Very good point. If we can not hit 3 of the 4 members because they are inactive 7 days then what is the point of having the 4 man rule? It defeats the purpose.Honestly. It only takes 7 days before you cant attack a player. So instead of 30. It should be only 7 days. Keep it CONSISTANT.
so for players and being active within the last 7 days. NOT 30
Great GvG update guys...
#21
Posted 04 February 2010 - 17:25
#22
fs_jimdigrizz
Posted 04 February 2010 - 17:32
Very good point. If we can not hit 3 of the 4 members because they are inactive 7 days then what is the point of having the 4 man rule? It defeats the purpose.Honestly. It only takes 7 days before you cant attack a player. So instead of 30. It should be only 7 days. Keep it CONSISTANT.
so for players and being active within the last 7 days. NOT 30
The point is to allow the defending guild to be able to use at least 4 players. Not to give you a minimum of 4 targets.
#23
Posted 04 February 2010 - 17:35
I'm sorry, but terminating or banning a GuildFounder because someone recruits people/multis which he might advise publicly on any of the recruiting places to go and join any sologuild they can find?
Seeing there must be a spate of new level 1 recruits (most of which will never play, of course) how is a Guild Founder to know if any of those are multis?
Bringing out the recruiting rewards, with no level necessity, at the same time as making it necessaryfor the RP Solo guilds to now have 4 members, and not even adding 'active within last 7 days', seems not the best way of going about things.
I never have been in favour of sologuilds for the unique reason of RP farming, I have voiced that before, but punishing Solo Guild Founders because they can, and now need to, accept 3 players, without any level restrictions, and might therefore have taken multis that have been created by people that want to try and get a recruiting reward?
To my mind, it would seem more logical to suspend/ban those that have recruited the multis, as they will also give a bad name to all recruiters some of whose names show up on the homepage, and most of whom would be honest. How to prevent recruits from making multis is of course just one more problem here, as the recruiter has no way to prevent that happening.
:
I agree 100%.
#24
fs_gravely
Posted 04 February 2010 - 18:07
I'm sorry, but terminating or banning a GuildFounder because someone recruits people/multis which he might advise publicly on any of the recruiting places to go and join any sologuild they can find?
Seeing there must be a spate of new level 1 recruits (most of which will never play, of course) how is a Guild Founder to know if any of those are multis?
Bringing out the recruiting rewards, with no level necessity, at the same time as making it necessaryfor the RP Solo guilds to now have 4 members, and not even adding 'active within last 7 days', seems not the best way of going about things.
I never have been in favour of sologuilds for the unique reason of RP farming, I have voiced that before, but punishing Solo Guild Founders because they can, and now need to, accept 3 players, without any level restrictions, and might therefore have taken multis that have been created by people that want to try and get a recruiting reward?
To my mind, it would seem more logical to suspend/ban those that have recruited the multis, as they will also give a bad name to all recruiters some of whose names show up on the homepage, and most of whom would be honest. How to prevent recruits from making multis is of course just one more problem here, as the recruiter has no way to prevent that happening.
:
I agree, boeffie. The simple fix here is to require all guild members that count towards part of the four be level 25 or 50 + and the guild itself be at least level 50. This prevents multis from filling guild ranks and people from disbanding/creating new guilds to kick players to so that THAT guild can initiate a conflict.
#25
fs_sollimaw
Posted 04 February 2010 - 18:31
Only players inactive less than 7 days should count towards the minimum required.
Terminated, and inactive 7 days + should not count. This will cut down on the majority of multis. It also has the upside of giving the HCS autoban script for multis more chances to work since these players will have to login to each of their multis repeatedly to keep them active.
#26
Posted 05 February 2010 - 17:49
#27
Posted 05 February 2010 - 18:09
Did the cat take you'r tongue? Im very curious to hear the reason of termination.
If you say theres been termination cause of creating multis for GvG I think the termination is hesitated, done without any prooves and for real done just to get the person shut.
How ever if this aint the reason please announce it, others that will be undone cause of lack of evidence.
Someone running a solo guild sees the GvG update and all of a sudden is found having 3 level 1 players with him that have used no stamina and are created simultaneously..I wonder how difficult it is to imagine the reason of termination..
#28
Posted 05 February 2010 - 21:24
Did the cat take you'r tongue? Im very curious to hear the reason of termination.
If you say theres been termination cause of creating multis for GvG I think the termination is hesitated, done without any prooves and for real done just to get the person shut.
How ever if this aint the reason please announce it, others that will be undone cause of lack of evidence.
Someone running a solo guild sees the GvG update and all of a sudden is found having 3 level 1 players with him that have used no stamina and are created simultaneously..I wonder how difficult it is to imagine the reason of termination..
Well, but they havent stated it clear, but now I know.
And I propably know best of all of us, even better than cows. Reason of termination is foul in my opinion, but thats just me.
How can anyone know if he is recruiting multis? Cows dont read between the lines, see all the proves, match them and realise the fact that he didnt have part on the multis those accounts were made by other already terminated player before he even contacted this guy.
Imagine if you go and see that someone was in the top 5 recruiter spot, you want to have 4 players to gvg, what is easier than pick fresh starters to join? You ask them to join and bam! You get terminated. How can you know, that excactly that player made multis? Do you have to be a clairvoyant?
When your slow brains start working and you realise there is nothing wrong here, you aren't that eager to say that someone did wrong cause he got terminated. Nothing is as it seems, old phrase is right again.
No offense to cows, I just want to state that missunderstoods are possible, we are humans, not machines.
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