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Game Update v1.6521


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#1 Mojawk

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Posted 04 February 2010 - 11:18

Hi all,

We have reviewed your feedback on the forum and as such changed the gold cost to initiating a Guild Conflict to 50,000 gold.

~ The Fallen Sword Team

John Stewart
Chief Operations Officer


#2 digimobil

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Posted 04 February 2010 - 11:19

thanx HCS !!! :D

#3 dragon1314

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Posted 04 February 2010 - 11:20

ehhhhh, that's....very....nice....

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#4 ludwigo

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Posted 04 February 2010 - 11:20

thx for reviewing players comments and for such a quick update now it should be fair for everybody

#5 fs_kill3rwolf

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Posted 04 February 2010 - 11:22

Nice update but wont it promote trade of rp even more?

#6 fs_dragonyugi

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Posted 04 February 2010 - 11:25

Uh oh.. Well thanks but... It ain't gonna help alot...

#7 faraazsulaiman

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Posted 04 February 2010 - 11:26

Good update, now all you need to do is to create an Alert/Prompt reminding us that guild gear is in the guild mailbox.... It is possible for us to forget to check the mailbox and then essentially lose the items we worked hard for

#8 fs_citizenx

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Posted 04 February 2010 - 11:26

Hi all,

We have reviewed your feedback on the forum and as such changed the gold cost to initiating a Guild Conflict to 50,000 gold.

~ The Fallen Sword Team



What prompted this act of Kindness... Thanks on Behalf of the GvGers in my Guild!

** Wow.. Soon we might even get rewards for defending!

#9 fs_sirnickers

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Posted 04 February 2010 - 11:27

hmm, sounds fair, but I liked it that bigger guilds pay more. I mean guildcosts are unbalanced.

If you start a guild at level 50 or so, you need to pay a lot to have some buildings, hunting taxes alone won't do. While a guild with 100 lvl 400+ players make loads of profit and with a small tax fee they swim in gold.
The cost of buildings should be according to the level of the guild and the number of players. That way keeping a guild is also more chalanging.
So, although it was a little step in that direction, I liked it that the cost of initiating a conflict was based on the guild lvl.

regards

#10 DaleJunior

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Posted 04 February 2010 - 11:27

Hi all,

We have reviewed your feedback on the forum and as such changed the gold cost to initiating a Guild Conflict to 50,000 gold.

~ The Fallen Sword Team


Halleluja!! They DO listen!! Well Done!!!

#11 KissU

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Posted 04 February 2010 - 11:34

Hmmm, i don't think it will help much.

#12 fs_jessjames

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Posted 04 February 2010 - 11:37

A good quick response cows

#13 Roan

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Posted 04 February 2010 - 11:53

50k is way too low HCS... Prices of the Fang will keep going down and GvG won't be a worthwile activity anymore...
Please raise it up to at least 150k

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#14 fs_steveram5

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Posted 04 February 2010 - 11:54

so whats happening with players leaving/getting kicked during conflict leaving us with no targets?

#15 Uralus

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Posted 04 February 2010 - 11:56

thanks

the RP reward for a victorie is always the same for all guilds, therefore it makes more sense that the cost to initiate would be the same for all guilds :lol:

#16 Mojawk

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Posted 04 February 2010 - 11:57

so whats happening with players leaving/getting kicked during conflict leaving us with no targets?


An update later this week or Monday will remove this issue.

John Stewart
Chief Operations Officer


#17 fs_babykelz

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Posted 04 February 2010 - 11:57

so whats happening with players leaving/getting kicked during conflict leaving us with no targets?


An update later this week or Monday will remove this issue.

awesome :D

and chance at getting the option to hide the recruiting box in our preferences?

#18 Khanate

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Posted 04 February 2010 - 11:58

Nice!

100-200k is probably slightly better though

#19 fs_steveram5

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Posted 04 February 2010 - 12:00

so whats happening with players leaving/getting kicked during conflict leaving us with no targets?


An update later this week or Monday will remove this issue.



thanks Radneto :D

#20 SlntScream

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Posted 04 February 2010 - 12:02

Wooo! No one is safe now. :twisted:

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