Posted 23 February 2010 - 21:02
Reading this topic, the first changes were made based partly on the responses generated on the FSIRC, during the publicised appearance of Hoofmaster there. That appearance, and subsequent mention here, gives it at least some real feedback relation. The appearance being around 2am it would of course be somewhat biased, areawise, but over all I should think a lot of opinions were being heard.
I had understood for all the Guildmembers to be fixed at the time of Initiation, for both guilds, and continuing to be possible targets on either side, even after kicking or leaving, and was all in favor of that.
There had also been support for there to be a minimum amount of teamwork, involving more than one active participant.
Due to my getting banned during this discussion, I didn't see the outcome of it, but had liked Hoofmaster's suggestion about the % of hits to be divided over the participants. No mention of that is made here, which is rather disappointing.
As it was proposed, that would have meant at least 4 active attackers doing 25% each, unless initiated with a higher amount of participants. How the defense side of it was arranged I am sorry to say I can't remember, due to the amount of input, and of course no subsequent logs, but the whole idea was interesting, and seemed to get quite a bit of support too, so why isn't there some discussion based on that here?