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#141 fs_xastlin

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Posted 20 March 2010 - 21:05

A doubler buff for kills
we have a dblr buff for exp - how about a dblr buff for per say epic titans. every 1 kill equals 2

#142 Cat Girl IRL

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Posted 20 March 2010 - 21:05

invisibility a buff where you do not appear on the map or even better where your gear and buffs are hidden,,put a little risk into pvp and gvg.



Not hide his gear, but his stats, that hte attacker has to something more than just see what his stats show. :P

#143 fs_spudulike

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Posted 20 March 2010 - 21:08

Elite Finder

the screen changes colour the closer you get to the elite (does not work on super elites).

30 stam to cast. i personally would like to see this buff as it gets monotonous walking around large realms searching for the elite.

#144 Maehdros

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Posted 20 March 2010 - 21:08


invisibility a buff where you do not appear on the map or even better where your gear and buffs are hidden,,put a little risk into pvp and gvg.



Not hide his gear, but his stats, that hte attacker has to something more than just see what his stats show. :P




Would make PvP very interesting...especially on the BB with someone dancing between combat sets :twisted: would make it a challenge for the attacker, but also some fun for the defender :wink:

#145 fs_tal6727

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Posted 20 March 2010 - 21:11


invisibility a buff where you do not appear on the map or even better where your gear and buffs are hidden,,put a little risk into pvp and gvg.



Not hide his gear, but his stats, that hte attacker has to something more than just see what his stats show. :P




Would make PvP very interesting...especially on the BB with someone dancing between combat sets :twisted: would make it a challenge for the attacker, but also some fun for the defender :wink:

well with all the new Epics, not so much of a challenge

#146 fs_sollimaw

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Posted 20 March 2010 - 21:12

Distraction - Level 900 buff - Linked to Treasure Hunter

0.1% per point chance to earn no gold from combat. 0.07% chance per point to deal double damage

Flavor Text: You fling a handful of coins in your enemies face (or whatever passes for such) and take advantage of their surprise to deliver a powerful blow.

-----------------------

The chances of gaining no gold and dealing extra damage should not be the same because in reality this ability would not always work.

This buff should work in both PvP and PvE. Gold would still be stolen from players even if the buff activated, but the attacking player would not receive it. (IE. - SUNK)



#147 luuutz

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Posted 20 March 2010 - 21:13

How about a Buff which can alter Stats based on PVP-ratings?
It could be like "0,5% status increasement each 50 PvP-Points you got more than your opponent (rounded down, 20% MAX). WARNING: If your PvP-rating is lower than your opponents one, your stats will be decreased)."

This buff could also be casted on an "enemy" so multiple players (which a higher PvP-rating) could benefit on it (unless the victim de-buffs of course ;-P)

And since a player can de-buff at will, this skill could consume a lot of stamania in time.

#148 Maehdros

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Posted 20 March 2010 - 21:14

How about a Buff which can alter Stats based on PVP-ratings?
It could be like "0,5% status increasement each 50 PvP-Points you got more than your opponent (rounded down, 20% MAX). WARNING: If your PvP-rating is lower than your opponents one, your stats will be decreased)."

This buff could also be casted on an "enemy" so multiple players (which a higher PvP-rating) could benefit on it (unless the victim de-buffs of course ;-P)

And since a player can de-buff at will, this skill could consume a lot of stamania in time.



Could be easily abused due to Trading of PvP points....

#149 archrogue9

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Posted 20 March 2010 - 21:15

What do u say about skill which will raise items stats?

#150 luuutz

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Posted 20 March 2010 - 21:16

How about a Buff which can alter Stats based on PVP-ratings?
It could be like "0,5% status increasement each 50 PvP-Points you got more than your opponent (rounded down, 20% MAX). WARNING: If your PvP-rating is lower than your opponents one, your stats will be decreased)."

This buff could also be casted on an "enemy" so multiple players (which a higher PvP-rating) could benefit on it (unless the victim de-buffs of course ;-P)

And since a player can de-buff at will, this skill could consume a lot of stamania in time.



Could be easily abused due to Trading of PvP points....




Maybe the Max-increase could be reduced to 10% then.

#151 Xainth

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Posted 20 March 2010 - 21:19

This is kinda a game idea and buff idea. I personally think it would be great and hope others feel so to. However, I do understand why some will not like the idea, but I still think it would make the game a little more exciting.


Home some random creatures attack you when you walk into a square. There is a chance it can kill you, depending on your health. Which you'd have to have a potion, have someone cast healing on you, or rest will build your health (HP) back up. Kinda like Sigma Storm but different. Random temples or fountains of youth around (one every other screen or every land), more common that portals, that will heal you for $XX amount of gold. A VERY FEW of them that would heal you for free. Those would be at the levels where people are more apt to have less gold. (example, beginner players) or you could make it a very minimal charge for the lower levels. Say the higher the level realm your in the more it cost to heal you.


Now for buffs, my ideas are a

Invisibility buff that would make creatures not see you or know when you walk into a square thus they can't attack you when you randomly come in. Can work with PvP or not.

