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#241 evilbry

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Posted 23 March 2010 - 13:56

nah, that's not the goal i was looking for. i see taking away any RP/other reward as making this pointless to kill unless you're doing the quest, which (not right now, but in the future) will make this epic quest a bit easy, since there won't be much competition to kill it. we might as well call it a fancy world map visible champion.

Look at this from the HCS perspective.

There's say 25-30k people level 100 or higher, so next consider the quest is released how intended(not like the current one was).

if just 10% of these people choose to do the quest (item not bound, so needed for guild or resale, or whatever) that's still ~3k people needing to do the quest.

Next consider the titan HP, say 3k. Reasonable assumption is 3-4 spawns on a good week.

How long will it take the existing players to earn that reward? That is truely epic. Especially with other players up and coming all the time who will have an interest in it as they reach level 100.

This is why titans should not have a prize for first. As soon as there is any prize of value, it becomes a game of economics and the average joe bloggs no longer has a reasonable chance of getting the epic as one or (if we are lucky) 2 guilds hoarde all the kills for personal gain. I can assure you this is not what HCS intend with these quests.


sure, right now it's incredibly competitive. give it a couple months after most have completed the quest or given up. i think these titans will sit for DAYS. the water titan already does but even the lower ones would be the same way.

that comment is rather contradictory when you consider the way humans behave.

Firstly, the current elemental titans are not usable as an example of what future events will be like for the simple reason many people were able to take advantage of the unintended implementation method. So putting this aside for a moment.

I will work with you, on the assumption that future epic quests will be done the same way as these are currently done(there is no indication that this will be the case). At there start there will be a flurry of activity yes as everyone rushes to see what the wonderful new items are. After a couple of months most of the hardcore titan hunters and a few others will have their items.
What then happens is those who "gave up" earlier, now have the perfect opportunity to start doing the quest for their reward. With less competition, there will be a lot of players who will be more than happy to spend a couple of hours getting some kills, whether they do it in a single hunt or break it over a few hunts.

So in short, people, as humans will want to go for the uber items. Some may know it's better to wait a little before they go for it. The rules of supply and demand will determine the competitiveness of any titan. If the last items are anything to go by, it will be a long time before any new titan(using the same reward system) sits idle.

#242 EJames2100

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Posted 23 March 2010 - 14:02

Keeping RP is an idea.

I liked my idea of the rune you need to kill the Titan has durability, the exact durability of the kills of the Titan needed.
I.E. 500 Durability, 500 Titan HP, it goes down 1 durability everytime you get 1 Titan Kill(Well kill 1 HP of it)

This way I doubt anyone would mind too much if RP was infact on the Titans since it'd would only be gained by those who are doing the quest and the guild gets a little reward from it, it would also make guilds think about getting people to kill the Titan together solely for the RP and the guys hitting get to finish the quest at the same time.

#243 dragon1234

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Posted 23 March 2010 - 14:10

Keeping RP is an idea.

I liked my idea of the rune you need to kill the Titan has durability, the exact durability of the kills of the Titan needed.
I.E. 500 Durability, 500 Titan HP, it goes down 1 durability everytime you get 1 Titan Kill(Well kill 1 HP of it)

This way I doubt anyone would mind too much if RP was infact on the Titans since it'd would only be gained by those who are doing the quest and the guild gets a little reward from it, it would also make guilds think about getting people to kill the Titan together solely for the RP and the guys hitting get to finish the quest at the same time.


Why prevent people who want to go for medal from killing the Titan? It will make the competetion for the items tougher, and it will provide a slower supply of these items to the market. They already dropped the kill requirement, there shouldnt be a need to stop people who want to kill it from killing it..

Also for these epic quests, wouldnt it be better to recieve the core of the item at the start of the quest and build them up over time, instead of getting them at the end? Stage quests would allow for changes to latter stage to not effect the people whove done them too much and put people on more or less equal footing. Also, it could open a door for people who dont level to get the stats on the items that they want instead of the stats that are on their now (mainly leveling..). Ie complete a stage choose the stats of the item, would provide some uniqueness to the items...

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#244 EJames2100

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Posted 23 March 2010 - 14:14

I think there does, I got bored of argueing about it though, see evilbry's posts about why people who've finished it shouldn't hunt it.

The idea is good though, you could hunt components off a target and be able to invent 2 parts of the item, 1 part would make the item excel in Attack, the other Excel in Damage and of course the same with the other stats.
Hopefully have more than the simple variation of all 5 stats and it could end up been really useful for the Arena and PvP and such and the lvlers still can get their Damage item(And if not, they get the +Stam Gain).

#245 evilbry

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Posted 23 March 2010 - 14:15

Also for these epic quests, wouldnt it be better to recieve the core of the item at the start of the quest and build them up over time, instead of getting them at the end? Stage quests would allow for changes to latter stage to not effect the people whove done them too much and put people on more or less equal footing. Also, it could open a door for people who dont level to get the stats on the items that they want instead of the stats that are on their now (mainly leveling..). Ie complete a stage choose the stats of the item, would provide some uniqueness to the items...

Make it inventable! (I want to see a screen shot from stick of it failing to be made at the final stage!)

#246 FORN

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Posted 23 March 2010 - 14:40

inventable! crikey thats evil ;) ...but maby a good idea for the future :D

#247 fs_knc

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Posted 23 March 2010 - 14:54

inventable! crikey thats evil ;) ...but maby a good idea for the future :D


still planning on epic quests round 2 this week?

