Guild RP Packs
#1
Posted 03 March 2010 - 10:54
Some of the buffs in the 'Power Leveller B' pack such as doubler200, librarian200 are superceeded by potions and doubler200 even has to be turned off for activitites such as SE hunting, Titan Hunting and completeing missed quests.
As the other packs have very low level buffs and please tell me if I am incorrect but I have never even seen them used, could we have access to a Super Levelling/Battle Pack including the buffs on offer in the packs now -
Adept Learner 200
Conserve 200
Four Leaf 200
Death Dealer 200
Deathwish 200
Wither 200
+ others
Maybe the charge for this pack could be 25 Guild RP???
#2
Posted 03 March 2010 - 11:16
EMP 200
INV 200
INV2 200
EXT 200
but make it 6 hours not 12
i would GvG for that
#3
fs_ithangor
Posted 03 March 2010 - 11:19
I also agree about the other packs, I dont think anyone really uses them as they are not special enough, or have high enough levels of buffs, to make it worthwhile.
These packs certainly need an overhaul to make them more attractive.
It would also be another way to encourage Guilds to use RP for the packs, rather than for so many Epic components, as the prices of these are crashing, and fast!
#4
Posted 03 March 2010 - 11:51
I would also like to see a SE hunting pack(SES, Flinch ,DC, DD level 200), a Titan hunting pack(CSV, DD, WI, DW lvl 200) and perhaps a scavenging pack?(UB 200, 4L 200, FI 1K)
Perhaps options to buy single buffs apart from packs would also add to variety and increased interest
#5
Posted 03 March 2010 - 12:12
#6
Posted 03 March 2010 - 12:13
I would love to have invetor pack for 20 RP
EMP 200
INV 200
INV2 200
EXT 200
but make it 6 hours not 12
i would GvG for that
Great idea but....Pack is very good..20 RP only?-no..maybe 50 or 60 RP...
#7
fs_ithangor
Posted 03 March 2010 - 12:14
I like the inventing pack!!
I would also like to see a SE hunting pack(SES, Flinch ,DC, DD level 200), a Titan hunting pack(CSV, DD, WI, DW lvl 200) and perhaps a scavenging pack?(UB 200, 4L 200, FI 1K)
Perhaps options to buy single buffs apart from packs would also add to variety and increased interest
Most of the RP in the game is earned from Titan hunting, so it would be a great addition to have a Titan Hunting pack. In fact, this is now the most obvious type of Pack to have.!
#8
Posted 03 March 2010 - 12:17
I would love to have invetor pack for 20 RP
EMP 200
INV 200
INV2 200
EXT 200
but make it 6 hours not 12
i would GvG for that
Great idea but....Pack is very good..20 RP only?-no..maybe 50 or 60 RP...
I tried to get a life..i really did, and this is what happened :|
Anyway..lets settle on 30 RP , 1500 stamina ( assuming you win 3 GvG ) i s enough to burn on this pack IMO
#9
Posted 03 March 2010 - 12:29
you're having a laugh with that aren't you?I like the inventing pack!!
I would also like to see a SE hunting pack(SES, Flinch ,DC, DD level 200), a Titan hunting pack(CSV, DD, WI, DW lvl 200) and perhaps a scavenging pack?(UB 200, 4L 200, FI 1K)
Perhaps options to buy single buffs apart from packs would also add to variety and increased interest
Most of the RP in the game is earned from Titan hunting, so it would be a great addition to have a Titan Hunting pack. In fact, this is now the most obvious type of Pack to have.!
#10
fs_ithangor
Posted 03 March 2010 - 12:42
you're having a laugh with that aren't you?I like the inventing pack!!
I would also like to see a SE hunting pack(SES, Flinch ,DC, DD level 200), a Titan hunting pack(CSV, DD, WI, DW lvl 200) and perhaps a scavenging pack?(UB 200, 4L 200, FI 1K)
Perhaps options to buy single buffs apart from packs would also add to variety and increased interest
Most of the RP in the game is earned from Titan hunting, so it would be a great addition to have a Titan Hunting pack. In fact, this is now the most obvious type of Pack to have.!
