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#721 Khanate

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Posted 10 March 2010 - 12:32

I'm curious as to if player would prefer the older Recipes being tweaked to be similar to these newer ones?


If you want to tweak the number of quest components needed do consider there will be a massive and justified backlash. A viable options however is to give everyone currently owning a set the difference in components.

As in if I have set X requiring Y components which gets changed to Z components, when the recipe is changed I receive in my mailbox Y-Z components.

#722 evilbry

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Posted 10 March 2010 - 12:38


I'm curious as to if player would prefer the older Recipes being tweaked to be similar to these newer ones?


If you want to tweak the number of quest components needed do consider there will be a massive and justified backlash. A viable options however is to give everyone currently owning a set the difference in components.

As in if I have set X requiring Y components which gets changed to Z components, when the recipe is changed I receive in my mailbox Y-Z components.

that would be interesting with guild tagging and auctions.

Guild tagging:
- It's in the guild store, who gets the bonus item?
- if it's being worn by someone other than who made it, do they get the bonus item?

Auctions:
- If an item is listed in AH, will it give that person the bonus item?
- If someone else has purchased the item from the AH (or ST), does the new owner get the bonus item?

#723 Khanate

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Posted 10 March 2010 - 12:42


I'm curious as to if player would prefer the older Recipes being tweaked to be similar to these newer ones?


If you want to tweak the number of quest components needed do consider there will be a massive and justified backlash. A viable options however is to give everyone currently owning a set the difference in components.

As in if I have set X requiring Y components which gets changed to Z components, when the recipe is changed I receive in my mailbox Y-Z components.

that would be interesting with guild tagging and auctions.

Guild tagging:
- It's in the guild store, who gets the bonus item?
- if it's being worn by someone other than who made it, do they get the bonus item?

Auctions:
- If an item is listed in AH, will it give that person the bonus item?
- If someone else has purchased the item from the AH (or ST), does the new owner get the bonus item?


Good points.

As far as guild tagging go, it could go into the guild's mailbox (if there was a notification button already)

For auctions, if the auction is up then the auctioneer is still owning the item, he should get them. If someone else purchased it then, well he's the one with it so he gets the bonus components.

Who made the item doesn't matter, the owner paid the past value of the item and he'd the one who should be reimbursed.

#724 Sakuliver

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Posted 10 March 2010 - 12:54

you will never get everybody satisfied then.....I have been selling the components because I thought it takes too many to get into inventing...would I then get a shiny new Bhaltair set in my mailbox because with less components I would probably have invented it? That would be weird!

I think the best solution is keeping the recipes like that but significantly increasing the spawn rate (and bringing them back of course). It is quite easy basically. Like was just said before...1 crystalline spawn means 1 new item in the game; 1 recipe spawn will be learnt when enough components are around; for the new inventables you need 2 components, so that would be 2 spawns; for the old ones you needed 4 components (3-5)...so 4 spawns. That's what the balance should look like, you ge enough components coming in then that more sets will start to show up. I guess it will take quite a while before the market gets saturated with them....otherwise just decrease the rate of succes a bit (to 75%).

#725 dragon1234

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Posted 10 March 2010 - 12:56

Hey Grim, why is SA 20% chance to hit an opponent instead of 20% increase in attk like Power Attack is?

Also, are you guys gonna do anything about the inventing rate of the epics?


Gonna Ask this again...maybe decrease the +% to 10%...but something need to be change...also Crush need to be change..



i think most will agree that the moves are fine SA needs a 20% to hit or max def would never be hit


Are you kidding me? How would you like it if you have 2k defense, and get hit by armor/dam when they have 500 attack? and if you have even remotely any attk, the 10-20% increase in attk should easily allow you to hit max defense. The 2% rule is enough already, SA is simply overpowered.

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#726 BigGrim

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Posted 10 March 2010 - 13:42

If you change it now, you will significantly lower the value of the sets that have already been created. That simply would not be fair at all to the inventors or to the people who bought. The only change I would want to the older recipes is allowing them to be learned by all levels like the new ones, but I really wouldn't change the way the recipes are constructed, just my opinion. I would, however, like to see increased spawning of the components required to make those recipes. Increased spawning of things like power stones of sivill, yathul gems, crystal demon skulls and the like will allow more of those items to be invented while not driving the value down so quickly. What do you think?


If you want to tweak the number of quest components needed do consider there will be a massive and justified backlash.


Fair enough. These answers are more or less what I expected but I wanted to ask anyway. I am still considering lowering the Level of the Recipes to 10, to stay in line with all the others in the game.

