Changing the system to a flat rate with lowered exp loss is exactly what we are talking about.
You are talking about multiplying lower levels exp loss by 7 times in some cases.
Posted 08 April 2010 - 06:04
Changing the system to a flat rate with lowered exp loss is exactly what we are talking about.
Posted 08 April 2010 - 06:05
You kill a level 500 creature while you are level 900 you gain less exp. You somehow managed to be in a level 950 zone and kill a creature when you are level 900 you gain more exp then a 900 should
You are level 900 you kill a level 500 player you take less exp. You are level 900 you kill a level 950 you take more exp.
Posted 08 April 2010 - 06:07
Changing the system to a flat rate with lowered exp loss is exactly what we are talking about.
You are talking about multiplying lower levels exp loss by 7 times in some cases.
Posted 08 April 2010 - 06:07
I tend to agree with the set % of a level here. A lower level can gain back 5 levels with a small amount of stamina compared to higher levels and will still be in advantage.
I'm hesitant to the thought of linking level difference to the amount of XP loss, as it works more like a punishment to the target for being cleared by a lower level than a "reward" for the hunter. Higher levels and EOC players report the current XP loss rate as part of the reason they don't engage in PvP. If we want the higher level players to participate, the last thing we need is to make sure the XP loss rate stays because most hunters available to clear their bounties are 300-500 levels behind content..
I would rather see level difference linked to prestige. For every 100 levels above you gain +1 prestige per kill, any targets more than 100 levels below you you gain no prestige.
My thoughts,
KJ
Posted 08 April 2010 - 06:08
I tend to agree with the set % of a level here. A lower level can gain back 5 levels with a small amount of stamina compared to higher levels and will still be in advantage.
I'm hesitant to the thought of linking level difference to the amount of XP loss, as it works more like a punishment to the target for being cleared by a lower level than a "reward" for the hunter. Higher levels and EOC players report the current XP loss rate as part of the reason they don't engage in PvP.
Posted 08 April 2010 - 06:08
I tend to agree with the set % of a level here. A lower level can gain back 5 levels with a small amount of stamina compared to higher levels and will still be in advantage.
I'm hesitant to the thought of linking level difference to the amount of XP loss, as it works more like a punishment to the target for being cleared by a lower level than a "reward" for the hunter. Higher levels and EOC players report the current XP loss rate as part of the reason they don't engage in PvP.
There is no reason to effect lower level players to lower the exp loss of higher level players.
Posted 08 April 2010 - 06:10
You kill a level 500 creature while you are level 900 you gain less exp. You somehow managed to be in a level 950 zone and kill a creature when you are level 900 you gain more exp then a 900 should
You are level 900 you kill a level 500 player you take less exp. You are level 900 you kill a level 950 you take more exp.
Like I previously said. That only applies if you are gaining something. What does a lower level 'gain' by defeating a higher level except pride?
Posted 08 April 2010 - 06:11
I tend to agree with the set % of a level here. A lower level can gain back 5 levels with a small amount of stamina compared to higher levels and will still be in advantage.
I'm hesitant to the thought of linking level difference to the amount of XP loss, as it works more like a punishment to the target for being cleared by a lower level than a "reward" for the hunter. Higher levels and EOC players report the current XP loss rate as part of the reason they don't engage in PvP.
There is no reason to effect lower level players to lower the exp loss of higher level players.
Why not?
Posted 08 April 2010 - 06:12
Posted 08 April 2010 - 06:12
Close approximate # of 100 stams needed to take 5 levels on the bounty board with the current system:
Level 50 175 X 100 stam hits
Level 100 93 X 100 stam hits
Level 150 71 X 100 stam hits
This is what HCS made exp loss for low levels. The last exp change was made to do exactly this.
Posted 08 April 2010 - 06:13
You kill a level 500 creature while you are level 900 you gain less exp. You somehow managed to be in a level 950 zone and kill a creature when you are level 900 you gain more exp then a 900 should
You are level 900 you kill a level 500 player you take less exp. You are level 900 you kill a level 950 you take more exp.
Like I previously said. That only applies if you are gaining something. What does a lower level 'gain' by defeating a higher level except pride?
Gain is from leveling, loss is from pvping. It's a direct correlation.
Posted 08 April 2010 - 06:14
Close approximate # of 100 stams needed to take 5 levels on the bounty board with the current system:
Level 50 175 X 100 stam hits
Level 100 93 X 100 stam hits
Level 150 71 X 100 stam hits
This is what HCS made exp loss for low levels. The last exp change was made to do exactly this.
It was only 6 or 7 posts ago but sure.. I will quote it again for you.
