Flinch not working properly?
#21
Posted 22 March 2010 - 18:12
2% chance to get hit even with max defense occurs alot when your doing thousands of kills
#22
Posted 22 March 2010 - 18:14
was using flinch with no problems last night... colossus causes alot of combat rounds as it has hypnotize and u probably have to 2 hit.
2% chance to get hit even with max defense occurs alot when your doing thousands of kills
The usual lucky hits definitely aren't an issue here. I account for them, but last time I was getting hit all the time. I see that it's quite a few players who had a problem with buffs...
#23
Posted 22 March 2010 - 18:17
I didn't send a ticket... Bugs like that take a very, very long time to fix. Best hope is to have Hoof look at this thread.
Doh! First thought was to file one, second one was to go here and have a look. xD
I had 8.9k defense with const/flinch, the guy was clearing me had 7k att and DC175 which would put him about 1k short.
I've also seen players with KE bonus, but no KE buff.
#24
Posted 22 March 2010 - 18:18
And that was the point of the other thread regarding Support Tickets, if they take so long to get answered and people just stop sending tickets altogether then how can that be good for the health of the game? Should we always just stick a possible bug into a General/Feedback thread and hope for Hoof to see it? Something seems wrong with this method, although I don't blame anyone for trying. It seems the only chance to fix something these days.I didn't send a ticket... Bugs like that take a very, very long time to fix. Best hope is to have Hoof look at this thread.
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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
#25
Posted 22 March 2010 - 18:18
#26
Posted 22 March 2010 - 18:21
Well, I mostly wanted to ask if others had similar problems, however, the tickets are a problem (as noted in the other thread). I used to submit a lot of them on various bugs, but they rot under "Developer Support" for months...Should we always just stick a possible bug into a General/Feedback thread and hope for Hoof to see it? Something seems wrong with this method, although I don't blame anyone for trying. It seems the only chance to fix something these days.
#27
Posted 22 March 2010 - 18:44
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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
#28
Posted 22 March 2010 - 18:48
Something amiss here.
#29
fs_conscar
Posted 22 March 2010 - 18:56
#30
Posted 22 March 2010 - 19:00
wait, mistle...we leveled thru the content at the same time, right? i saw you in the same maps
i had no problem with imps or flinch, but i do admit i was running high atk and def (6k/6k or so). still, had flinch not been working for me, there would have been significant problems in 895 and one of the other levels i forgot. so at the time content came out, i don't think it was a problem. maybe it had changed since then?
There was a huge problem when content came out, I ran a few hours after Mistle and my imps took a proper beating too..
#31
Posted 22 March 2010 - 21:47
Also:
StangValle says: Hi Mistle, I cant post on the forums but i had problems yesterday as well. I was killing lishka. I had 17k def, flinch and const active. She 2%ted me about 4 times in an hour. It was either flinch or const not working for me. Feel free to post this on the forum.
#32
Posted 22 March 2010 - 23:34
I was missing more than usual which was weird considering I had more than enough of attack and DC 225, I was getting hit more than usual which leads me to think both Con and Flinch not working, and I had more than enough Defense with them both on.
Maybe I just had a really bad hunt :/ Probably one of the worst I've had in a while in terms of IMP lives tbh
#33
Posted 22 March 2010 - 23:58
#34
fs_theoryman
Posted 22 March 2010 - 23:58
I've been having issues with flinch lately, myself. With nightmare, constitution, and flinch stacked, players in 3000 attack and DC225 are hitting me....I should have well over 6000 effective defense.
Do they have a 100% Duelist enhancement?
#35
fs_matto
Posted 23 March 2010 - 00:24
I've had this happen several times in the last few months. Seems to run in spurts.
Same here, copying my post from acvila's thread on a similar subject....
I've had this happen on and off for a while now, not in a dark realm, never used savagery or nightmare visage or anything else i don't normally use. I hunt with 3300+ atk and DC 200 and Flinch 175, and I get hit often when I'm not supposed to and miss often when I'm not supposed to. Getting hit when I miss while using suicide gear is acceptable, but getting hit in a def kit, when I have 2-3 times the atk I need (and still miss), is BS. I've gone through entire imps on one creep before under these circumstances. I'll lose, then change my CA lvl an cast another imp and the problem is solved, so I'm thinking there's a problem with the buffs themselves not registering, yet when activating a new buff (or 2 or 3) it corrects the problem.
I also want to add that I check if the creature's enhancements trigger, so if they have hypnotize or dodge, or any other that could screw me up, I watch replays when i start losing imps, and those are almost never the causes, until as I said, I re-cast buffs, and then the problem disappears, dunno why... I've had a good friend and guildie PM me about the same problems when we hunt on the same nights and both experience this. He's nearly 100 lvls lower than me, so it's not just me or the creeps I'm killing.
#36
Posted 23 March 2010 - 04:21
I also soloed the level 620 elite. Wraith of Necral (Elite)
Took 5 tries. My attack was around 500 over what I needed, my defense was around 500 over also. Used KE, Flinch and Constitution along with all the potions and buffs. Started with 6 Imps.
Missed 4 times first round. Thought will that is poor luck
Missed around 15 times the second round. Missed around 20 times the third and fourth rounds.
Hit it 4 times in a row the fifth round and killed it. Which is what my stats said should have happened the first time.
#37
fs_gravely
Posted 23 March 2010 - 04:24
I've been having issues with flinch lately, myself. With nightmare, constitution, and flinch stacked, players in 3000 attack and DC225 are hitting me....I should have well over 6000 effective defense.
Do they have a 100% Duelist enhancement?
Not sure, but I know I did.
#38
fs_theoryman
Posted 23 March 2010 - 05:08
I've been having issues with flinch lately, myself. With nightmare, constitution, and flinch stacked, players in 3000 attack and DC225 are hitting me....I should have well over 6000 effective defense.
Do they have a 100% Duelist enhancement?
Not sure, but I know I did.
Duelist only increases attack/damage not defense. With 100% duelist, it adds around 10% more attack (3300) and your defense after DC225 would be equal to 3300. So it could be that.
#39
fs_gravely
Posted 23 March 2010 - 05:12
#40
fs_theoryman
Posted 23 March 2010 - 05:13
Right, but with 3700 base defense (What I had running) plus Constitution 250, that's ~4900 defense. I also have 7700 attack, so with nightmare 80 that's closing in on 6500 defense, plus flinch reducing attack by 17.5%, that should have made their attack roughly 2900 pre DC. Something in that equation isn't working, because I was still getting hit regularly.
Was part of your attack through KE bonus?
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