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Guild RP Packs


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#21 fs_dinado

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Posted 28 June 2010 - 16:32

The guild RP packs are great for provding lvl 200 buffs, but I do believe there are some useless buffs included in each of the packs and wanted to start a thread to see if they could be changed.

Some of the buffs in the 'Power Leveller B' pack such as doubler200, librarian200 are superceeded by potions and doubler200 even has to be turned off for activitites such as SE hunting, Titan Hunting and completeing missed quests.

As the other packs have very low level buffs and please tell me if I am incorrect but I have never even seen them used, could we have access to a Super Levelling/Battle Pack including the buffs on offer in the packs now -

Adept Learner 200
Conserve 200
Four Leaf 200
Death Dealer 200
Deathwish 200
Wither 200

+ others

Maybe the charge for this pack could be 25 Guild RP???


this should also have AM? for the ppl whos lvling from 400 to lvl 421...

#22 mikkyld

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Posted 28 June 2010 - 22:59

Here's another throw on the packs idea.

Have a list of buffs available to be added to a pack, and each buff has an assigned RP value.

A guild can then _Make_ it's own pack to use and have the RP used according to what buffs they select. Then give the option then to increase the length of the pack by paying a further RP cost.

Lets say for example the power leveling pack, 20 RP for 12 hours, you have an option to double it's duration for an additional 75% of the initial cost. So to have the pack run for 24 hours it would cost 35RP.


Building packs you could have the inventor pack. INV I 200 and Empower 200 could have a 5RP value assigned to them, while INV II 200 and EXT 200 could have say 10 RP value assigned to them. So if these buffs were default 12 hours, it could be 24 hours for 50 RP.


Food for thought.



I like the concept a lot but wonder if HCS is at all likely to do adjustable packs when they seem to be a one size fits all crew.

Inventing pack is clearly a good choice to replace one of the more useless packs and it does make sense to come up with others as well. Perhaps a new leveling pack emphasizing XP and another doing the same for gold? Or one that emphasizes damage? Or one for PvP? And run those packs at, say, level 225 - then you could do a more balanced pack at 200 that gives a bit of each pack?

Seems as though there are a lot of options to revitalize buff packs :)

#23 Spitfire666123

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Posted 29 June 2010 - 02:47

Rage 1k :mrgreen:


pwnage! :mrgreen: :mrgreen:

#24 DarthViper

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Posted 29 June 2010 - 03:57

How about a pack with rediculously overpowered buffs that is extremely expensive and only lasts 1/2.Like an adrenaline pack.

Did you know that there are likely over 2000 rouge black holes in our galaxy alone. Each of them can reach very high speeds, even in space terms, are each capable of destroying anything in their path, and are invisible. Well, goodnight!


#25 doomlord

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Posted 29 June 2010 - 16:39

Here's another throw on the packs idea.

Have a list of buffs available to be added to a pack, and each buff has an assigned RP value.

A guild can then _Make_ it's own pack to use and have the RP used according to what buffs they select. Then give the option then to increase the length of the pack by paying a further RP cost.

Lets say for example the power leveling pack, 20 RP for 12 hours, you have an option to double it's duration for an additional 75% of the initial cost. So to have the pack run for 24 hours it would cost 35RP.


+1

#26 Mister Doom

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Posted 29 June 2010 - 16:44

Here's another throw on the packs idea.

Have a list of buffs available to be added to a pack, and each buff has an assigned RP value.

A guild can then _Make_ it's own pack to use and have the RP used according to what buffs they select. Then give the option then to increase the length of the pack by paying a further RP cost.

Lets say for example the power leveling pack, 20 RP for 12 hours, you have an option to double it's duration for an additional 75% of the initial cost. So to have the pack run for 24 hours it would cost 35RP.


Building packs you could have the inventor pack. INV I 200 and Empower 200 could have a 5RP value assigned to them, while INV II 200 and EXT 200 could have say 10 RP value assigned to them. So if these buffs were default 12 hours, it could be 24 hours for 50 RP.


Food for thought.


I don't like this idea, nup. No can do. Sounds stupid. Very ghey.

EnhancedShardoom1-1.gif


#27 ghost753

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Posted 29 June 2010 - 16:45

lol

#28 fortville

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Posted 29 June 2010 - 18:47

I like the idea of ditching the set packs and being able to custom build your own from a list of buffs. Very flexible. Only pay for what you want and need.

#29 fs_regnier7

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Posted 05 July 2010 - 13:34

Bump!


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