Agree with that comment, but the rewards as we all know are only the XP, as the gear usually has little to no use within the game. If the gear rewards were better (not talking about epic or legendary items) from the reward, they would be more sought after. Maybe, put some of the damage heavy items in pesky quests, then make them bound?which have meant that often 2k+ kills are needed just to do a quest unless you are supremly lucky.
I'll be slightly off-topic - but I think that there should be a variety of quests. Not every single quest should mean a net profit in XP. The game NEEDS challenges and the game NEEDS more decision-making. There should be quests whose accomplishment means that you sacrifice something for the reward. There should be quests that are not worth taking from pure XP point of view, but are worth taking i.e. for unlocking another path, for providing a nice item used in arena or def-setups - AT the cost of extra stam burned, resulting in net XP loss compared to not taking the quest.
If there's a quest that could quite hard to make without some sacrifices, let the player's judgement decide whether to try it or not. Those who care about levelling will be rewarded for making the right decision here, instead of automatically doing every single quest, knowing that it's more profitable.
I too agree with this. I just go through and do every single quest as I know the XP is worth it whilst hunting.
However, the two quests mentioned I will be skipping entirely as they are not worth the effort or stamina. It is good to see that not all quests give an automatic XP boost, but if they dont then the items they drop of the path they unlock needs to be desirable.
An idea for some new quests would be to have the drop complete part of an Elite set or something like that. Right now there are only about 5 or 6 quest drop items that are actually worth anything (excluding new Epic quests).
I guess this isn't really the place to be discussing it though.



