Game Update v1.6521
#1
Posted 04 February 2010 - 11:18
We have reviewed your feedback on the forum and as such changed the gold cost to initiating a Guild Conflict to 50,000 gold.
~ The Fallen Sword Team
John Stewart
Chief Operations Officer
#2
Posted 04 February 2010 - 11:19
#3
Posted 04 February 2010 - 11:20
#4
Posted 04 February 2010 - 11:20
#5
fs_kill3rwolf
Posted 04 February 2010 - 11:22
#6
fs_dragonyugi
Posted 04 February 2010 - 11:25
#7
Posted 04 February 2010 - 11:26
#8
fs_citizenx
Posted 04 February 2010 - 11:26
Hi all,
We have reviewed your feedback on the forum and as such changed the gold cost to initiating a Guild Conflict to 50,000 gold.
~ The Fallen Sword Team
What prompted this act of Kindness... Thanks on Behalf of the GvGers in my Guild!
** Wow.. Soon we might even get rewards for defending!
#9
fs_sirnickers
Posted 04 February 2010 - 11:27
If you start a guild at level 50 or so, you need to pay a lot to have some buildings, hunting taxes alone won't do. While a guild with 100 lvl 400+ players make loads of profit and with a small tax fee they swim in gold.
The cost of buildings should be according to the level of the guild and the number of players. That way keeping a guild is also more chalanging.
So, although it was a little step in that direction, I liked it that the cost of initiating a conflict was based on the guild lvl.
regards
#10
Posted 04 February 2010 - 11:27
Hi all,
We have reviewed your feedback on the forum and as such changed the gold cost to initiating a Guild Conflict to 50,000 gold.
~ The Fallen Sword Team
Halleluja!! They DO listen!! Well Done!!!
#11
Posted 04 February 2010 - 11:34
#12
fs_jessjames
Posted 04 February 2010 - 11:37
#13
Posted 04 February 2010 - 11:53
Please raise it up to at least 150k
#14
fs_steveram5
Posted 04 February 2010 - 11:54
#15
Posted 04 February 2010 - 11:56
the RP reward for a victorie is always the same for all guilds, therefore it makes more sense that the cost to initiate would be the same for all guilds
#16
Posted 04 February 2010 - 11:57
so whats happening with players leaving/getting kicked during conflict leaving us with no targets?
An update later this week or Monday will remove this issue.
John Stewart
Chief Operations Officer
#17
fs_babykelz
Posted 04 February 2010 - 11:57
awesomeso whats happening with players leaving/getting kicked during conflict leaving us with no targets?
An update later this week or Monday will remove this issue.
and chance at getting the option to hide the recruiting box in our preferences?
#18
Posted 04 February 2010 - 11:58
100-200k is probably slightly better though
#19
fs_steveram5
Posted 04 February 2010 - 12:00
so whats happening with players leaving/getting kicked during conflict leaving us with no targets?
An update later this week or Monday will remove this issue.
thanks Radneto
#20
Posted 04 February 2010 - 12:02
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