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Level 900+ skills


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#501 Lsrpm

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Posted 01 April 2010 - 00:25

since this game is moving more and more towards pvp then how about something that will let you attack a wider range of players then just within 5 levels of yourself. Maybe make it in stages like doubler and shield imp, or maybe make it so that when in a conflict you can go more than 25 levels outside of your range.

NO WAY! I would love this idea sooo much but it wouldnt work out at all.People will be crying too much

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#502 shokolo

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Posted 01 April 2010 - 05:42

since this game is moving more and more towards pvp then how about something that will let you attack a wider range of players then just within 5 levels of yourself. Maybe make it in stages like doubler and shield imp, or maybe make it so that when in a conflict you can go more than 25 levels outside of your range.

NO WAY! I would love this idea sooo much but it wouldnt work out at all.People will be crying too much


Its not a bad idea , some other MMOGs do this.

Dont take away the lvl protection you have now, but allow a lower level to hit a higher level ( exclude GvG ) player if he thinks he can win, but no matter if he wins or lose, he loses the lvl protection for 24 hours and he is a fair game to all levels ^^

Oh yeh, if you lose your protection, you cant bounty your attackers :)

#503 abhorrence

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Posted 01 April 2010 - 12:11

Harden Armor: Armor sets won't take the standard 1 hp damage

#504 Removed22342

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Posted 01 April 2010 - 14:35

Well pvp isnt good atm. On the bounty hunt, the bounty hunted should not be able to create bounties to 10 stamina even the bounty hunted would lost exp and gold. Still not good.


Regarding not being able to bounty someone for clearing you could lead to situations where say 10 or more people accept your bounty and just 10 stam you, then what?

#505 Cat Girl IRL

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Posted 01 April 2010 - 23:08

10 people to 10 stam, well i think that u are taking too radical examples in. Its like when I accepted a bounty and were able to complete 1 ten stamina hit cause of deflect gave me counter bounty. I just dont see a point taking in too radical examples, just try to figure out solution maybe?

Well this goes totally other line than this topic. :(

#506 fs_gravely

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Posted 02 April 2010 - 01:29

10 people to 10 stam, well i think that u are taking too radical examples in. Its like when I accepted a bounty and were able to complete 1 ten stamina hit cause of deflect gave me counter bounty. I just dont see a point taking in too radical examples, just try to figure out solution maybe?

Well this goes totally other line than this topic. :(


Hurj, I know which case you're talking about - and the truth is, you accept the risk of a counter bounty with every bounty you undertake. Does it suck? Yes. Should you be prepared for it? Yes.

#507 diro216

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Posted 02 April 2010 - 13:19

today new skill?

#508 fs_regnier7

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Posted 02 April 2010 - 13:22

Erm, about 900 level buffs, I have 1 suggestion, I'm sure variations have already been proposed, but bear with me.

The Iron Imp

Level 900. 1 imp for every 25 skill points, so at 175 you get 7 Imps instead of the standard 6.
Does not activate unless player is killed, enabling armor set ups to use the imp.
Can take 2 hits from SE before destruction. (Or if you think that is too mean on SE's then have a 50% chance of surviving first blow from SE. No chance of surviving second.)

I just like calling it the Iron Imp, frankly.



I see nothing wrong with the basic idea of this one.


+1

#509 shokolo

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Posted 02 April 2010 - 15:17

Erm, about 900 level buffs, I have 1 suggestion, I'm sure variations have already been proposed, but bear with me.

The Iron Imp

Level 900. 1 imp for every 25 skill points, so at 175 you get 7 Imps instead of the standard 6.
Does not activate unless player is killed, enabling armor set ups to use the imp.
Can take 2 hits from SE before destruction. (Or if you think that is too mean on SE's then have a 50% chance of surviving first blow from SE. No chance of surviving second.)

I just like calling it the Iron Imp, frankly.



I see nothing wrong with the basic idea of this one.


+1



Or they can just fix the way IMP works and let it activate on a fatal hit

#510 silmarilen

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Posted 02 April 2010 - 22:58

Erm, about 900 level buffs, I have 1 suggestion, I'm sure variations have already been proposed, but bear with me.

