That's not going to change, that's how hcs makes money. By selling fsp to the players that have to buy the titan drops. IMO hcs likes having one guild dominate them because they are then able to set the price of them more easily. (ie: the guld keeps titan items price high and the cows make more money) That's what's important.Here's an interesting thought. how many guilds would _not_ hunt the titan if the drop could not be resold.
I see that many of the guilds who try for a win are not trying to obtain an item to sell, but more to obtain an item, for members of their guild to use.
Addressing the change to titan hunting
#261
Posted 24 March 2010 - 14:45
#262
fs_bobolinoo
Posted 24 March 2010 - 16:12
That's not going to change, that's how hcs makes money. By selling fsp to the players that have to buy the titan drops. IMO hcs likes having one guild dominate them because they are then able to set the price of them more easily. (ie: the guld keeps titan items price high and the cows make more money) That's what's important.Here's an interesting thought. how many guilds would _not_ hunt the titan if the drop could not be resold.
I see that many of the guilds who try for a win are not trying to obtain an item to sell, but more to obtain an item, for members of their guild to use.
True..that is the only reason for Update the Elemental titan quest from 1 kill to 500 kills..embarasing
#263
fs_dougmines
Posted 24 March 2010 - 17:19
#264
Posted 24 March 2010 - 17:35
The delay should be at least lowered to a second or less to meet in the middle, while most of the normal people who hunt titans no matter what the guild would prefer it to be removed
#265
fs_rdshepherd
Posted 24 March 2010 - 17:42
#266
Posted 24 March 2010 - 17:47
Since theoretical knowledge seems to get discarded as irrelevant around here, I spent some time this weekend hitting some elemental titans and the colossus. I have to say that the delay didn't bother me at all, even though it did cost me quite a few kills. I was first to most of the elemental titans I chased, although it was typical to get no more than 1-2 kills before others showed up. I would consider my computer to be fairly fast and my internet connection to be of average speed, so I see that as a good thing for others that can't move around as quickly. I'm sure it's frustrating for the guys who regularly hunt titans but I still think this should stay as-is for a while to see how it shakes out.
this debate has nothing to do with elemental titans, and colossus isnt even something that counts anymore as the drop is worthless. Not to disregard your post, but I just want the thread to stay focused on the core titans.
#267
fs_rdshepherd
Posted 24 March 2010 - 17:50
Since theoretical knowledge seems to get discarded as irrelevant around here, I spent some time this weekend hitting some elemental titans and the colossus. I have to say that the delay didn't bother me at all, even though it did cost me quite a few kills. I was first to most of the elemental titans I chased, although it was typical to get no more than 1-2 kills before others showed up. I would consider my computer to be fairly fast and my internet connection to be of average speed, so I see that as a good thing for others that can't move around as quickly. I'm sure it's frustrating for the guys who regularly hunt titans but I still think this should stay as-is for a while to see how it shakes out.
this debate has nothing to do with elemental titans, and colossus isnt even something that counts anymore as the drop is worthless. Not to disregard your post, but I just want the thread to stay focused on the core titans.
It still applies. If players can manage to get more kills on the elemental titans, they can do the same on the others. I, for one, am more encouraged by this to get some guildmates together and compete for the "core" titans. Now if they would only spawn at times when I'm not at the office or asleep... :?
#268
Posted 24 March 2010 - 17:51
#269
Posted 24 March 2010 - 17:53
dragon1234 - Ranger - lv 45
NoExercise - Tank - lv 45
DragonStorage - Storage - lv 13
#270
fs_dougmines
Posted 24 March 2010 - 17:54
#271
fs_rdshepherd
Posted 24 March 2010 - 18:02
The elemental titans for the most part are directly associated with the new quests and in no way should be confused with the original titans. They were put into the game for that specific reason, not in any way remotely related to the others.
Looks like a duck and quacks like a duck... and they're as hotly contested, even if it's by players not in FFS. Regardless, that wasn't my point. With people stating that they can move 10 spots in a second while I can muster 2-3 on a good day and with some testing of the update, I stick by my opinion. I'm much more inclined to hunt a titan if I can reasonably expect to arrive at the spot and get at least one kill as opposed to being almost certain that I'd be late to the party pretty much every time the way it was before.
#272
fs_jimdigrizz
Posted 24 March 2010 - 18:04
The elemental titans for the most part are directly associated with the new quests and in no way should be confused with the original titans. They were put into the game for that specific reason, not in any way remotely related to the others.
Why not? The same rules apply to killing them. They count towards medal. They give RP to all but the guild that kills the most . And people hunt them. :?
