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#181 SgtDrunkie

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Posted 04 March 2010 - 09:15

IMO I would prefer if they wait untill next week to make changes unless they can do it today. The reason for this is there have been a few times when they change stuff on a friday, clock out of work, all hell breaks loose in FS (exagerating a bit) and noone is around to clean it up till monday. If they have it ready by friday great, but hold off implementing it till monday morning, that way you can watch how the players react to it all day and make any quick adjustments as they pop up.

#182 fs_cobra7781

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Posted 04 March 2010 - 10:22

PMSL laughing at shokolo idea of a new move green bag to bribe the judges great idea mate but would piss a lot of players off LOL

#183 BigGrim

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Posted 04 March 2010 - 12:29

possibly a caching issue?


Exactly what I was about to suggest. It can take about 15 minutes for the system to fully catch up.

#184 fs_cobra7781

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Posted 04 March 2010 - 13:24

Do u have a time frame for us bigG as to when we might see the items mate and what did u think of the result last night first friendly win at hampden in 14 years i will take that.

#185 BigGrim

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Posted 04 March 2010 - 15:18

Building the new Recipes now. Do you think two old Legendary items per Recipe is enough? I'm trying to grab things from across the spectrum of items.

#186 fs_knc

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Posted 04 March 2010 - 15:21

Building the new Recipes now. Do you think two old Legendary items per Recipe is enough? I'm trying to grab things from across the spectrum of items.


maybe two legendary items and a SE item/component?

#187 Pablobison

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Posted 04 March 2010 - 15:22

Could potions be used in recipes? Would boost that economy too.

SE items too.

#188 dragon1234

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Posted 04 March 2010 - 15:25

Building the new Recipes now. Do you think two old Legendary items per Recipe is enough? I'm trying to grab things from across the spectrum of items.


2-3 is good, include some of the Special section plants, but also keep the number of components needed per item where it is now for the old items

dragon1234 - Ranger - lv 45

NoExercise - Tank - lv 45

DragonStorage - Storage - lv 13


#189 BigGrim

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Posted 04 March 2010 - 15:26

I'm using SE items too (just using LE items as a kinda catch all.) Each item requires two of the new component for the set too. Each item will therefor require four items to build.

#190 creekdiver

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Posted 04 March 2010 - 15:36

I would recommend following the models used for the writhing ward, inferno hammer, & steamwork cuirass where you used items from across different aspects of the game. This would make inventing the items more challanging and provide an economic boost to the game in general.

#191 fs_philip333

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Posted 04 March 2010 - 15:38

Yes! Big Grim i Love You <3
Make th new epics strong, since they are only 2 parts.

#192 dragon1234

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Posted 04 March 2010 - 15:50

I'm using SE items too (just using LE items as a kinda catch all.) Each item requires two of the new component for the set too. Each item will therefor require four items to build.


I think thats too low...especially if the arena is gonna move fast...maybe 3 of each or something. Also, can you guys bring in some new bound items that is needed in the inventing of these item? Make it so that instead of going to AH and finding the item, they have to hunt for the item <-- will be like when the plants were first introduced

dragon1234 - Ranger - lv 45

NoExercise - Tank - lv 45

DragonStorage - Storage - lv 13


#193 fs_knc

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Posted 04 March 2010 - 15:52

I'm using SE items too (just using LE items as a kinda catch all.) Each item requires two of the new component for the set too. Each item will therefor require four items to build.


I like two items and two components. just not reborn guardian or destroyer :P

#194 Keysi

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Posted 04 March 2010 - 15:52

I'm using SE items too (just using LE items as a kinda catch all.) Each item requires two of the new component for the set too. Each item will therefor require four items to build.


I think thats too low...especially if the arena is gonna move fast...maybe 3 of each or something. Also, can you guys bring in some new bound items that is needed in the inventing of these item? Make it so that instead of going to AH and finding the item, they have to hunt for the item <-- will be like when the plants were first introduced


+100000...Great idea... :)

#195 Keysi

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Posted 04 March 2010 - 15:55

I'm using SE items too (just using LE items as a kinda catch all.) Each item requires two of the new component for the set too. Each item will therefor require four items to build.


just not reborn guardian or destroyer :P


Not agree..It would be nice to see Destroyer items in recipes....More players will hunt SEs,prices for location will jump,and Destroyer items will cost more cause they are highly required for leveling..

#196 dragon1234

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Posted 04 March 2010 - 15:56

I'm using SE items too (just using LE items as a kinda catch all.) Each item requires two of the new component for the set too. Each item will therefor require four items to build.


just not reborn guardian or destroyer :P


Not agree..It would be nice to see Destroyer items in recipes....More players will hunt SEs,prices for location will jump,and Destroyer items will cost more cause they are highly required for leveling..


ehh Destoryer Set cost around 300 FSP right now...

dragon1234 - Ranger - lv 45

NoExercise - Tank - lv 45

DragonStorage - Storage - lv 13


#197 Keysi

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Posted 04 March 2010 - 16:02

ehh Destoryer Set cost around 300 FSP right now...


That isn`t a lot for set with very low drop rate which is highly required for leveling...

#198 fs_knc

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Posted 04 March 2010 - 16:12

i think the point is to make undesired items a little more desirable. not to make desired items unattainable.

#199 fs_cobra7781

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Posted 04 March 2010 - 16:48

we want to see some of the new sets destroyers drop rate is very low understandably so please dont use that set as the new set prices would go through the roof and not many players would buy them and awesum work big G

#200 BigGrim

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Posted 04 March 2010 - 16:58

Y'know, I shouldn't ask fer ideas offa you gits when I'm halfway done with Recipes. :mrgreen:

Didn't think of Plants did I? Bum.

Made a new list of the extracted components from the plants. Now to add them across the recipes I've just made.

I'll say it again, yer a buncha gits! :wink:


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