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#21 Khanate

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Posted 31 March 2010 - 23:44

You asked for comments, and the comment is, this is not a good idea.

Players are rewarded for levelling up by gaining access to new buffs, and higher level buffs. Your suggestion would remove this and would leave very little rewards to levelling up.

Never mind the fact that as I said before, it would ruin the buff selling economy to a point where most players would stop selling buffs and it would become very hard to buy them.

This will never, ever happen.


probably wont - doesnt mean it shouldn't happen. people dont level because of buffs in my view and if they do, surely getting the new ones is more of an impetus than getting more of the same?

As for your Chicken Little impression that the buff sky would fall, you are simply mistaken in my view. I could have any buff I want at this point and yet I still buy buffs all the time. Of course I don't pay the extremely high prices that many people charge just because their buff is level 175, but that is just me.


Well the price for low level requirement buffs would collapse. I think that's a given.

#22 evilbry

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Posted 31 March 2010 - 23:58

You asked for comments, and the comment is, this is not a good idea.

Players are rewarded for levelling up by gaining access to new buffs, and higher level buffs. Your suggestion would remove this and would leave very little rewards to levelling up.

Never mind the fact that as I said before, it would ruin the buff selling economy to a point where most players would stop selling buffs and it would become very hard to buy them.

This will never, ever happen.


probably wont - doesnt mean it shouldn't happen. people dont level because of buffs in my view and if they do, surely getting the new ones is more of an impetus than getting more of the same?

As for your Chicken Little impression that the buff sky would fall, you are simply mistaken in my view. I could have any buff I want at this point and yet I still buy buffs all the time. Of course I don't pay the extremely high prices that many people charge just because their buff is level 175, but that is just me.


Well the price for low level requirement buffs would collapse. I think that's a given.

could also somewhat promote multi's

#23 genesis021

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Posted 01 April 2010 - 03:42

well.. if the lower levels maxed their buffs to 175 as what i've said earlier, they would have less buffs..
and still the level requirement for buffs will still be the same (ex. you will get SSI only if you got to level 400)

and i've suggested this not only because of selling but also because lower levels' buffs are getting useless because there are high leveled players with higher buffs (ex. a player in level 250 have rage 150, and a level 600 have a rage 175 in their guild, the lower leveled player's buffs is somewhat useless and will just get the higher leveled player's buffs.. for easier training..)

got my point?

#24 fs_ithangor

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Posted 01 April 2010 - 07:56

You asked for comments, and the comment is, this is not a good idea.

Players are rewarded for levelling up by gaining access to new buffs, and higher level buffs. Your suggestion would remove this and would leave very little rewards to levelling up.

Never mind the fact that as I said before, it would ruin the buff selling economy to a point where most players would stop selling buffs and it would become very hard to buy them.

This will never, ever happen.


probably wont - doesnt mean it shouldn't happen. people dont level because of buffs in my view and if they do, surely getting the new ones is more of an impetus than getting more of the same?

As for your Chicken Little impression that the buff sky would fall, you are simply mistaken in my view. I could have any buff I want at this point and yet I still buy buffs all the time. Of course I don't pay the extremely high prices that many people charge just because their buff is level 175, but that is just me.


It definately shouldn't happen either. Do we just want to take everything that can give 1 player an advantage over another out of the game?

Why don't we just get rid of Levels all together and we can all just run around in any random gear we want, with whatever buffs, at whatever level and slap each other a bit. That sounds like fun doesn't it???

NO - Higher level players deserve higher level buffs. Plus if you look at it from the whole Fantasy side of things, of course a higher level, more experienced players buffs are better. This is the same in any Fantasy/RPG type game ever created!

It certainly would hurt the buff selling market. A short while ago, players with level 175 buffs used to be able to all sell at stamina cost. The days of that are long gone, and now we have players giving 20 level 175 buffs for 2 or 3fsp. If every player could get level 175 buffs then the prices would plummet even further.

The way the system is now, there is a place for low level buffs at low costs, and a place for high level buffs with a high cost. I see nothing wrong with it at all, and yes, I did like to level up to the 50-level milestones so that all my buffs could go up another 5 levels.