#273
Posted 24 March 2010 - 18:08
The elemental titans for the most part are directly associated with the new quests and in no way should be confused with the original titans. They were put into the game for that specific reason, not in any way remotely related to the others.
Why not? The same rules apply to killing them. They count towards medal. They give RP to all but the guild that kills the most . And people hunt them. :?
Because, in general, it is not guilds trying to get first on a titan, it is players trying to get 500 kills.
It does not appear that guilds are dedicating 10 people for 3-4 hours to kill these titans.
#274
Posted 24 March 2010 - 18:11
Looks like a duck and quacks like a duck... and they're as hotly contested
Id argue against that, I hunted one a few days ago and there was me and 3 other hunters. Thats not hotly contested.
#275
fs_rdshepherd
Posted 24 March 2010 - 18:14
Looks like a duck and quacks like a duck... and they're as hotly contested
Id argue against that, I hunted one a few days ago and there was me and 3 other hunters. Thats not hotly contested.
That probably depends on the level as well. Earth and Air are (or at least were) competitive over the weekend. And again, isn't that getting away from the discussion at hand?
#276
fs_jimdigrizz
Posted 24 March 2010 - 18:15
The elemental titans for the most part are directly associated with the new quests and in no way should be confused with the original titans. They were put into the game for that specific reason, not in any way remotely related to the others.
Why not? The same rules apply to killing them. They count towards medal. They give RP to all but the guild that kills the most . And people hunt them. :?
Because, in general, it is not guilds trying to get first on a titan, it is players trying to get 500 kills.
It does not appear that guilds are dedicating 10 people for 3-4 hours to kill these titans.
Understandable, but they are still hotly contested and valid as far as testing the changes is concerned. I had the same results as Shep has concerning these changes even on the "core" titans. I can get to more of them and get at least 1(sometimes 2) kills in on them whereas I couldn't before.
#277
fs_robotussin
Posted 24 March 2010 - 18:23
#278
Posted 24 March 2010 - 18:30
This update has made it a little easier for the casual hunter to get a few kills this is obvious from the people who come on here and say they were happy to go out and get a "few" kills now. but to be honest your probably not getting anymore kills then you would have in the old system no matter where you live, We have people with 3rd world connections who hunt the titans on occasion and with some practice they could easily get around 100 kills on the old system, on the new 1 they get about the same and now have to sit here for double the time to get those kills.
That screen shot Placeboo posted earlier had our 3 fastest hunters on it, and the people with little kills used to get the same exact amount...all the new delay does is frustrate people who enjoyed hunting titans...If only having 3 guilds on the fuvayu doesnt show this I dont know what will? as we are not going to kill an entire titan, we will let it sit for days before we kill all the hp. I may get bored 1 day and get more kills for a medal, but generally we dont kill it more then needed for a win...The other huge flaw with this system is it completely cuts out the small guilds from having a decent chance at winning, you could probably still win with 2 fast hunters on occasion, but with this new delay your stam cost is probably going to be equal to the sale price, which it practically is for us with 6 hunters now, I feel bad for these guilds not even placing and using all the stam for a boring hunt.
#279
fs_rdshepherd
Posted 24 March 2010 - 18:30
the elemental titans are not hunted the same way as the drop titans. the drop titans are hunted by guilds using teamwork to get the maximum amount of kills possible. the elemental titans are farmed by players (not guilds) for medals, rp and quest completion.
For a thread that the OP wants to keep on point, this sure does keep going off on a tangent. The hunts may not be exactly the same but there were players concentrating on particular areas (as well as the ones bouncing around the map like chickens with their head cut off) and there were quite a few players competing for each spawn. At different times, there was a player or two who could travel to the titan much quicker than I could... yet I still managed to get some kills after arriving behind them. That alone is reason enough for me to feel more encouraged to participate in regular hunts. I may be completely off in the weeds here but wasn't that a big part of the reason for the change?
#280
Posted 24 March 2010 - 18:32
Understandable, but they are still hotly contested and valid as far as testing the changes is concerned. I had the same results as Shep has concerning these changes even on the "core" titans. I can get to more of them and get at least 1(sometimes 2) kills in on them whereas I couldn't before.
The distinction is relevant, because few if any guilds are trying to win these titans. For the titans that guilds WANT to win, to do as well as they did before (assuming they had 'average' connections, and were trying to do their best), whether it's winning or getting 3rd or whatever, they have to dedicate double or triple the player hours. This makes it far less enjoyable than previously.
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