Healing buff that restore your (HP) or health.

#152 Cat Girl IRL

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Posted 20 March 2010 - 21:20

I think that the PVP rating system is Ridicilous! It should be far harder gained, and in the sametime far harder lost. Thats why I suggest that the max pvp rating loot would be 5. After this PvP rating could be used somehow. Also it wouldnt be traded this way, or atleast it wouldnt be easy to trade.

#153 Removed8950

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Posted 20 March 2010 - 21:22

+1 for a "hide buffs" buff.

Sanctuary as a buff would be good to see.

The Enchant list is also a good idea I think.

The whole "bank robber" idea is pretty funny. If that is considerd a pot would be best for that.

The Super Spell breaker is a cool idea.

Removing the ability to Bounty a PvP Ladder attack is something I've been thinking about. If enough people want it, I don't see why not. It might be a relatively easy tweak, unlike the rest of the suggestions.


#154 Cat Girl IRL

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Posted 20 March 2010 - 21:23

This is kinda a game idea and buff idea. I personally think it would be great and hope others feel so to. However, I do understand why some will not like the idea, but I still think it would make the game a little more exciting.


Home some random creatures attack you when you walk into a square. There is a chance it can kill you, depending on your health. Which you'd have to have a potion, have someone cast healing on you, or rest will build your health (HP) back up. Kinda like Sigma Storm but different. Random temples or fountains of youth around (one every other screen or every land), more common that portals, that will heal you for $XX amount of gold. A VERY FEW of them that would heal you for free. Those would be at the levels where people are more apt to have less gold. (example, beginner players) or you could make it a very minimal charge for the lower levels. Say the higher the level realm your in the more it cost to heal you.


Now for buffs, my ideas are a

Invisibility buff that would make creatures not see you or know when you walk into a square thus they can't attack you when you randomly come in. Can work with PvP or not.

Healing buff that restore your (HP) or health.



I like the idea that mobs could attack you, then you should wear something else than suicide offline set. But it should be tweaked, or else after night time everyones logs would be spammed incoming attacks.

#155 levy1977

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Posted 20 March 2010 - 21:24

Depower: chance to cause targets enhancements to revert to zero % when it activates.
***Would work great on bounties and Guild Conflicts when you got to hit someone multiple times and you dont want a Piercing strike, first strike, dodge, or critical hit to go off on you as a hitter***

Enhancement buffs for guilds with no structures:

PS
CH
RA
DODGE
FS....ETC

***Again, a chance buff, when it activates, allows the hitter to get a single enhancement to activate***


REPAIR: Once activated, gear begins to repair itself on a timer automatically (almost like a repair drone) Excludes crystalline.. great for GvG and Bounty Defense for players offline

Sanctuary

Dull Edge and make sure it works on PvP too

Enchant the rest of the items but not nearly as powerful as the armor and weapon potions are. make it a very small number of increase to stats

Buff level enhancer: a +25 point increase with a nominal stamina burn to cast, gives the buffer a +25 increased buff. EXAMPLE: LEVEL175 Dark Curse now because LEVEL200...

Waypoint is an excellent Idea, especially for players who are at End of content and are punished to wait a month or more for content, they can then, set a way point at End of content, go on about their business, guard a relic or do something else until the new content is released.
This is also a very good idea for the general player, ones in Xinderoth who need to leave to titan hunt or relic sit..

Scavenging potion, something that will replace a find item or quest finder, that targets potions and IGNORES the junk like sneek, brotherhood and all that other junk.. If someone wants items, they can use a find item buff or pot, but scavenging needs to be cleaned up with an option to avoid getting junk items..

Titan slayer buff, works like death wish, an instant kill

something creative, FREEZE, works in PvP and GvG.. when hitting someone multiple times, you have a CHANCE to freeze your opponent from being able to change combat sets or gear for xx:xx time..

Reinvent SSI, fix it so that it only loses an imp when there is a hit for more then 2 damage (armor setups only cause a 1 damage hit)

BUFF PACKS:
There needs to be a buff pack for guild conflict defense, something that helps leaders defend their guild better rather then spending all their hard earned stamina buffing guild mates..

Buff pack example:
KE, DC, SA, FLINCH, TERRORIZE, LAST DITCH, FORCE SHIELD and REFLECTION. (add in repair if created)

PvP arena needs a tweek.. there is a variance in which is not explained by true math, where players wearing the same thing hit each other do different damage..
My idea is this, as you enter an arena, you are given level up points to distribute based on the arenas level..
EXAMPLE: LEVEL400 arena your given 800 level up points to use
you have all 5 boxes (HP, DAMAGE, ARMOR, ATTACK and DEFENSE) based on your setup, you can distribute those level up points to favor your setup, therefore allowing the area players something much more solid in true math, and less likely for judges decisions or variance.

those are a few ideas.. thanks for your time reading

#156 fs_sollimaw

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Posted 20 March 2010 - 21:27

