On GvG, there is no practical way to defend against carefully executed attack, since attacker allways has edge. Attacker can select targets, attack multiple targets in 2 mins and then redo same. While defenders have no way to know who are targeted.
pay attention to who is online on attacking guild..you can usually see who is attacking due to -10 stamina here and there plus buffs they have one..now look at everyone in their 25-/+ attack range in your guild. check their durability. if its not full then buff them up..try to buff up all the suspected targets at once to throw off the attacker so they don't notice just one or two with buffs and then they start checking before each attack..a couple loses is all you need to win
Yeah, fine way to spend stamina instead of leveling.. 10 targets is nothing too uncommon, so buffing FS and LD + couple of other buff... Whee, 1k stamina gone! ... and for what, to get RNG a chance to kick in and save guildies A$$, and gain one victory.
Other thing.... to find out 4 possible attackers... lets see, it takes 2min 10 sec to determine who attackers are per each active attacking player, so in that time they have executed 10 to 40 attacks, before one even starts buffing. So attackers have easy to do 50 wins, and then defenders have burned more stamina than attackers. If they retaliate later, they end up burning roughly 2 times more stamina (defensive buffs + attack buffs on retalation + stamina spent on attacks) than original attacker. I call that unfair.