#248 Nagoyaka

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Posted 23 March 2010 - 14:55

i dont think we need more of any kind of new gear into the game right now.

#249 Lutrafs

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Posted 23 March 2010 - 15:19

its unlikely to be an item, since the whole thing with this is not to hunt the titan, its to kill the titan so many times for the quest reward.


if this really is the case as you have stated here then remove rp from the equation period to prevent rp farming that way that people arent hunting it that its only being killed for the quest.

#250 dragon1234

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Posted 23 March 2010 - 16:24

its unlikely to be an item, since the whole thing with this is not to hunt the titan, its to kill the titan so many times for the quest reward.


if this really is the case as you have stated here then remove rp from the equation period to prevent rp farming that way that people arent hunting it that its only being killed for the quest.


Why? Why is there a need to stop the competition to kill these Titans? They are Titan arent they? RP need to stay and just give the First place 150 RP or something.

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#251 evilbry

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Posted 23 March 2010 - 17:01

inventable! crikey thats evil ;) ...but maby a good idea for the future :D

my thinking was xinderothesque, like you had to keep adding parts to the quest item and you got the reward at the end.

#252 celendais

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Posted 23 March 2010 - 17:57

i dont think we need more of any kind of new gear into the game right now.


+10000.

and definetly no more untested epic quests either. Game needs peace now.

#253 Booger

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Posted 23 March 2010 - 18:26

After seeing the epics I'd paid top dollar for lose over 500 fsp in value I wasn't too happy. HCS support don't seem to care so my wallet is closed indefinitely.

#254 mikkyld

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Posted 23 March 2010 - 19:53

nah, that's not the goal i was looking for. i see taking away any RP/other reward as making this pointless to kill unless you're doing the quest, which (not right now, but in the future) will make this epic quest a bit easy, since there won't be much competition to kill it. we might as well call it a fancy world map visible champion.

Look at this from the HCS perspective.

There's say 25-30k people level 100 or higher, so next consider the quest is released how intended(not like the current one was).

if just 10% of these people choose to do the quest (item not bound, so needed for guild or resale, or whatever) that's still ~3k people needing to do the quest.

Next consider the titan HP, say 3k. Reasonable assumption is 3-4 spawns on a good week.

How long will it take the existing players to earn that reward? That is truely epic. Especially with other players up and coming all the time who will have an interest in it as they reach level 100.

This is why titans should not have a prize for first. As soon as there is any prize of value, it becomes a game of economics and the average joe bloggs no longer has a reasonable chance of getting the epic as one or (if we are lucky) 2 guilds hoarde all the kills for personal gain. I can assure you this is not what HCS intend with these quests.



yep and that is also the argument for npot giving RP for these "titans"

#255 mikkyld

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Posted 23 March 2010 - 19:54

Keeping RP is an idea.

I liked my idea of the rune you need to kill the Titan has durability, the exact durability of the kills of the Titan needed.
I.E. 500 Durability, 500 Titan HP, it goes down 1 durability everytime you get 1 Titan Kill(Well kill 1 HP of it)

This way I doubt anyone would mind too much if RP was infact on the Titans since it'd would only be gained by those who are doing the quest and the guild gets a little reward from it, it would also make guilds think about getting people to kill the Titan together solely for the RP and the guys hitting get to finish the quest at the same time.



that might well be a workable compromise solution - at least as long as those items are bound ;)

#256 GoHalos

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Posted 23 March 2010 - 21:07

To those people still killing the elemental titans after having already completed the quest and got the drop:

You guys are A-holes. Leave it to those who haven't finished the quest.

The elemental titans shouldnt count towards your medal or RP.

That is all. :)

#257 hades8840

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Posted 23 March 2010 - 21:27

To those people still killing the elemental titans after having already completed the quest and got the drop:

You guys are A-holes. Leave it to those who haven't finished the quest.

The elemental titans shouldnt count towards your medal or RP.

That is all. :)



lol

#258 fs_dreptile

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Posted 23 March 2010 - 21:32

if hcs make another update , i'm gonna kill myself

wait , no i wont ,
i dont care anymore
..the staff lost their credibility with that last update

#259 neil7887

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Posted 23 March 2010 - 21:59

To those people still killing the elemental titans after having already completed the quest and got the drop:

You guys are A-holes. Leave it to those who haven't finished the quest.

The elemental titans shouldnt count towards your medal or RP.

That is all. :)

=P Nice agree with you 150% man xD

#260 fs_lillypad02

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Posted 23 March 2010 - 22:21

I think that there should either be 1 more starting bag space or there should be 1 less opening the catacomes quest, because of the following: with basic bagspace you cannot get to the titans.
You can have 2 combunations and the one stone you need and not be able to get through. I don't know if this is some sort of conspiracy againstpeople who dont buy FSP or what, but it is rather unfair. "Donating", as you people call it,shouldn't get you free epics. they sould either be bought with the FSP or through hard work and dedication.You should be able to at least kill the titan without spending money on a game. I know you people work hard to make this game fun for all, but with quests like this, I dont see how you can clame to think of "everyone",but i guess my deffinition of "everyone" is diffrent then yours or something, because it is not fair that you have to have "donated" to get almost free iteams.


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