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Level 900+ skills


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#441 fs_ithangor

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Posted 26 March 2010 - 14:20

which have meant that often 2k+ kills are needed just to do a quest unless you are supremly lucky.


I'll be slightly off-topic - but I think that there should be a variety of quests. Not every single quest should mean a net profit in XP. The game NEEDS challenges and the game NEEDS more decision-making. There should be quests whose accomplishment means that you sacrifice something for the reward. There should be quests that are not worth taking from pure XP point of view, but are worth taking i.e. for unlocking another path, for providing a nice item used in arena or def-setups - AT the cost of extra stam burned, resulting in net XP loss compared to not taking the quest.

If there's a quest that could quite hard to make without some sacrifices, let the player's judgement decide whether to try it or not. Those who care about levelling will be rewarded for making the right decision here, instead of automatically doing every single quest, knowing that it's more profitable.

Agree with that comment, but the rewards as we all know are only the XP, as the gear usually has little to no use within the game. If the gear rewards were better (not talking about epic or legendary items) from the reward, they would be more sought after. Maybe, put some of the damage heavy items in pesky quests, then make them bound?


I too agree with this. I just go through and do every single quest as I know the XP is worth it whilst hunting.

However, the two quests mentioned I will be skipping entirely as they are not worth the effort or stamina. It is good to see that not all quests give an automatic XP boost, but if they dont then the items they drop of the path they unlock needs to be desirable.

An idea for some new quests would be to have the drop complete part of an Elite set or something like that. Right now there are only about 5 or 6 quest drop items that are actually worth anything (excluding new Epic quests).

I guess this isn't really the place to be discussing it though.

#442 Scathian

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Posted 26 March 2010 - 14:34

I would rather that were NO plant/herb finding skills... the market for them has managed to stay relatively stable for a while now but adding a QF type buff for plants (at any strength) would cause prices to tumble no matter what potion was introduced. A buff for resources i can see (as long as it excluded the plants used for inventing potions)

#443 Cat Girl IRL

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Posted 26 March 2010 - 15:38

which have meant that often 2k+ kills are needed just to do a quest unless you are supremly lucky.


I'll be slightly off-topic - but I think that there should be a variety of quests. Not every single quest should mean a net profit in XP. The game NEEDS challenges and the game NEEDS more decision-making. There should be quests whose accomplishment means that you sacrifice something for the reward. There should be quests that are not worth taking from pure XP point of view, but are worth taking i.e. for unlocking another path, for providing a nice item used in arena or def-setups - AT the cost of extra stam burned, resulting in net XP loss compared to not taking the quest.

If there's a quest that could quite hard to make without some sacrifices, let the player's judgement decide whether to try it or not. Those who care about levelling will be rewarded for making the right decision here, instead of automatically doing every single quest, knowing that it's more profitable.

Agree with that comment, but the rewards as we all know are only the XP, as the gear usually has little to no use within the game. If the gear rewards were better (not talking about epic or legendary items) from the reward, they would be more sought after. Maybe, put some of the damage heavy items in pesky quests, then make them bound?




Maybe throught this we could run into buff rewards etc? One time ticket to level 1000 buff or something...

How ever I havent faced any seriously hard quests, and if I am not able to complete some, is the reason that you need legendary drop for it.

Easy way to add atleast 1 buff is to make for example quests where you need to walk through certain walls. For that you would need for example ghostly powers buff that allows you to do that.

#444 Cat Girl IRL

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Posted 26 March 2010 - 15:40

Maybe add buffs that has a % to activate, smaller % to do secondary effect smaller % to do thirdly effect, smallest % to do last effect, what would bring very good benefit.


Guys please give us a clue of where we are going and have you got enough suggestions for certain skill class etc... Plz? :lol:

#445 Bleltch

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Posted 26 March 2010 - 15:48

How about a buff that allows your enhancements to go past 100%? If it hasn't already been suggested.

#446 fs_coyotik

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Posted 26 March 2010 - 18:21

Sorry coyotic for beating the same old horse with a new stick on a different thread... Making the game more difficult does NOT equate to more revenue!


While making it easier DOES? Let's see... if all creeps die when we attack them, disregarding buffs and gear, we should be then all paying like crazy of having so much fun...

#447 Cat Girl IRL

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Posted 26 March 2010 - 22:53

Though this isnt right thread, please make 10 stamina attack un bounty able.

#448 rebtex

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Posted 27 March 2010 - 02:14

Though this isnt right thread, please make 10 stamina attack un bounty able.




Why it is still an attack and it still steals gold and gets rid of hard earned experience. By the way stay on topic.

