted 26 January 2010 - 00:03

They haven't so far

#295 Roan

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Posted 26 January 2010 - 00:16

HCS, when are we getting GvG updates?

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