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Game Update v1.652


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#301 cyrus7

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Posted 03 February 2010 - 22:53

Great. So now we get to see ads like this:

FSBox - {player} says: looking for 2 people with good defensive gear who just want to sit in a guild.

:roll:

#302 Cierenmuir

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Posted 03 February 2010 - 22:54

Great. So now we get to see ads like this:

FSBox - {player} says: looking for 2 people with good defensive gear who just want to sit in a guild.

:roll:

No surprise. A bad system made worse. :roll:

#303 fs_gornakian

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Posted 03 February 2010 - 22:54

why cant i see the log in for fs?



Disable Greasemonkey while you login

#304 fs_death1799

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Posted 03 February 2010 - 22:55

oh next they should make it where you have to buy 100 component slots before you can invent..

#305 fs_chibibucky

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Posted 03 February 2010 - 22:57

why cant i see the log in for fs?



Disable Greasemonkey while you login



but then the monkey has a sad face in the corner. :(

#306 fs_doon169

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Posted 03 February 2010 - 22:59

why cant i see the log in for fs?



Disable Greasemonkey while you login



Thanks tried that right before you responded LOL Thats kind of odd

#307 fs_death1799

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Posted 03 February 2010 - 23:00

ok as i see it they got rid of the whole reason to trade , it was to keep the costs down it dont work that way so thats the end of trading great now just make the min guild less than 4..

#308 fs_gornakian

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Posted 03 February 2010 - 23:02

why cant i see the log in for fs?



Disable Greasemonkey while you login



but then the monkey has a sad face in the corner. :(


Happy Cow = Sad Monkey

#309 fs_adda1978

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Posted 03 February 2010 - 23:03

ok as i see it they got rid of the whole reason to trade , it was to keep the costs down it dont work that way so thats the end of trading great now just make the min guild less than 4..


So you were trying to keep the cost of the epics down? You wanted your cost to be slight, but the price you asked for the components or the epics were still the going market rate. So like I said earlier, you are upset because now you have to work harder for your reward.

#310 fs_death1799

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Posted 03 February 2010 - 23:05

ok as i see it they got rid of the whole reason to trade , it was to keep the costs down it dont work that way so thats the end of trading great now just make the min guild less than 4..


So you were trying to keep the cost of the epics down? You wanted your cost to be slight, but the price you asked for the components or the epics were still the going market rate. So like I said earlier, you are upset because now you have to work harder for your reward.


not at all.. and you seem to like my stones.. i could post i farted and you would reply to it..lol

#311 fs_spiralbern

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Posted 03 February 2010 - 23:12

Suggestion: "Virtual GvG Rating," like a virtual level it never drops below the highest GvG rating you have ever had. Cost of GvG would be based on the attackers V-GvG rating and the Defender's ACTUAL GvG rating. Sure, there would still be people trading conflicts to keep there V-GvG rating from getting too high, much like in PvP. But those of use with no interest in GvG would eventually sink to actual GvG ratings so low that attacking us would not be worth it.


It was like that before the update... and it didnt work :P

#312 faraazsulaiman

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Posted 03 February 2010 - 23:15

The guild mailbox is a clever idea but I see 2 problems with it. The time limit of 48hours is way too short. A lot of guild may have trouble trying to make space in that time span. But the main problem is that there is no alert or prompt that the gear is in the guild mailbox.. We can easily forget about the gear there, and ultimately lose our precious gear. Please create an alert/prompt telling us that there is gear in the guild mailbox

#313 Freyana

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Posted 03 February 2010 - 23:16

not at all.. and you seem to like my stones.. i could post i farted and you would reply to it..lol

It seems your so busy playing with your little stones that you can not come up with an intelligent comment or reply to the actual thread topic

#314 fs_death1799

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Posted 03 February 2010 - 23:20

not at all.. and you seem to like my stones.. i could post i farted and you would reply to it..lol

It seems your so busy playing with your little stones that you can not come up with an intelligent comment or reply to the actual thread topic


oops

#315 fs_death1799

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Posted 03 February 2010 - 23:21

not at all.. and you seem to like my stones.. i could post i farted and you would reply to it..lol

It seems your so busy playing with your little stones that you can not come up with an intelligent comment or reply to the actual thread topic



isnt that the same you just did?