#25 fs_krimino

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Posted 01 April 2010 - 08:13

genesis021,

I am sorry you got busted/bullied by some individuals, however, I understand their frustration as all of them work really hard to reach what they are now, and will definitely enjoy some supremacy over others.
For the cap on skills, they are necessary, as this will not making the game too unbalance.
1. As you may notice by now, the higher your levels, the more exp you need to level up. Will a cap, it will sure some others can catch up or even closing the gap between all.
2. The potions that introduced by HCS, had also done the job of lifting the cap and allow better advantage in game, just like real life with a costs. (huge cost, but in my opinion...worth it. ^^)
3. For lower levels, some buffs with 150 is enough as their effect will be sufficiency with the monsters/situations/prospectives are much less harsh than higher level, so I assume this is kind of making the equations balance.

Hope this help.

#26 fs_toc13

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Posted 01 April 2010 - 12:43

(ex. a player in level 250 have rage 150, and a level 600 have a rage 175 in their guild, the lower leveled player's buffs is somewhat useless and will just get the higher leveled player's buffs.. for easier training..)

Actually, if the extra increase in the buff doesn't actually make a difference to the levelling (& the one quoted very rarely will) then there's no need to get the higher level.
Al, Lib, etc that do make a direct difference then I can see a reason to get a higher level.


If there were more different buffs available then I might be able to see a case for your argument but since at higher levels you do get a lot of people sat around with unused skill points as there's not enough worthwhile skills then I'd have to say the idea isn't viable

#27 Nagoyaka

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Posted 02 April 2010 - 02:21

I think level capping for skills is a bit unfair for lower levels because only few people buy buffs from them because of the level cap of the skills.
Ex. Level of player: 250 Max Level of skill: 150.
Level of player: 700 Max level of skill: 175.



More people would buy buffs from the higher level because he has a higher level of buff.. I think it is better if all level of players can have a max skill level of 175 (150 without guild bonus).
Ex. Level of player 250 Max Level of skill: 175
Level of player 700 Max Level of skill: 175

this would allow all players to have their buffs be bought.


Tell me if there's something wrong with my suggestion. I'm willing to accept failures.. :)

comments and suggestions accepted.


sorry, i can't help myself, but LOL!

we have all been lvl 250 and had 150 buffs, if you want higer lvl buffs, get your lvls up. why bother to lvl up if we could have itr likewise at lvl 250 as lvl 700?

#28 fs_hyoniin

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Posted 02 April 2010 - 03:10

I think level capping for skills is a bit unfair for lower levels because only few people buy buffs from them because of the level cap of the skills.
Ex. Level of player: 250 Max Level of skill: 150.
Level of player: 700 Max level of skill: 175.



More people would buy buffs from the higher level because he has a higher level of buff.. I think it is better if all level of players can have a max skill level of 175 (150 without guild bonus).
Ex. Level of player 250 Max Level of skill: 175
Level of player 700 Max Level of skill: 175

this would allow all players to have their buffs be bought.


Tell me if there's something wrong with my suggestion. I'm willing to accept failures.. :)

comments and suggestions accepted.


sorry, i can't help myself, but LOL!

we have all been lvl 250 and had 150 buffs, if you want higer lvl buffs, get your lvls up. why bother to lvl up if we could have itr likewise at lvl 250 as lvl 700?



ummm how about access to new buffs? Do none of you realize that that would still be plenty of incentive for leveling. I personally am against the idea because I like the way the system is currently set up but my personal feelings aside let's look at this a little more thoroughly.

First off, as I said there would still be plenty of reason to level because even it the cap was set to 175 for everyone lower level people would still only have access to certain skills, aside from the fact of course that people just like to level in order to have access to new content and to be able to provide more xp and gold to their guild et cetera.

Secondly, let's look at the buff market. I personally see it a lot where unless someone just buys all buffs from a person or buys a particular buff pack they tend to not purchase the buffs that they already have access to. Why spend the gold/FSP on a minor improvement to the buff unless you are already saving money by purchasing a "pack" Additional point, with that being said if everyone could level up to 175 from the start then each person would own less of their own maxed skills as they level up until they hit the old 175 mark. This would inspire more sales of lower level range buffs as people wouldn't have as many of their own buffs to use. Additionally, if someone is goign to buy a buff that they normally wouldn't get if buying individually, just because they are saving some money on a buff pack then they are likely goign to purchase that pack still even if they have access to the 175 buffs and use that stamina that they didn't have to use for hunting (or other activity) instead of using it to buff themselves.