The Iron Imp

Level 900. 1 imp for every 25 skill points, so at 175 you get 7 Imps instead of the standard 6.
Does not activate unless player is killed, enabling armor set ups to use the imp.
Can take 2 hits from SE before destruction. (Or if you think that is too mean on SE's then have a 50% chance of surviving first blow from SE. No chance of surviving second.)

I just like calling it the Iron Imp, frankly.



I see nothing wrong with the basic idea of this one.


+1



Or they can just fix the way IMP works and let it activate on a fatal hit


i like the idea of making it a seperate skill.

#511 fs_regnier7

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Posted 02 April 2010 - 23:02

@ Shokolo

For the level it's at, SSI is powerful enough, in my opinion.
This is liker a stronger version to it. Differen't enough to be a new buff.

#512 Merlin49

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Posted 03 April 2010 - 00:37

Might
When activated, this skill would combine all base level stats for Armor, Damage, Attack and Defense and channel them into Damage.
A percentage chance of activation same as most other skills, but additionally 5 deliberate activations when needed. Use of the deliberate option would use up 1/5 deliberate activations.
50 stamina cost.

#513 Roan

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Posted 03 April 2010 - 01:45

Might
When activated, this skill would combine all base level stats for Armor, Damage, Attack and Defense and channel them into Damage.
A percentage chance of activation same as most other skills, but additionally 5 deliberate activations when needed. Use of the deliberate option would use up 1/5 deliberate activations.
50 stamina cost.

There's enough damage as it is in the game.

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#514 fs_dreptile

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Posted 03 April 2010 - 11:35

WIN Buff : 101% per point that any creature you kill will drop 50000000000000000 Fallen Sword Points

Chuck Norris Roundhouse : When this buff is activated it will instantly kill any living organisms withing fallensword. ( players included )

#515 sohail94

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Posted 03 April 2010 - 12:08

Inventors Leaf
+0.1% per point chance that invented item is crafted 'Perfect'

#516 hades8840

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Posted 03 April 2010 - 12:40

Hi all,

We are now taking suggestions for the level 900+ skills. We would like to know what you as the community would like to see added to the game in regards to the new skills.

Note that we would like all players opinions, not just high level players that will be able to obtain them. If we see suggestions which are good and workable, but maybe not suitable for 900+ skills, we can also look at adding them in the future as inventable potions etc.

We look forward to hearing all your suggestions :)

Note also that our aim is to have the new skills tested and live within the game within the next two weeks!

Note: Please stay on topic to keep this thread useful - any off-topic posts will be removed and may result in forum suspension.

~ The Fallen Sword Team



highlighted so hoof can check his watch lol

#517 fs_regnier7

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Posted 03 April 2010 - 14:10

Inventors Leaf
+0.1% per point chance that invented item is crafted 'Perfect'



mm.... seems more like 'Inventor 3' or 'Inventors Luck' would be more suitable.... anywho. Could be attached to both Four Leaf AND the Inventor skill tree. Fitting, and would be a staple inventing buff.

#518 psycho3103

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Posted 04 April 2010 - 01:21

I have 2 ideas for level 900 buffs.

1st. I think there should be a buff to where if i hit a player who is exp locked and at their exp lock, that when i hit them i have a chance to not only still make them lose exp, but to make their exp lock reset at the new exp.

2nd. I think there should be a buff that takes double exp from a player which is attacked.

#519 Asahara

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Posted 04 April 2010 - 04:02

I have 2 ideas for level 900 buffs.

1st. I think there should be a buff to where if i hit a player who is exp locked and at their exp lock, that when i hit them i have a chance to not only still make them lose exp, but to make their exp lock reset at the new exp.

2nd. I think there should be a buff that takes double exp from a player which is attacked.


I really dislike the first one, anything that directly affects a characters upgrades is a bad idea, like the one that hits banks.

#520 fs_regnier7

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Posted 04 April 2010 - 04:06

I have 2 ideas for level 900 buffs.

1st. I think there should be a buff to where if i hit a player who is exp locked and at their exp lock, that when i hit them i have a chance to not only still make them lose exp, but to make their exp lock reset at the new exp.

2nd. I think there should be a buff that takes double exp from a player which is attacked.

#1- Agreeing with asa on that.

#2- hmmm.... Maybe like a PvP type of doubler? Doubler the gold, double the stam, and double the Xp?

Would be lovely and could sink gold!


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