#316 fs_anphibon

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Posted 03 February 2010 - 23:23

ok it looks like the formula is ((int)level/2)*1000 or

the (int) means drop the decimal which will always be .5 if your guild level is odd

and my guilds cost per conflict is 1 fsp + 458000 gold

#317 dar

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Posted 03 February 2010 - 23:24

Right - I'll be amazed if the HCS read through 22 pages of, from what I could see, is mainly self-serving gibberish. While scanning through page after page about the only sensible posts I read were by coyotik.
They didn't seem to attract much (if any) discussion so, presumably, Hoof and the team will not pay them much heed.
But, if HCS do get this far, I would like to add my agreement to coyotik's comments.

#318 bulseye71

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Posted 03 February 2010 - 23:26

Hi all,

In todays update we have made the following changes

- Upgraded the front page to make it more appealing to new and existing players.

- Fixed an issue with the Ice Maiden Elite sometimes not dropping items.

- Increased the minimum size of a guild for participating a guild conflict. (4 members)

- Increased the minimum number of participants required for a guild conflict to 4.

- Updated the log message at the end of GvG's to show the final score of the conflict.

- Change the cost to initate a guild conflict to be based on your guild XP lock rather than your GvG rating.

- To resolve the issue with players potentially being trapped in a guild if the guild store is full we have implemented a 'Guild Mailbox' which will store items for 48 hours after a members leaves or is kicked if the guild store is full and they have tagged items. Any guild member can transfer these items from the guild mailbox to the guild store.

~ The Fallen Sword Team


What if no members come on line for 48 hours after a player leaves the guild ....I see this time frame with the guild mail box being a Major issue...guild tagged gear is supposed to be protected, thats the whole point of tagging...

#319 SkyWizard

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Posted 03 February 2010 - 23:27

Why should guilds with higher xp pay way much?

How does this end with those FREE RP?

Honestly I do not know who started and who is against "FREE RP" but this changes don't help in nothing.

Assuming that HCS read all players posts before doing changes I don't see how this last changes in conflict system solve the free RP.

For those that complain about what is called free RP I really don't understand, what is the problem?

I wrote before and I write again ( this is my point of view ).

There are Guild that are better than other reference Titan Hunt, however for those that never get luck on getting 1st place or be on top 5 they don't complain nor I see HCS create rules to change same guilds to winn all the time. The unlucky Guilds, the less good titan hunters just have to work harder.

Same can be applied on Super Elite hunting. a player can kill 20 of them in a row or more, does HCS going to change rules to stop this to happen? so other can also kill 1 Super Elite?

Players negotiate prices for gear, for potions, for skills is this aspects of the game going to be forbiden also?

Guilds negotiate between them to win RP why is this a problem to HCS? Both guilds pay FSP + Gold, who cares who gets the RP?

MK is level 715 and because of this pays 1 FSP + 357k for 1 conflict no matter the GvG Rating or xp of the target, yet reward is the same only 10 RP. Why a level 400 pays 1 FSP and 100k to get the same RP? Is this fair? Does this end free RP? In a word NO. For us probably ends all conflicts or at least we don't start them at all.

This minimum of 4 players in a conflict doesn't make sense because I can put 4 players and do conflict alone anyway. Or each player has to attack a x certain of times?

The FREE RP or trading RP between guilds is exactly the same thing of me paying for someone to find a SE for me, or to negotiate the price of an item.

I believe HCS saw or was inclined to see a probem where it didn't exist because some players don't like to see Guilds getting RP in a way, that is only easier, than what a conflict should be.

Yesterday I suggested and today I will do it again. Probably counts for nothing but here it goes:

1 - Once a conflict starts player(s) can't leave Guild.

2 - If a player is kicked its auto lost for Guild ( whats the point of kicking a player if it makes Guild lose conflict? )

3 - In addition to point 2, If player kicked is using/holding tagged gear not only Guild loses conflict but also loses the tagged gear ( mailbox not needed anymore 1 less thing for HCS to worry ).

4 - Leave the "FREE RP / trading RP" alone because that is not the problem. If Guilds can't complain if FFS or TEW or TEGarden win all titan gear why others can complain about FREE RP? Besides if a Guild doesn't fighting back during a conflict, will HCS see that as FREE RP? MK will not waste stamina if attackers get 50 wins out of 50.

#320 fs_death1799

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Posted 03 February 2010 - 23:28

i dont see why they cant make an unlimited time on the guild mailbox.. not like you would have people leave just to store items..


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