I disagree with the idea more on the basis that as it is when leveling up you get enough skill points to max out your basic few skills at first and you still have to pick and choose a bit whether you want the leveling buffs or to go a bit in the offensive/defensive route. With the buffs maxed at 175 for everyone it will cause more harm for the individuals not understanding enough about the buffs who shoot themselves in the foot by picking the wrong skills and don't have the FSP yet to reset their skills. It happens as it is, with a 175 cap many people would accidentally waste even more points to begin with.

I just think that these claims that it would be so destructive and would remove all reasons for leveling to be completely unfounded and far too whiny.

/my two cents

#29 mikkyld

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Posted 03 April 2010 - 16:07

You asked for comments, and the comment is, this is not a good idea.

Players are rewarded for levelling up by gaining access to new buffs, and higher level buffs. Your suggestion would remove this and would leave very little rewards to levelling up.

Never mind the fact that as I said before, it would ruin the buff selling economy to a point where most players would stop selling buffs and it would become very hard to buy them.

This will never, ever happen.


probably wont - doesnt mean it shouldn't happen. people dont level because of buffs in my view and if they do, surely getting the new ones is more of an impetus than getting more of the same?

As for your Chicken Little impression that the buff sky would fall, you are simply mistaken in my view. I could have any buff I want at this point and yet I still buy buffs all the time. Of course I don't pay the extremely high prices that many people charge just because their buff is level 175, but that is just me.


Well the price for low level requirement buffs would collapse. I think that's a given.
could also somewhat promote multi's



I dont think that is a fair assessment. everything in the game promotes multis in the sense that people feel they can make another character better.

And what is wrong with AL 175 not costing half a fsp-1fsp? nothing in my book :)

#30 mikkyld

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Posted 03 April 2010 - 16:13

You asked for comments, and the comment is, this is not a good idea.

Players are rewarded for levelling up by gaining access to new buffs, and higher level buffs. Your suggestion would remove this and would leave very little rewards to levelling up.

Never mind the fact that as I said before, it would ruin the buff selling economy to a point where most players would stop selling buffs and it would become very hard to buy them.

This will never, ever happen.


probably wont - doesnt mean it shouldn't happen. people dont level because of buffs in my view and if they do, surely getting the new ones is more of an impetus than getting more of the same?

As for your Chicken Little impression that the buff sky would fall, you are simply mistaken in my view. I could have any buff I want at this point and yet I still buy buffs all the time. Of course I don't pay the extremely high prices that many people charge just because their buff is level 175, but that is just me.


It definately shouldn't happen either. Do we just want to take everything that can give 1 player an advantage over another out of the game?

Why don't we just get rid of Levels all together and we can all just run around in any random gear we want, with whatever buffs, at whatever level and slap each other a bit. That sounds like fun doesn't it???

NO - Higher level players deserve higher level buffs. Plus if you look at it from the whole Fantasy side of things, of course a higher level, more experienced players buffs are better. This is the same in any Fantasy/RPG type game ever created!

It certainly would hurt the buff selling market. A short while ago, players with level 175 buffs used to be able to all sell at stamina cost. The days of that are long gone, and now we have players giving 20 level 175 buffs for 2 or 3fsp. If every player could get level 175 buffs then the prices would plummet even further.

The way the system is now, there is a place for low level buffs at low costs, and a place for high level buffs with a high cost. I see nothing wrong with it at all, and yes, I did like to level up to the 50-level milestones so that all my buffs could go up another 5 levels.


I think your point is really mistaken for many reasons. even 2-3 fsp is too much to pay for buffs especially when you consider that you are getting a LOT of buffs you don't want or need in that package.

Higher level players do have higher level buffs - you can't get dbl until you reach 200 and you can't get LF until you get to 700. That is enough of an "edge"

But the higher level (as in 400/500/600 etc) buffs still cost more than lower level buffs. Anyone who pays half an fsp for al175 is being lazy. Anyone who asks for that much is being greedy and trying to exploit players by saying it is "175" and worth so much more than even 165-170 buffs.

It isn't worth more really though I am sure any player would like to hunt with AL 175 up. Thus I don't see the problem with letting people put as many points in a buff as they can afford - up to the HCS limit of course.

I do agree with you that it ain't going to happen though; I just disagree that it would be bad if it did.


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