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#449 mikkyld

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Posted 27 March 2010 - 02:45

which have meant that often 2k+ kills are needed just to do a quest unless you are supremly lucky.


I'll be slightly off-topic - but I think that there should be a variety of quests. Not every single quest should mean a net profit in XP. The game NEEDS challenges and the game NEEDS more decision-making. There should be quests whose accomplishment means that you sacrifice something for the reward. There should be quests that are not worth taking from pure XP point of view, but are worth taking i.e. for unlocking another path, for providing a nice item used in arena or def-setups - AT the cost of extra stam burned, resulting in net XP loss compared to not taking the quest.

If there's a quest that could quite hard to make without some sacrifices, let the player's judgement decide whether to try it or not. Those who care about levelling will be rewarded for making the right decision here, instead of automatically doing every single quest, knowing that it's more profitable.

Agree with that comment, but the rewards as we all know are only the XP, as the gear usually has little to no use within the game. If the gear rewards were better (not talking about epic or legendary items) from the reward, they would be more sought after. Maybe, put some of the damage heavy items in pesky quests, then make them bound?


well, more of the rewards could be along the lines of helmet of comizhar which has served me well from 660

#450 mikkyld

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Posted 27 March 2010 - 02:47

How about a buff that allows your enhancements to go past 100%? If it hasn't already been suggested.



It has but it is still a good idea

#451 fs_verevorn

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Posted 27 March 2010 - 06:34

This isn't exactly a buff, but it is something that might keep the level 900+ players interested: How about a Titan or an Elite type monster, that every time someone kills it, its stats increase by 1% or something. There would be no limit to how strong it would get. Thus the last person to kill it is always the most powerful player in the game.


As far as actual buffs, in addition to my list, I will endorse the idea of trading gold for xp, and vice versa, like this:
* Monastic Vow: 0.1% reduction in gold in exchange for 0.1 increase in xp earned per kill
* Mindless Greed: 0.1% reduction in xp in exchange for 0.1 increase in gold.

#452 ntttzuca

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Posted 27 March 2010 - 07:15

1. skill to teleport
2. skill with a chance of killing all creatures in one spot
3. skill to obtain more attack (but not depending on base attack)
4. enchant gloves/boots/shield. (youre choice) :)

#453 Cat Girl IRL

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Posted 27 March 2010 - 08:37

I would like to see Potion for rage and level 500 one.

#454 fs_deadlystrk

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Posted 27 March 2010 - 09:34

im all in favor of finally introducing Passive skills which only work on the person account

You can even make a path to choose a type of character (assassin,Knight,etc..) and each class get a different benefit... so we can finally have some differences between account - as for now every1 is the same, same stats same gear same buffs.

#455 Keysi

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Posted 27 March 2010 - 09:51

2. skill with a chance of killing all creatures in one spot


Titan hunting?

#456 Uralus

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Posted 27 March 2010 - 10:01

im all in favor of finally introducing Passive skills which only work on the person account

You can even make a path to choose a type of character (assassin,Knight,etc..) and each class get a different benefit... so we can finally have some differences between account - as for now every1 is the same, same stats same gear same buffs.



This could even be combined with an Epic Quest. For example, you need to complete a certain quest to get access to certain skills and this quest could take different paths, so not everybody does it exactly the same and so creating difference in characters.

#457 Keysi

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Posted 27 March 2010 - 10:08


Fat Cat - very small chance, 0.175% at level 150+25 skill points (maximum) attributed, to pay nothing directly in an auction. The funds just appear from a Fat Cat brought down by the heavens to bless your bidding. (Both parties get the amount of the bid returned to them, the item goes to the winning bidder. You would have to cast the buff on the auction... your auctions only, as bidder or as seller)


Dont forget about the cousin :

lolcats:
Description: 1% chance per point that a random lolcat will apear in the middle of your hunt and eat away all your buffz and gold ^^


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#458 shokolo

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Posted 27 March 2010 - 10:33

im all in favor of finally introducing Passive skills which only work on the person account

You can even make a path to choose a type of character (assassin,Knight,etc..) and each class get a different benefit... so we can finally have some differences between account - as for now every1 is the same, same stats same gear same buffs.


Hmmm...but thats called SS2...no? :roll:

#459 Keysi

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Posted 27 March 2010 - 11:13

im all in favor of finally introducing Passive skills which only work on the person account

You can even make a path to choose a type of character (assassin,Knight,etc..) and each class get a different benefit... so we can finally have some differences between account - as for now every1 is the same, same stats same gear same buffs.


no

#460 shwazemoto

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Posted 27 March 2010 - 23:13

I like to see something like KE but with damage instead of attack. I would be useful for hunting.


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