Level 900+ skills
#481
Posted 30 March 2010 - 08:56
#482
Posted 30 March 2010 - 09:02
Why not post a locked thread with that list?..so we will know what you guys liked?
+1
#483
fs_regnier7
Posted 30 March 2010 - 09:05
Why not post a locked thread with that list?..so we will know what you guys liked?
+1
aaaaand a +2
..... mmmm..... I wonder
#484
Posted 30 March 2010 - 09:13
#485
Posted 30 March 2010 - 13:27
#486
Posted 31 March 2010 - 11:49
Why not post a locked thread with that list?..so we will know what you guys liked?
Wont stop people making new threds...and then moaning when an idea we liked then is not put in the game.
#487
Posted 31 March 2010 - 11:50
Why not post a locked thread with that list?..so we will know what you guys liked?
Wont stop people making new threds...and then moaning when an idea we liked then is not put in the game.
Sadly but very true..
#488
Posted 31 March 2010 - 13:09
Why not post a locked thread with that list?..so we will know what you guys liked?
Wont stop people making new threds...and then moaning when an idea we liked then is not put in the game.
While that i true , i still think you should give those with half a brain more credit then that and post a list...either that or PM it to me :mrgreen:
#489
Posted 31 March 2010 - 13:27
I don't agree with adjusting other persons stats but i do like the idea of adjusting your own altho to put a bit of a twist on it if it changes your stats temporally perhaps the exchange of stats would not be 1 for 1 perhaps 3 for 1 ....:arrow: Sanctuary buff could be added ( Or VARIOUS potions with the buff but at higher levels, like 175-250 )
:arrow: Some kind of buff to reduce a certainly stat to increase other stat, this could be on ourselfs or vs enemy in PvP or even in PvE and PvP.
Example :
Reduce 0,1% ( or other % ) per point of your Attack ( or other stat ) to increase 0,1% ( or other % ) per point of your Damage.
Or
Reduce 0,1% ( or other % ) per point of your enemy ( PvP or PvE or both ) Attack ( or other stat ) to increase 0,1% ( or other % ) [b]per point of your enemy Damage.
[b]Stamina Cost : ??? <-- It's up to you HCS
Note : This kind of buff would be interesting, as it could ' manipulate ' your enemy ( be it PvP or PvE ) stats, so, there will be a need of different setups, buffs, imagination and etc
Thanks
else wise it would seem like the the only good idea would be to get the highest total stat bonus gear and make the points how you want
#490
Posted 31 March 2010 - 13:33
Here is my idea in response to thisI have been thinking about this for some time, and would like to suggest several. One would be the Sanctuary buff, which already exists as a pot. Two, Enchant Shield, which would function like Enchant weapon. The third would be bank robber, which would create a small chance on a successful pvp hit for the attacker to steal from the target's bank.
I agree if when the pvper fails fsp is deducted from them and given to you if you have a counter buff "Purple pilferer"
#491
Posted 31 March 2010 - 13:37
Lol that sounds fun but 100 is kinda low think about the people with 40-50k staminai want a buff that turns the creatures into bunnies we can collect and are stackable and when you collect 100 of then they give you one free level up point
#492
Posted 31 March 2010 - 13:42
#493
Posted 31 March 2010 - 13:54
#494
Posted 31 March 2010 - 14:47
#495
Posted 31 March 2010 - 14:50
Yes but with that most players would turn their gold into FSP to prevent thieves from stealing it. Besides why would we have a bank if it could be stolen from it is like putting money into a matress in a house that is already on fire.
True..Big NO to bank robber buff..maybe,PvP will be more interesting but it would destroy bank system..
#496
Posted 31 March 2010 - 15:04
So adding a buff that would negate that would be pretty stupid.
#497
Posted 31 March 2010 - 15:05
This may just my stupid thought about the whole bank system thing, but isn't the banking system in place so PvPers can't steal it ?
So adding a buff that would negate that would be pretty stupid.
Agreed. PvP is a great part of the game that I think should be promoted, but there are better ways.
#498
Posted 31 March 2010 - 16:41
Why not add a buff that have chanche to avoid bounty?
#499
Posted 31 March 2010 - 17:29
The Iron Imp
Level 900. 1 imp for every 25 skill points, so at 175 you get 7 Imps instead of the standard 6.
Does not activate unless player is killed, enabling armor set ups to use the imp.
Can take 2 hits from SE before destruction. (Or if you think that is too mean on SE's then have a 50% chance of surviving first blow from SE. No chance of surviving second.)
I just like calling it the Iron Imp, frankly.
#500
Posted 31 March 2010 - 23:04
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