Posted 08 April 2010 - 06:15
I tend to agree with the set % of a level here. A lower level can gain back 5 levels with a small amount of stamina compared to higher levels and will still be in advantage.
I'm hesitant to the thought of linking level difference to the amount of XP loss, as it works more like a punishment to the target for being cleared by a lower level than a "reward" for the hunter. Higher levels and EOC players report the current XP loss rate as part of the reason they don't engage in PvP. If we want the higher level players to participate, the last thing we need is to make sure the XP loss rate stays because most hunters available to clear their bounties are 300-500 levels behind content..
I would rather see level difference linked to prestige. For every 100 levels above you gain +1 prestige per kill, any targets more than 100 levels below you you gain no prestige.
My thoughts,
KJ
Posted 08 April 2010 - 06:15
Honestly.... I can steal gold all days or knock off dura all I want and not lose a level from loads of bounties.... they simply aren't a deterrent as they should be. So yeah, not 'punishing' lower levels unless they PvP and get bountied.... but that's what the board is for, no?
Posted 08 April 2010 - 06:15
Like I previously said. That only applies if you are gaining something. What does a lower level 'gain' by defeating a higher level except pride?
No one can deny that we changed this game and influenced it in such a way that NO ONE could compete with us.. so much so that they changed the rules. ~Abhorrence, chosen founder of Cerulean Sins
Posted 08 April 2010 - 06:15
XP loss is as ridiculously low at lower levels as it is ridiculously high at higher levels.. It shouldnt take 15-20 players to take 5 levels from anyone.I tend to agree with the set % of a level here. A lower level can gain back 5 levels with a small amount of stamina compared to higher levels and will still be in advantage.
I'm hesitant to the thought of linking level difference to the amount of XP loss, as it works more like a punishment to the target for being cleared by a lower level than a "reward" for the hunter. Higher levels and EOC players report the current XP loss rate as part of the reason they don't engage in PvP.
There is no reason to effect lower level players to lower the exp loss of higher level players.
Posted 08 April 2010 - 06:16
Honestly.... I can steal gold all days or knock off dura all I want and not lose a level from loads of bounties.... they simply aren't a deterrent as they should be. So yeah, not 'punishing' lower levels unless they PvP and get bountied.... but that's what the board is for, no?
The exp loss use to be much much greater for lower levels, it was changed to protect lower level players. Blah blah blah
saying the same thing over and over.
Posted 08 April 2010 - 06:17
That could work too, I guess..I tend to agree with the set % of a level here. A lower level can gain back 5 levels with a small amount of stamina compared to higher levels and will still be in advantage.
I'm hesitant to the thought of linking level difference to the amount of XP loss, as it works more like a punishment to the target for being cleared by a lower level than a "reward" for the hunter. Higher levels and EOC players report the current XP loss rate as part of the reason they don't engage in PvP. If we want the higher level players to participate, the last thing we need is to make sure the XP loss rate stays because most hunters available to clear their bounties are 300-500 levels behind content..
I would rather see level difference linked to prestige. For every 100 levels above you gain +1 prestige per kill, any targets more than 100 levels below you you gain no prestige.
My thoughts,
KJ
Like this prestige idea, but no gain if 100 levels below? There's not that many level 800+ bounties out there, maybe gain just 1 prestige per bounty kill as minimum and the bonus based on that?
Posted 08 April 2010 - 06:18
And yet there is this huge thread all about the problems with exp loss. Obviously the change was wrong, no?
Having been hit recently while banking for a guildmate, the XP loss is truly stupid.
One hit, I lost 3,833,359 experience.
Killing a creature at my level gives an average 2469 XP
Given the XP from killing creatures, to make up the XP loss from ONE hit, I have to hunt 1553 creatures (creature equivalents anyway)
Sure, I can bring that number down by spending FSP and/or stamina on a variety of buffs - but we're still talking something truly disproportionate to recover from the stamina invested in the PvP attack: 100 stamina.
Maybe I can bring the number down to spending only 1000 stamina to recover just the XP loss from a 100 stam attack (nevermind the gold.)
C'mon guys - the formula is really broken at higher levels. Please have a good look at it.
Posted 08 April 2010 - 06:19
XP loss is as ridiculously low at lower levels as it is ridiculously high at higher levels.. It shouldnt take 15-20 players to take 5 levels from anyone.I tend to agree with the set % of a level here. A lower level can gain back 5 levels with a small amount of stamina compared to higher levels and will still be in advantage.
I'm hesitant to the thought of linking level difference to the amount of XP loss, as it works more like a punishment to the target for being cleared by a lower level than a "reward" for the hunter. Higher levels and EOC players report the current XP loss rate as part of the reason they don't engage in PvP.
There is no reason to effect lower level players to lower the exp loss of higher level players.
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