Yes there would, what do you think!i dont see why they cant make an unlimited time on the guild mailbox.. not like you would have people leave just to store items..
Game Update v1.652
#321
Posted 03 February 2010 - 23:31
#322
fs_death1799
Posted 03 February 2010 - 23:32
Yes there would, what do you think!i dont see why they cant make an unlimited time on the guild mailbox.. not like you would have people leave just to store items..
yea your probably right..lol
#323
Posted 03 February 2010 - 23:33
#324
Posted 03 February 2010 - 23:35
I don't like the 48 hours for the mailbox. What happens when a person leaves the guild, but during that time he was used as a carrier for lots of guild gear. Not everybody can suddenly upgrade guild storage or personal backpack spaces withing 48 hours to accommodate said items.
The 48 hour limit on creature drops is fine, but I for one would like to see a longer period for when people leave the guild voluntarily. If he is kicked the guild needs to take responsibility for the items that that person is carrying
+1
#325
Posted 03 February 2010 - 23:50
ok as i see it they got rid of the whole reason to trade , it was to keep the costs down it dont work that way so thats the end of trading great now just make the min guild less than 4..
They encouraged more trading. Think like a trader. I started trading because of the risk of laying out fsp and gold and stam for nothing. Do you really think that raising the p[rice did anything but encouage trading. Hmmmm it was a good idea to trade then but now that the cost of losing is much higher for the initiating guild they have less reason to trade now?
Come over here and we can talk about this bridge I got to sell you
#326
Posted 03 February 2010 - 23:52
You showed your complete lack of any intelligence with the pm's you sent me. Keep proving your complete lack of intelligence as I am done wasting my time on someone like you.not at all.. and you seem to like my stones.. i could post i farted and you would reply to it..lol
isnt that the same you just did?
#327
Posted 04 February 2010 - 00:12
This sums the whole situation up nicely.Why should guilds with higher xp pay way much?
How does this end with those FREE RP?
Honestly I do not know who started and who is against "FREE RP" but this changes don't help in nothing.
Assuming that HCS read all players posts before doing changes I don't see how this last changes in conflict system solve the free RP.
For those that complain about what is called free RP I really don't understand, what is the problem?
I wrote before and I write again ( this is my point of view ).
There are Guild that are better than other reference Titan Hunt, however for those that never get luck on getting 1st place or be on top 5 they don't complain nor I see HCS create rules to change same guilds to winn all the time. The unlucky Guilds, the less good titan hunters just have to work harder.
Same can be applied on Super Elite hunting. a player can kill 20 of them in a row or more, does HCS going to change rules to stop this to happen? so other can also kill 1 Super Elite?
Players negotiate prices for gear, for potions, for skills is this aspects of the game going to be forbiden also?
Guilds negotiate between them to win RP why is this a problem to HCS? Both guilds pay FSP + Gold, who cares who gets the RP?
MK is level 715 and because of this pays 1 FSP + 357k for 1 conflict no matter the GvG Rating or xp of the target, yet reward is the same only 10 RP. Why a level 400 pays 1 FSP and 100k to get the same RP? Is this fair? Does this end free RP? In a word NO. For us probably ends all conflicts or at least we don't start them at all.
This minimum of 4 players in a conflict doesn't make sense because I can put 4 players and do conflict alone anyway. Or each player has to attack a x certain of times?
The FREE RP or trading RP between guilds is exactly the same thing of me paying for someone to find a SE for me, or to negotiate the price of an item.
I believe HCS saw or was inclined to see a probem where it didn't exist because some players don't like to see Guilds getting RP in a way, that is only easier, than what a conflict should be.
Yesterday I suggested and today I will do it again. Probably counts for nothing but here it goes:
1 - Once a conflict starts player(s) can't leave Guild.
2 - If a player is kicked its auto lost for Guild ( whats the point of kicking a player if it makes Guild lose conflict? )
3 - In addition to point 2, If player kicked is using/holding tagged gear not only Guild loses conflict but also loses the tagged gear ( mailbox not needed anymore 1 less thing for HCS to worry ).