Hmm, ok maybe not. I think I underestimated the number of conflicts going on each day. But Titan hunts certainly bring a lot of RP in to the game in a short space of time. Average of at least 2 a day recently, so thats 500RP all in one go.
But an RP pack for hunting Titans does make a lot of sense. In the vent that you should only win RP on one Titan, buying a Pack with the RP may just give you the edge on the next?
#11
Posted 03 March 2010 - 15:47
1) Hunting/levelling Pack
2) Inventing & Extracting Pack
3) Titan Hunting Pack
4) PVP/GVG pack
#12
fs_knc
Posted 03 March 2010 - 15:50
#13
Posted 03 March 2010 - 16:03
Deflect 400!
SB 1000!
#14
fs_gravely
Posted 03 March 2010 - 16:31
#15
Posted 03 March 2010 - 16:43
btw, love the pack ideas, inventing pack sounds very useful:-)
#16
Posted 03 March 2010 - 19:51
Have a list of buffs available to be added to a pack, and each buff has an assigned RP value.
A guild can then _Make_ it's own pack to use and have the RP used according to what buffs they select. Then give the option then to increase the length of the pack by paying a further RP cost.
Lets say for example the power leveling pack, 20 RP for 12 hours, you have an option to double it's duration for an additional 75% of the initial cost. So to have the pack run for 24 hours it would cost 35RP.
Building packs you could have the inventor pack. INV I 200 and Empower 200 could have a 5RP value assigned to them, while INV II 200 and EXT 200 could have say 10 RP value assigned to them. So if these buffs were default 12 hours, it could be 24 hours for 50 RP.
Food for thought.
#17
Posted 03 March 2010 - 19:53
Great ideas coming through, I like it. A new steer on the RP packs being aligned to activity =
1) Hunting/levelling Pack
2) Inventing & Extracting Pack
3) Titan Hunting Pack
4) PVP/GVG pack
+1
#18
Posted 04 March 2010 - 08:31
Here's another throw on the packs idea.
Have a list of buffs available to be added to a pack, and each buff has an assigned RP value.
A guild can then _Make_ it's own pack to use and have the RP used according to what buffs they select. Then give the option then to increase the length of the pack by paying a further RP cost.
Lets say for example the power leveling pack, 20 RP for 12 hours, you have an option to double it's duration for an additional 75% of the initial cost. So to have the pack run for 24 hours it would cost 35RP.
Building packs you could have the inventor pack. INV I 200 and Empower 200 could have a 5RP value assigned to them, while INV II 200 and EXT 200 could have say 10 RP value assigned to them. So if these buffs were default 12 hours, it could be 24 hours for 50 RP.
Food for thought.
I like your cooking
#19
Posted 04 March 2010 - 08:50
Here's another throw on the packs idea.
Have a list of buffs available to be added to a pack, and each buff has an assigned RP value.
A guild can then _Make_ it's own pack to use and have the RP used according to what buffs they select. Then give the option then to increase the length of the pack by paying a further RP cost.
Lets say for example the power leveling pack, 20 RP for 12 hours, you have an option to double it's duration for an additional 75% of the initial cost. So to have the pack run for 24 hours it would cost 35RP.
Building packs you could have the inventor pack. INV I 200 and Empower 200 could have a 5RP value assigned to them, while INV II 200 and EXT 200 could have say 10 RP value assigned to them. So if these buffs were default 12 hours, it could be 24 hours for 50 RP.
Food for thought.
That idea i LOVE
#20
Posted 04 March 2010 - 18:51
Here's another throw on the packs idea.
Have a list of buffs available to be added to a pack, and each buff has an assigned RP value.
A guild can then _Make_ it's own pack to use and have the RP used according to what buffs they select. Then give the option then to increase the length of the pack by paying a further RP cost.
Lets say for example the power leveling pack, 20 RP for 12 hours, you have an option to double it's duration for an additional 75% of the initial cost. So to have the pack run for 24 hours it would cost 35RP.
Building packs you could have the inventor pack. INV I 200 and Empower 200 could have a 5RP value assigned to them, while INV II 200 and EXT 200 could have say 10 RP value assigned to them. So if these buffs were default 12 hours, it could be 24 hours for 50 RP.
Food for thought.
That idea i LOVE- custom made RP packs ...
GREAT idea
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