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Game Update v1.6545


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#21 tsink20

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Posted 25 March 2010 - 19:13

Fortitude is still broken -- I just tested it.

#22 fs_gravely

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Posted 25 March 2010 - 19:13

Hoof, Fortitude was just tested and is either still broken or at the very least not showing up.

#23 rowbeth

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Posted 25 March 2010 - 19:14

and fixed while I was still reading the thread to see whether I needed to report it. Nice quick work there.

#24 Hoofmaster

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Posted 25 March 2010 - 19:15

Fortitude is still broken -- I just tested it.


The update did also include a fix for this skill - what issue are you still seeing with it?

#25 fs_zara

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Posted 25 March 2010 - 19:15

Just fixed the double notification issue :)


Nice and quick. Now to have someone with guild mailbox filled test it :)

OT: lol, my joined date says Joined: 04 Dec 2006 08:34 when it should be 17 October 2008

#26 fs_gravely

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Posted 25 March 2010 - 19:16

Fortitude is still broken -- I just tested it.


The update did also include a fix for this skill - what issue are you still seeing with it?


HP is not showing up. If it is working, then the total is not being correctly added in the combat screen.

#27 tsink20

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Posted 25 March 2010 - 19:16

It is not adding the hps at all from defense. It is simply as if you do not have fortitude on.

#28 acvila

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Posted 25 March 2010 - 19:16

Fortitude is still broken -- I just tested it.


The update did also include a fix for this skill - what issue are you still seeing with it?


it doesn't add the HP in fights. just tested on a rat and no HP was added

#29 fs_phyrstormz

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Posted 25 March 2010 - 19:18

Fortitude is still broken -- I just tested it.


The update did also include a fix for this skill - what issue are you still seeing with it?


it doesn't add the HP in fights. just tested on a rat and no HP was added



your lucky you made it out alive !!!!! :shock: :shock: :shock:

#30 acvila

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Posted 25 March 2010 - 19:51

you guys working on the fortitude buff?

#31 Hoofmaster

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Posted 25 March 2010 - 20:06

I think it is applying the HP for Fortitude but simply not displaying it on the results page. We'll hopefully have this fixed tomorrow morning :)

#32 bulseye71

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Posted 25 March 2010 - 20:06

this is SWEET progress ( once its all tweaked out)...now if we can have items default to the guild store First before going to the guild mailbox as was originally described as to how it was going to work...and maybe an unlimited time or at least longer time on the items in the mail box...that would be sweeter =)

Thanks HCS ...nice step =)

#33 acvila

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Posted 25 March 2010 - 20:09

I think it is applying the HP for Fortitude but simply not displaying it on the results page. We'll hopefully have this fixed tomorrow morning :)


will test it now :D

#34 bulseye71

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Posted 25 March 2010 - 20:10

well now its been tested by me and

12:25 25/Mar/2010 (player name ) auto-returned the 'Guild Locked' item 'Emissaries Armored Grasp' to the Guild Mailbox.

and instead of going to the guild mailbox it went to the guild store , which is great as far as I'm concerned =)

#35 fs_lionsmane

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Posted 25 March 2010 - 20:12

Bulseye beat me to it..

Was going to say it would be great if the items from kicked people would go first to the Guild store and THEN once that is full go to a mailbox rather than the other way around.

It's rather annoying that you can't take it from the mailbox but rather it goes from the mailbox directly to the Guild store then you can take it.

Great update other than the small tweaks.

#36 fs_rdshepherd

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Posted 25 March 2010 - 20:22

well now its been tested by me and

12:25 25/Mar/2010 (player name ) auto-returned the 'Guild Locked' item 'Emissaries Armored Grasp' to the Guild Mailbox.

and instead of going to the guild mailbox it went to the guild store , which is great as far as I'm concerned =)


Awesome! That was definitely needed. All returned items should go to the GS if there is space available. :)

#37 Roan

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Posted 25 March 2010 - 20:40

Thanks for this update hoof :)

Firesinged_zpsd6b00c6e.png


#38 arichey22

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Posted 25 March 2010 - 23:35

That's awesome on the guildstore. Now do you think you could do something like that for auction house and returning it to players backpack.

Like sell a potion or buy a potion and it goes to your backpack if it doesn't sell or if you have bought it. Consistancy is always important.

#39 andyvince

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Posted 26 March 2010 - 00:17

That's awesome on the guildstore. Now do you think you could do something like that for auction house and returning it to players backpack.

Like sell a potion or buy a potion and it goes to your backpack if it doesn't sell or if you have bought it. Consistancy is always important.

Actually, that would cause more inconvenient for players managing their BP slots. Not a postive change.

#40 fs_ralphied

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Posted 26 March 2010 - 01:58

I opened a ticket on this, but we can't kick anyone since the update. When you kick a player the screen goes blank and nothing happens. I had multiple people in the guild try it.

Help?


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