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Who kicked whom?


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Poll: Should the name of the player that kicks someone appear in the guild logs again? (175 member(s) have cast votes)

Should the name of the player that kicks someone appear in the guild logs again?

  1. Voted Yes, please put it back I want to know who kicked them. (171 votes [93.96%])

    Percentage of vote: 93.96%

  2. Voted No, it's enough to just know they were kicked. (11 votes [6.04%])

    Percentage of vote: 6.04%

  3. Other, I'll post my comments in the thread. (0 votes [0.00%])

    Percentage of vote: 0.00%

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#41 bulseye71

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Posted 08 April 2010 - 01:48

This has appeared before elsewhere in forums,,they said something about legal implications of outing the kicker or something,,,,,,

personally id like everyone to know I did, I can and I will if I have to :D



LOL...legal implications...????...what ???...thats ALMOST the most ridiculous thing I''ve ever heard...got to love that kind of thinking...LOL

#42 bulseye71

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Posted 08 April 2010 - 01:53

I don't remember this being changed to be honest, but I can't see a reason why it would have been. I'll take a look tomorrow in the code :)


Is that real time tomorrow or cow time tomorrow, which translates to about a week or so real time?



That actually made me Laugh out loud for real...thanks for that =)

#43 abhorrence

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Posted 08 April 2010 - 01:54

I don't remember this being changed to be honest, but I can't see a reason why it would have been. I'll take a look tomorrow in the code :)


The person that answered my ticket isn't someone I have communicated with in the past... I wasn't sure of the veracity of his answer. However when faced with the answer he gave me I did what he asked and came here. Like I stated before I was a little shocked to receive that answer instead of a "oops, we'll fix that in the next update" the standard answer to other minor issues I have brought up.

#44 lostviking

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Posted 08 April 2010 - 01:55

I don't remember this being changed to be honest, but I can't see a reason why it would have been. I'll take a look tomorrow in the code :)


Is that real time tomorrow or cow time tomorrow, which translates to about a week or so real time?



That actually made me Laugh out loud for real...thanks for that =)


I try to bring a little levity into someones life everyday, so thank you.

#45 abhorrence

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Posted 08 April 2010 - 01:59

In HCS defense, other minor game issues that I have brought up, as well as several follow up issues on Spell Breaker have been handled quickly and are usually bunched in with some other game update and fixed to perfection.

At the moment there is still 3 outstanding issues with Spell Breaker that I am waiting to hear back about. I sent in 15 or so screen shots and have more in my mail box. I'm hopeful that it will be working properly in the very near future.

#46 lostviking

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Posted 08 April 2010 - 02:01

In HCS defense, other minor game issues that I have brought up, as well as several follow up issues on Spell Breaker have been handled quickly and are usually bunched in with some other game update and fixed to perfection.

At the moment there is still 3 outstanding issues with Spell Breaker that I am waiting to hear back about. I sent in 15 or so screen shots and have more in my mail box. I'm hopeful that it will be working properly in the very near future.


What kind of problems? Not working on certain buffs or saying it activates and then not doing anything? or something else?

#47 abhorrence

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Posted 08 April 2010 - 02:47

In HCS defense, other minor game issues that I have brought up, as well as several follow up issues on Spell Breaker have been handled quickly and are usually bunched in with some other game update and fixed to perfection.

At the moment there is still 3 outstanding issues with Spell Breaker that I am waiting to hear back about. I sent in 15 or so screen shots and have more in my mail box. I'm hopeful that it will be working properly in the very near future.


What kind of problems? Not working on certain buffs or saying it activates and then not doing anything? or something else?


The % of activation and accuracy of taking relevant buffs seems to be right, not that I could tell with any certainty about the activation rate, because that would require fairly large amounts of rigidly kept data. I have mentally noted but not written down the over all effects of over 1000 pvp hits, so in this aspect I am satisfied the buff seems to be working properly.

However I do have questions about the trigger order of the buff. It's not activating first, meaning a targets buffs can trigger first THEN be removed. There are several quirky grammatical errors as well. After Spell Breaker activates is it omitting the players name when certain buffs activate after it.

#48 Hoofmaster

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Posted 08 April 2010 - 15:46

I've checked into the who kicked who thing and it looks like it was changed in the update that introduced the guild mailbox.

I'll look to get this info back in soon :)

#49 lostviking

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Posted 08 April 2010 - 15:47

I've checked into the who kicked who thing and it looks like it was changed in the update that introduced the guild mailbox.

I'll look to get this info back in soon :)


Woot! Awesome, thanks hoof.

#50 fs_tlalocssr

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Posted 08 April 2010 - 16:49

I don't remember this being changed to be honest, but I can't see a reason why it would have been. I'll take a look tomorrow in the code :)


Is that real time tomorrow or cow time tomorrow, which translates to about a week or so real time?


I could always kick you and see if it has been fixed. :lol:

#51 lostviking

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Posted 08 April 2010 - 17:10

I don't remember this being changed to be honest, but I can't see a reason why it would have been. I'll take a look tomorrow in the code :)


Is that real time tomorrow or cow time tomorrow, which translates to about a week or so real time?


I could always kick you and see if it has been fixed. :lol:


lol go ahead, just aslong as I get to come back

#52 sweetlou

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Posted 08 April 2010 - 18:12

I've checked into the who kicked who thing and it looks like it was changed in the update that introduced the guild mailbox.

I'll look to get this info back in soon :)

I am amazed at how fragile the coding for the game is :shock:

Thx

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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM


#53 fs_kirst

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Posted 08 April 2010 - 23:03

I've checked into the who kicked who thing and it looks like it was changed in the update that introduced the guild mailbox.

I'll look to get this info back in soon :)

I am amazed at how fragile the coding for the game is :shock:

Thx


Could have been human error. Maybe one of the coders deleted the code accidently while inserting the new guild mailbox code.

#54 abhorrence

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Posted 09 April 2010 - 01:55

I've checked into the who kicked who thing and it looks like it was changed in the update that introduced the guild mailbox.

I'll look to get this info back in soon :)


Thank you Hoof.

#55 abhorrence

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Posted 13 April 2010 - 05:14

Any more verdict Hoof sir?

#56 MaximusGR

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Posted 19 April 2010 - 16:54

Bumping for Hoof's reply and adding one more question :

Could we please be able to see what items are being un-tagged in the Guild Store when someone does that?

#57 Roan

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Posted 21 April 2010 - 13:43

Did it get changed?

Firesinged_zpsd6b00c6e.png


#58 abhorrence

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Posted 27 April 2010 - 02:12

Not fixed yet. Any update on this?

#59 jzarashi

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Posted 27 April 2010 - 02:16

Cows have been busy with the new treasure chests so I dont think there's going to be fixes on the OTHER bugs.

#60 fs_terraneus

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Posted 28 April 2010 - 11:10

It's good they decided to fix this issue. I made a topic about it a while back when I noticed something is wrong but haven't got anywhere with it.

Also if they would be so kind to make booting a separate permission. I consider it too important to be stashed together with some other permission :)


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