Flinch not working properly?
#41
fs_philip333
Posted 23 March 2010 - 05:26
#42
fs_gravely
Posted 23 March 2010 - 05:26
#43
fs_philip333
Posted 23 March 2010 - 05:28
#44
fs_theoryman
Posted 23 March 2010 - 05:35
Yes, but irrelevant. I and several others have tested to prove that KE affects nightmare repeatedly, and all of us have discovered that to be the case.
Did they have flinch active?
#45
Posted 23 March 2010 - 05:42
Duelist is a PvP enhancement and shouldn't effect you vs. mobs. That said it wouldn't be the first time a mob had a PvP enhancement like breaker and it did work against you. I don't believe deulist or any other PvP type enhancement are the cause of this new discrepancy. This is clearly a problem that has arisen in constitution or flinch or both. Why? No clue...Do they have a 100% Duelist enhancement?
Not sure, but I know I did.
Duelist only increases attack/damage not defense. With 100% duelist, it adds around 10% more attack (3300) and your defense after DC225 would be equal to 3300. So it could be that.
[Signature removed]
“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
#46
fs_theoryman
Posted 23 March 2010 - 05:45
Duelist is a PvP enhancement and shouldn't effect you vs. mobs.
Gravely situation is player based not creature.
#47
Posted 23 March 2010 - 05:52
Ok missed that, but the problem exists against mobs also so there is a problem with one or more skills working wrong. It changes a major mechanic of how the game is played for all.
Duelist is a PvP enhancement and shouldn't effect you vs. mobs.
Gravely situation is player based not creature.
[Signature removed]
“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
#48
fs_gravely
Posted 23 March 2010 - 05:53
Yes, but irrelevant. I and several others have tested to prove that KE affects nightmare repeatedly, and all of us have discovered that to be the case.
Did they have flinch active?
The issue is they hit me, not vice versa. Even if they did, with DC and 5000 attack (the remainder of my attack after KE) I would and did have no problems hitting them.
#49
fs_theoryman
Posted 23 March 2010 - 05:54
Yes, but irrelevant. I and several others have tested to prove that KE affects nightmare repeatedly, and all of us have discovered that to be the case.
Did they have flinch active?
The issue is they hit me, not vice versa. Even if they did, with DC and 5000 attack (the remainder of my attack after KE) I would and did have no problems hitting them.
Their flinch would lower your attack which would lower the amount of defense you got from nightmare.
#50
fs_gravely
Posted 23 March 2010 - 06:01
#51
fs_theoryman
Posted 23 March 2010 - 06:05
Interesting point; running the numbers from that perspective, I still had 6200 attack, which would mean still over 5500 defense after nightmare. Add in my flinch and they STILL should have missed.
What is the difference between your effective defense (after DC) and their effective attack (after Flinch at this point? (did you add 10% to their attack for duelist?)
#52
fs_gravely
Posted 23 March 2010 - 06:30
Assuming on my side:
7700 attack
3700 defense
Constitution 250
Flinch 175
Nightmare Visage 80 (20% swap from attack to defense)
Versus
3000 attack
Flinch 175
Dark Curse 225
Assuming duelist in full on both sides, that puts me at 8500 attack; Flinch would reduce that by 17.5%, so 7000, flat. 20% of 7000 would equate to 1400 extra defense; 25% from Constitution would mean that my actual defense stat should have been roughly 6500 defense. Flinch should have reduced 3300 attack to below 3000, and DC225 would have reduced my defense by 42%, so I should have been safe by at least 500 defense.
#53
Posted 23 March 2010 - 07:14
#54
fs_coyotik
Posted 23 March 2010 - 09:14
Did anyone notice an issue with Flinch buff recently? It seems that it stopped working somehow, I'm getting hit when I'm not supposed to, happened quite a few times, during regular hunting and when I was hitting a titan. I asked a few people and almost all of them seem to think they're quite unlucky right now (going through too many imps). If it was just me, could've been variance, but since it happened to others too, I thought I'd get info from a wider player base... Or maybe variance was increased by quite a lot? Can't decide what is more plausible...
Had the same problem - and I too thought that it was just a bad luck that even with survival gear, I burned one imp in one level (against an undead creep with a total damage overkill). Later I checked the combat logs and 2 out of 5 misses were Savagery's fault, but even the 3 outstanding are pretty much against the odds..
#55
Posted 23 March 2010 - 09:24
Savagery shouldn't cause misses. Were you thinking Shield Strike and typing Savagery when you posted?Did anyone notice an issue with Flinch buff recently? It seems that it stopped working somehow, I'm getting hit when I'm not supposed to, happened quite a few times, during regular hunting and when I was hitting a titan. I asked a few people and almost all of them seem to think they're quite unlucky right now (going through too many imps). If it was just me, could've been variance, but since it happened to others too, I thought I'd get info from a wider player base... Or maybe variance was increased by quite a lot? Can't decide what is more plausible...
Had the same problem - and I too thought that it was just a bad luck that even with survival gear, I burned one imp in one level (against an undead creep with a total damage overkill). Later I checked the combat logs and 2 out of 5 misses were Savagery's fault, but even the 3 outstanding are pretty much against the odds..
#56
Posted 23 March 2010 - 10:47
#57
Posted 23 March 2010 - 13:56
Savagery is my favorite skill!Savagery shouldn't cause misses.
[Signature removed]
“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
#58
Posted 23 March 2010 - 14:54
Savagery is my favorite skill!Savagery shouldn't cause misses.
Mine too
Would it be possible to have a reply from HCS on the Home page when the issue is fixed?
#59
fs_coyotik
Posted 23 March 2010 - 14:57
Savagery shouldn't cause misses. Were you thinking Shield Strike and typing Savagery when you posted?
Sure, that's the one to blame... but still I suspect that there might be something wrong with Flinch, as I was getting hit more often than I expected...
#60
Posted 23 March 2010 - 16:24
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