Depower: chance to cause targets enhancements to revert to zero % when it activates.
***Would work great on bounties and Guild Conflicts when you got to hit someone multiple times and you dont want a Piercing strike, first strike, dodge, or critical hit to go off on you as a hitter***

Enhancement buffs for guilds with no structures:

PS
CH
RA
DODGE
FS....ETC

***Again, a chance buff, when it activates, allows the hitter to get a single enhancement to activate***


REPAIR: Once activated, gear begins to repair itself on a timer automatically (almost like a repair drone) Excludes crystalline.. great for GvG and Bounty Defense for players offline

Sanctuary

Dull Edge and make sure it works on PvP too

Enchant the rest of the items but not nearly as powerful as the armor and weapon potions are. make it a very small number of increase to stats

Buff level enhancer: a +25 point increase with a nominal stamina burn to cast, gives the buffer a +25 increased buff. EXAMPLE: LEVEL175 Dark Curse now because LEVEL200...

Waypoint is an excellent Idea, especially for players who are at End of content and are punished to wait a month or more for content, they can then, set a way point at End of content, go on about their business, guard a relic or do something else until the new content is released.
This is also a very good idea for the general player, ones in Xinderoth who need to leave to titan hunt or relic sit..

Scavenging potion, something that will replace a find item or quest finder, that targets potions and IGNORES the junk like sneek, brotherhood and all that other junk.. If someone wants items, they can use a find item buff or pot, but scavenging needs to be cleaned up with an option to avoid getting junk items..

Titan slayer buff, works like death wish, an instant kill

something creative, FREEZE, works in PvP and GvG.. when hitting someone multiple times, you have a CHANCE to freeze your opponent from being able to change combat sets or gear for xx:xx time..

Reinvent SSI, fix it so that it only loses an imp when there is a hit for more then 2 damage (armor setups only cause a 1 damage hit)

BUFF PACKS:
There needs to be a buff pack for guild conflict defense, something that helps leaders defend their guild better rather then spending all their hard earned stamina buffing guild mates..

Buff pack example:
KE, DC, SA, FLINCH, TERRORIZE, LAST DITCH, FORCE SHIELD and REFLECTION. (add in repair if created)

PvP arena needs a tweek.. there is a variance in which is not explained by true math, where players wearing the same thing hit each other do different damage..
My idea is this, as you enter an arena, you are given level up points to distribute based on the arenas level..
EXAMPLE: LEVEL400 arena your given 800 level up points to use
you have all 5 boxes (HP, DAMAGE, ARMOR, ATTACK and DEFENSE) based on your setup, you can distribute those level up points to favor your setup, therefore allowing the area players something much more solid in true math, and less likely for judges decisions or variance.

those are a few ideas.. thanks for your time reading


+1 to everything here.

#157 Placeboo

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Posted 20 March 2010 - 21:28

Despite that fact that most of the 900s in the game are in the guild, I still think that 900 buffs should not too strongly reflect the effort that goes into getting to 900. Changing the dynamics of the game too drastically causes alot of frustration.

Would like to some new type of buff ideas (like the heat vision idea), instead of just another SK,SA,etc type buff ; or overpowered +damage buffs.

My 2 cents.



edit: on second thought maybe something that extends 60 minute pots even further than brewing master. I havent had a hunt in a long time where i havent run out of the 60 minute pots, and it makes it less fun if you feel stressed to finish off hunts before pots expire.

#158 fs_peyrhon

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Posted 20 March 2010 - 21:32

I don't have any great ideas for buffs, but personally, if any new buffs are going to be high level, i.e 800-900+, make them fit the following content.

Example - Levels 900-1000 have a large percentage of Undead creatures...so at 900, you make HF available. So whatever the creature type is, create a buff that in some way is effective against said creature. Doesn't have to be damage related either, could be increase in attack, or decreases in the creature's stats, or other enhancement effects.

As a suggestion, to coincide with the recent Elemental Titans, why not carry on with the Elemental theme a bit? 'Water' based buffs against Fire creatures, etc. The buffs could then also be used on the new Titans, which would satisfy those looking for a SES type buff, only these could be more specific.

Anyhoo, just my thoughts for the moment :)

#159 luuutz

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Posted 20 March 2010 - 21:34

How would you like a couple of Hell-Forge-Buff-Potions?

There could be 5 types of it:
Attack, Defence, Armor, Damage, HP

Each Potion could increase the chance to allocate the status-point added during the hellforge-process on that specific Stat (it would NOT increase the points gained by it, but help to allocate the point based on the players idea).

And since this should become a potion, it should be able to take some gold out of the game.

#160 Removed8950

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Posted 20 March 2010 - 21:36

StangValle says:

Buff name- War Song. .05% chance per point to do double xp damage to you target.

Buff name- Arcane Shield .2% chance per points to remove a random buff from your attacker while defending in pvp

Buff Name- Concealment- Hides all buffs equal or less than casting level.

Removing the ability to Bounty a PvP Ladder attack is something I've been thinking about. If enough people want it, I don't see why not. It might be a relatively easy tweak, unlike the rest of the suggestions.



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