XP/Kill Ratio increasing once again....HCS PLEASE READ
#81
Posted 22 April 2010 - 18:01
#82
Posted 22 April 2010 - 18:46
How about a new one too?
Simply awesome!
#83
Posted 23 April 2010 - 09:54
#84
Posted 24 April 2010 - 02:00
#85
Posted 25 April 2010 - 20:32
#86
Posted 29 April 2010 - 00:50
#87
Posted 29 April 2010 - 10:54
Silly frog BUMP
Silly frog double bump!
#88
fs_babykelz
Posted 30 April 2010 - 04:47
is it just me, or is it weird they were both 81 when they died o.O
#89
Posted 30 April 2010 - 17:33
is it just me, or is it weird they were both 81 when they died o.O
Just you I think, but thanks for another free BUMP!
#90
fs_stickisgod
Posted 01 May 2010 - 01:20
At level 900 I'd expect to have to kill more creatures to level than a player 100 levels below me, and even more than a player 200 levels below me. Maybe I'm in the minority here, but I just don't think leveling should be made any easier than it already is. There is no level you can't 1-hit anymore.
And to address the 1% increase to level upgrade...Easy fix. You can only use it 10 times a day. This eliminates all problems.
With that said, I'd be all for an increase to xp per creature at higher levels if there was NO WAY you could 1-hit. I'm talking 2 hit and 3 hit kills. Mayne that can be included in that suggestion of the 50 levels of hell...50 levels of no 1-hitting. At least a certain buff would get used.
#91
Posted 01 May 2010 - 01:54
I understand why people would want the stamina per level to be lower...however I don't get the point. The higher your level, the more powerful your character gets. It should take more xp to level, which means it will take more stamina. The obvious reasons the linear increase and exponential increase are used is to make leveling take longer as you progress in the game, and that makes complete sense to me. It is also an FSP sink(not that we need that). But in the eyes of Cash Cow Studios, it's REALLY good
At level 900 I'd expect to have to kill more creatures to level than a player 100 levels below me, and even more than a player 200 levels below me. Maybe I'm in the minority here, but I just don't think leveling should be made any easier than it already is. There is no level you can't 1-hit anymore.
I don't think any of us are advocating that position you seem to be against. The expectation is that XP per level will increase, yes.
Have you looked at the graphs?
Our concern is that the basic formula worked fine for awhile but really gets out-of-whack as you get higher in level. It's wasn't originally designed with level 200 characters in mind, let alone level 1000.
Originally HCS "fixed" this by keeping the basic formula, but with a "patch" at level 187. HCS again did a "patch" at level 500. This shows up as jagged drops in stam required per level at these points when you look at the graphs.
Instead, we advocate a reasonable smooth progression as demonstrated in the graphs.
#92
fs_stickisgod
Posted 01 May 2010 - 02:15
#93
Posted 01 May 2010 - 03:32
The thing that is nice about the drops is it's something to look forward to. It's not a bad thing in my eyes. I remember getting close to those levels and being excited that leveling would get a tad easier. I can see them dropping stamina per level again at level 1,000. This would prevent dreaded "5,000 stamina per level" issue. Couple that with a change to the 1% upgrade and everything is peachy. The major issue I see in what is being advocated here is the change would likely involve handing out reserve stamina. And if they did, it wouldn't help anything. People at end EOC could get tens of thousands of reserve stamina if it was given out, thus taking away the need to use FSP to get stamina the next time there is new content.
I'm fine with no reserve stamina when the XP formula is fixed.
#94
fs_stickisgod
Posted 01 May 2010 - 03:39
#95
Posted 01 May 2010 - 11:39
Unfortunately not everyone is as understanding about this as you. I can already see the thread of people freaking out about not getting reimbursed. :evil:
That's not the really the point of this thread though - the jumps are silly, and only in place because of a lack of forethought. Sure, they're nice when you get there, but I'd rather have the same levelling curve throughout (above a certain level) than get excited about a patched formula.
Whether or not reserve stamina is given out is a valid point, but one for HCS to address if they ever take notice and do something.
For me, reserve stamina for those who actually would lose out (those above about 800 was what I think I calculated, but I can work it out exactly if you like) is warranted. Rather that than have people selling buffs to buy experience and just doing the quests in each content.
#96
Posted 01 May 2010 - 20:14
Unfortunately not everyone is as understanding about this as you. I can already see the thread of people freaking out about not getting reimbursed. :evil:
I think it would be good just to get it resolved
#97
Posted 05 June 2010 - 11:37
It's not vital, but I was promised a response
(P.S. PvP seems to be going the way of titans with all the threads on it. Probably an indication that a fix is needed?)
#98
Posted 05 June 2010 - 12:10
I think it's costing me about 3000-3200 per level(1 hit, no Ca)
And it's only gonna get steeper for me
#99
Posted 05 June 2010 - 12:17
Yeah, I've noticed the exp ratio getting pretty steep.
I think it's costing me about 3000-3200 per level(1 hit, no Ca)
And it's only gonna get steeper for me
My ratio is similar - but I'm not worried about 3-4k stamina per level personally. It's the really high levels which still worry me, but I have no personal experience up there. I'd be guessing it's up around 4k by now, which is essentially fine, but worsening.
#100
Posted 05 June 2010 - 12:59
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users

