So then, I ask you. How much time do you want tied up with this? How long do you realistically expect it to take until a "happy medium" is met?
I understand it is an important change, but the way it is starting to head now is opening a huge can of worms and workload for the coders.
It will take the time that is required. Our concern is not whether or not it puts a workload on the ppl getting paid to do it, our concern is having those getting paid, doing their jobs proper.
Besides, the better they do the "first" fix on this, the less they'll need to address it later. What has been suggested so far by Hoof is a patch, which in my book, simply lacks interest, and will only result in continuous threads about fixing the xp loss.
What Hor is simply stating is, since we used to have a scale, where higher levels would take less xp from lower lvls, why not implement that again. This time with a proper formula to do the math on how much XP can be taken by any given player, at any given lvl (while on board). The percentage would be the same for all, but the higher the gab in between the two player battling it out, the more the percentage moves to either taking more, or taking less xp.
And a side note. Those of y'all at a high lvl posting in this thread; Pls, (some of) you do sound very childish at times, asking for advantages all while having egocentric concerns about what
YOU could loose. Just stop and think a few mins. The level up points, and the gear you have in your BPs, combined with the buffage you have available by a mere click, is all the advantages you need. Seriously. If that doesn't cut it for you, I will be taking orders on those, who needs teaching in setting up various useful combat sets.