Component Spawns are something I shall be looking at on my return.

Whatever I did to tinkle you guys off, I'm sorry. But I'm getting really larks a lordy! tired of failing every invent with anything that costs over 200 FSP. If it's not 10 of 11 Ward Parts and a Final it's this. I might have the worst luck in the game :lol:


You have to have the worst luck in the game Bud. That's impressive! Maybe Hooftest still smarts after you completed that Bounty on him? :wink:

AND STILL 8 PLAYER TOURNEYS !!!!! HELLO ?!??!?!!


Hey! Did you read the bit about where I am off until Friday? Be patient and don't post like this.

As it is, I have changed the few 8 man Component Tournies to 16 man and reduced the cost accordingly.

#727 DaleJunior

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Posted 10 March 2010 - 13:57


If you want to tweak the number of quest components needed do consider there will be a massive and justified backlash. A viable options however is to give everyone currently owning a set the difference in components.

As in if I have set X requiring Y components which gets changed to Z components, when the recipe is changed I receive in my mailbox Y-Z components.

that would be interesting with guild tagging and auctions.

Guild tagging:
- It's in the guild store, who gets the bonus item?
- if it's being worn by someone other than who made it, do they get the bonus item?

Auctions:
- If an item is listed in AH, will it give that person the bonus item?
- If someone else has purchased the item from the AH (or ST), does the new owner get the bonus item?


Good points.

As far as guild tagging go, it could go into the guild's mailbox (if there was a notification button already)

For auctions, if the auction is up then the auctioneer is still owning the item, he should get them. If someone else purchased it then, well he's the one with it so he gets the bonus components.

Who made the item doesn't matter, the owner paid the past value of the item and he'd the one who should be reimbursed.


Also, how do you know the true cost of the inventing? Maybe someone invented a Bhaltairs set and saved 4 Power Stones of Sivill and re sold them all for a profit in the AH? lol

#728 celendais

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Posted 10 March 2010 - 15:14

if anyone can come up with creative solution on how to compensate / regulate previous inventions I can live with reducing numbers of components combined with lower chances to invent for the december batch of invented arena sets.

and BG: sorry for shouting, I am impressed and very grateful for your Arena- work lately. it´s moving and fun again.

#729 fs_gravely

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Posted 10 March 2010 - 15:18

Hey! Did you read the bit about where I am off until Friday? Be patient and don't post like this.

As it is, I have changed the few 8 man Component Tournies to 16 man and reduced the cost accordingly.


I'm still in a state of shock you're even posting right now, Grim.

I'm going to be so sad when you get dragged back to the abyss of SS2 :cry:

#730 BigGrim

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Posted 10 March 2010 - 19:08

Sorry for shouting, I am impressed and very grateful for your Arena- work lately. it´s moving and fun again.


No worries. I've really enjoyed working on it.

I'm still in a state of shock you're even posting right now, Grim.

I'm going to be so sad when you get dragged back to the abyss of SS2 :cry:


Sigma ain't an Abyss! It's moving in the right direction but there is still much to do!

#731 fs_gravely

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Posted 10 March 2010 - 19:12

If you say so, G.

Still and all, you should have regularly scheduled sabbaticals to Sword :wink:

EDIT: And go smack someone in game, lol! I need a repeat of this:

23:35 27/Nov/2009 You completed a bounty on BigGrim gaining the reward of 18,300 Gold

#732 DaleJunior

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Posted 11 March 2010 - 00:47

Hi BG.. quick question. Something I noticed but just wanted a confirmation from you. Is it true that all of the new recipes and items will spawn in a range of approx. 200 levels up or down from the item's level? Thanks.

#733 fs_stickisgod

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Posted 11 March 2010 - 01:30

Nice to know I'm not the only one failing. Even nicer to know Grim believes I have the worst luck in the game. I'd comment on the state of the arena, but I'm not logging in. I might go buy something with all Zero FSP I have left, and fail invent. Anyone who thinks success rates should be lower is a fucking idiot, and obviously hasn't tried inventing for a long enough period of time.

#734 dragon1234

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Posted 11 March 2010 - 01:34

Nice to know I'm not the only one failing. Even nicer to know Grim believes I have the worst luck in the game. I'd comment on the state of the arena, but I'm not logging in. I might go buy something with all Zero FSP I have left, and fail invent. Anyone who thinks success rates should be lower is a larks a lordy! idiot, and obviously hasn't tried inventing for a long enough period of time.


