First of all, It would be really really cool if the dev can come on here and chat about the change instead of just reading it...Would give alot of direction in the suggestion...just make it so that you cant post more than once every 3-5 min or something to stop the +1s and the spams...
Anyways, I still think that existing buffs needs to be modify to include repercussions to using these buffs before bringing new buffs into the game. Honestly I dont get why this wasnt done at the start of the game...For example,
Treasure Hunter - +0.2% per point additional gold from creatures. will now include -.1% per point of xp from creatures, because for application in the game you would be looking for treasure instead trying to gain experience point. Same for Adept Learner -.1% per point reduction in gold gained from creatures. Make it so that you cant use some buffs when others are active can be good to nerf the amount of gold coming into the game etc...This will also bring new potions into the game that reduce these reductions + bring a new market to these potions.
For something like Berserk/Fury and other base stats effecting things. -.05% per point reduction to defense for beserk, and -.025% per point reduction for armor/def for Fury, or something...etc.
Furthermore, this would bring importance to Leveling packs, where reductions may not occur etc...
Oh and ill say this again, there is NO need for a Titan Slayer buffs, there are plenty of items and buffs that already bring your stats high enough not to get hit and still one hit, stop trying to make it a walk in the park while fighting Titan.
Finally, not a very popular suggestions when I made it, but nerfing the gold gained from doubler would greatly help the gold market of the game. Instead of gaining Yx amount of gold more for the doubler used, you would gain 1/2Yx for the doubler used. An example would be at no doubler you gain 2k xp, 2k gold. At doubler 750, you would gain 32k xp, and 16k gold. Or even like this suggestion -
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