4 - Leave the "FREE RP / trading RP" alone because that is not the problem. If Guilds can't complain if FFS or TEW or TEGarden win all titan gear why others can complain about FREE RP? Besides if a Guild doesn't fighting back during a conflict, will HCS see that as FREE RP? MK will not waste stamina if attackers get 50 wins out of 50.
If players are going to be terminated for GvG trading. Then there is a full list of thing players can be terminated for.
No more Advertising SE hunting, Buff selling. People trading PvP rating and Prestige need to be terminated. I can’t say that it has happened but im sure it will but if guilds are Caught trading off Titan wins they need to be terminated.
#328
Posted 04 February 2010 - 00:23
#329
Posted 04 February 2010 - 00:24
#330
Posted 04 February 2010 - 00:51
Guild mailbox is a great idea.
Sincerely,
Wam
#331
fs_steveram5
Posted 04 February 2010 - 00:53
#332
fs_ziojoe
Posted 04 February 2010 - 00:53
Anyone else notice how many more posts are here than the other forums on GVG combined? LOL what a joke.
#333
Posted 04 February 2010 - 01:01
#334
fs_steveram5
Posted 04 February 2010 - 01:02
#335
Posted 04 February 2010 - 01:04
#336
fs_deathark
Posted 04 February 2010 - 01:05
this is an amazing idea although it should work like this ^ through the top 10 guilds then conflicts could cost 150k gold flat price for conflicts to guilds outside the top 10 and the reward should be higher than 1RP/hour so its worth all the abuse they will recieve from people trying to enter the top 10There is an idea that i think could work.
Base the cost of initiating a GvG to the Guild PvP ladder(updated hourly at every xx:00)
Initiating against top GvG guild costing 10K, against second 20K , 3rd guild 30K and so on..At the same time, introduce a +1 RP gain/hour for being in the top 10 of the GvG ladder.
This will mean that EVERY guild will want to be up there in the top 10 but at the same time, because it will be a cheap target, it will be targeted many times from lower gvg rated guilds and be challenged to defend in order to maintain high GvG rating.
The high cost down the ladder will be there to protect guilds that dont GvG that much from being overfarmed, and the "reward" of top rated guilds will be that they will mostly try to defend their place spending a lot of stamina, but also given the ability to gain RP and keep GvG rating high without having to initiate as much as they do today for high costs.
thoughts?
#337
fs_nokio420
Posted 04 February 2010 - 01:09
- Increased the minimum size of a guild for participating a guild conflict. (4 members)
- Increased the minimum number of participants required for a guild conflict to 4.
ya, I'm completely against this.. just because a guild has one participant doesnt mean it isnt a guild vsing another guild. The hitter normally hits multiple targets therefore targeting about 4-5 people and has to rely on their guildmates for offline buffs and to protect themselves when the guild retaliates.. It should be atleast 4 people in a guild to do gvg, but we should be able to chose how many hitters.. It's like a solo assassin sent to slay them in the night.. get it hcs?
#338
fs_rickyatsea
Posted 04 February 2010 - 01:16
the little guilds will monopolise the gvg arena and the bigger guilds wont have a bar of it.
that needs a rethink - you may as well can the whole GVG part in my books if XP is governing factor.
#339
fs_steveram5
Posted 04 February 2010 - 01:17
oh and player X left X guild and set up Y guild with 3 "friends" 5 mins later??
#340
fs_nokio420
Posted 04 February 2010 - 01:23
I didnt think this was gonna be bad when i first looked at it, but it costs over 100k for most decent conflicts for a guild that doesnt have lvlers in it.. Xp suggests that a guild hunts monsters, not gvg's.. so xp should have nothing to do with the cost, it should be gvg rating like it was.- Change the cost to initate a guild conflict to be based on your guild XP lock rather than your GvG rating.
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