Even you cant fail on the epics :P, One person who fail and post it mean that at least 8 or 9 other players were successful with their inventing...If more people post fails, then the rate is good, but right now its too high.

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#735 fs_stickisgod

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Posted 11 March 2010 - 01:39

Nice to know I'm not the only one failing. Even nicer to know Grim believes I have the worst luck in the game. I'd comment on the state of the arena, but I'm not logging in. I might go buy something with all Zero FSP I have left, and fail invent. Anyone who thinks success rates should be lower is a larks a lordy! idiot, and obviously hasn't tried inventing for a long enough period of time.


Even you cant fail on the epics :P, One person who fail and post it mean that at least 8 or 9 other players were successful with their inventing...If more people post fails, then the rate is good, but right now its too high.

How much do you invent? And I've lost over 10,000 FSP failing on Epics.

#736 dragon1234

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Posted 11 March 2010 - 01:43

Nice to know I'm not the only one failing. Even nicer to know Grim believes I have the worst luck in the game. I'd comment on the state of the arena, but I'm not logging in. I might go buy something with all Zero FSP I have left, and fail invent. Anyone who thinks success rates should be lower is a larks a lordy! idiot, and obviously hasn't tried inventing for a long enough period of time.


Even you cant fail on the epics :P, One person who fail and post it mean that at least 8 or 9 other players were successful with their inventing...If more people post fails, then the rate is good, but right now its too high.

How much do you invent? And I've lost over 10,000 FSP failing on Epics.


most of it was on Ward which is <40% for 3 of the 5 invent. Ive invented lots of potions, couple of the epics, some of the legendary sets, failed once on the legendary adn epics stuff.

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#737 fs_stickisgod

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Posted 11 March 2010 - 01:53

Even you cant fail on the epics :P, One person who fail and post it mean that at least 8 or 9 other players were successful with their inventing...If more people post fails, then the rate is good, but right now its too high.

How much do you invent? And I've lost over 10,000 FSP failing on Epics.


most of it was on Ward which is <40% for 3 of the 5 invent. Ive invented lots of potions, couple of the epics, some of the legendary sets, failed once on the legendary adn epics stuff.

Well, seems you take no risk while inventing...so yeah, that explains your viewpoint.

Anyway, if you want to fail inventing something, just contact me, and send the stuff. I'll fail no problem. I am the statistical anomaly.

But yeah, I don't mind lower success rates, I just would expect the quest items used to come into the game at a much faster pace. I don't think anyone should have to risk as much FSP as I have on something and fail it. I'm not even gonna try to change the devs mind about this, as I don't care anymore.

#738 dragon1234

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Posted 11 March 2010 - 01:55


How much do you invent? And I've lost over 10,000 FSP failing on Epics.


most of it was on Ward which is <40% for 3 of the 5 invent. Ive invented lots of potions, couple of the epics, some of the legendary sets, failed once on the legendary adn epics stuff.

Well, seems you take no risk while inventing...so yeah, that explains your viewpoint.

Anyway, if you want to fail inventing something, just contact me, and send the stuff. I'll fail no problem. I am the statistical anomaly.

But yeah, I don't mind lower success rates, I just would expect the quest items used to come into the game at a much faster pace. I don't think anyone should have to risk as much FSP as I have on something and fail it. I'm not even gonna try to change the devs mind about this, as I don't care anymore.



One of them was the ward, failed Part D twice...

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#739 Khanate

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Posted 11 March 2010 - 03:41

Good points.

As far as guild tagging go, it could go into the guild's mailbox (if there was a notification button already)

For auctions, if the auction is up then the auctioneer is still owning the item, he should get them. If someone else purchased it then, well he's the one with it so he gets the bonus components.

Who made the item doesn't matter, the owner paid the past value of the item and he'd the one who should be reimbursed.


Also, how do you know the true cost of the inventing? Maybe someone invented a Bhaltairs set and saved 4 Power Stones of Sivill and re sold them all for a profit in the AH? lol


Who cares. As long as the difference in overnight value doesn't mean that the owners get screwed over.

#740 celendais

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Posted 11 March 2010 - 03:44

ok after like 5-7 days of the new sets out this is the market:

Takeos Set ( the best and most wanted of the new crystallines in my opinion without having really checked stuff under 300) is down to 35-50 a piece, due to a) Ub200 B) spawn rate .

Components for inventable stuff are around 200 it seems. And some unlucky people fail blowing up 400-600 FSP per invent.

I don´t complain if I win a takeos and sell it , but still think this shows the logic calling for more components than crysts to spawn.


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