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New Skills... Your thoughts please :)


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Poll: Which is your three favourite skill ideas? (1541 member(s) have cast votes)

Which is your three favourite skill ideas?

  1. Voted Poison (36 votes [1.99%])

    Percentage of vote: 1.99%

  2. Voted Shadow Tackle (71 votes [3.92%])

    Percentage of vote: 3.92%

  3. Voted Sacrifice (27 votes [1.49%])

    Percentage of vote: 1.49%

  4. Voted Osmose (51 votes [2.81%])

    Percentage of vote: 2.81%

  5. Voted Leech (25 votes [1.38%])

    Percentage of vote: 1.38%

  6. Voted Enhanced Dodge (73 votes [4.03%])

    Percentage of vote: 4.03%

  7. Voted Avert Gaze (33 votes [1.82%])

    Percentage of vote: 1.82%

  8. Voted Invisibility (153 votes [8.44%])

    Percentage of vote: 8.44%

  9. Voted Concealment (38 votes [2.10%])

    Percentage of vote: 2.10%

  10. Voted Enchant Rune (408 votes [22.50%])

    Percentage of vote: 22.50%

  11. Voted Teleport (468 votes [25.81%])

    Percentage of vote: 25.81%

  12. Voted Notorious (16 votes [0.88%])

    Percentage of vote: 0.88%

  13. Voted Glory Hunter (377 votes [20.79%])

    Percentage of vote: 20.79%

  14. Voted Ward (37 votes [2.04%])

    Percentage of vote: 2.04%

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#541 fs_alissamae

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Posted 13 April 2010 - 17:24

I REALLY REALLY REALLY HOPE THE DO MAKE A FEW NEW POTIONS TO MAKE.

AND THAT PORT WOULD BE THE BEST TO MAKE SENSE IT SEAMS LIKE IT BE MORE OF A BERSONAL USE THEN USED BY BUFF.

BUT I DO SAY THAT YOU CAN BUFF SOMEONE THERE BUT HAVEING THE POTION MAKE IT MORE AVILABLE TO EVERY1 INSTEAD OF GOING TO A CERTIN LVL OF A PLAYER AND ASKING FOR THE BUFF.
THOUGHS HIGH LVL PLAYERS COULD CHARGE AN ARM AND LEG FOR IT AND MAKE IT NOT WORTH EVEN BUYING..
THATS WHY I THINK IT BE BETTER AS A MAKEABLE POTION

#542 MaximusGR

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Posted 13 April 2010 - 17:25

How about :

Aimed Hit:

+0.10% per point attack transferred to damage


Interlaced :

+5% bonus to armor for every complete set equipped


Gladiator:

+0.10% chance per point that a percentage of the XP lost from a player you attack will be added to yours. Non-applicable on bounty kills and against inactives.


Veteran Leader:

0.05% per point chance that forming or joining a group will drain no stamina

#543 tlthomasjr

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Posted 13 April 2010 - 17:26

How about :

Aimed Hit:

+0.10% per point attack transferred to damage


Interlaced :

+5% bonus to armor for every complete set equipped


Gladiator:

+0.10% chance per point that a percentage of the XP lost from a player you attack will be added to yours. Non-applicable on bounty kills and against inactives.


Veteran Leader:

0.05% per point chance that forming or joining a group will drain no stamina




+1 especially the interlaced. nice idea!

#544 Zukira

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Posted 13 April 2010 - 17:26

Ward needs more descriptions and clarifications.


I agree - how long on the duration would be nice to know

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#545 minilight

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Posted 13 April 2010 - 17:28

Hi all we have added the following two skills to the Poll list.

Glory Hunter
Consume gold during combat for an additional xp bonus.

Ward
Stops other players casting buffs on yourself.

Your thoughts please :)


Ok with Ward couldnt the other player just debuff it manually?

#546 atusH54

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Posted 13 April 2010 - 17:28

Let's buff everyone with "Invisibility" and ruin PvP lol. The ones MaximusGr offered are better ones. If HCS team doesnt play the game then how do they know which buffs do we need? They just create new buffs without asking players and then say we vote them. What is the point?

#547 fs_gravely

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Posted 13 April 2010 - 17:29

Interlaced would need to be higher than 5%. KE gives 17.5% to attack.

#548 Dulcharn

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Posted 13 April 2010 - 17:30

My choices: Glory Hunter, Enchant Rune, Teleport.
My reasoning: Anything to aid the leveling will be of most interest. All the other skills that try to enhance PvP attacks will hardly be used and only spite players. Many are a waste of stamina.

#549 chyboy

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Posted 13 April 2010 - 17:30

Hi all we have added the following two skills to the Poll list.

Glory Hunter
Consume gold during combat for an additional xp bonus.

Ward
Stops other players casting buffs on yourself.

Your thoughts please :)


Ok with Ward couldnt the other player just debuff it manually?




may be they can make it so you cant de-buff it????? :lol:

#550 Dulcharn

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Posted 13 April 2010 - 17:32

Let's buff everyone with "Invisibility" and ruin PvP lol. The ones MaximusGr offered are better ones. If HCS team doesnt play the game then how do they know which buffs do we need? They just create new buffs without asking players and then say we vote them. What is the point?


Altus, the cows asked us earlier.. they usually ask our opinion first.

#551 fs_kazper

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Posted 13 April 2010 - 17:33

I must say I find Invisibility and Shadow Tackle to be very bad ideas.

Invisibility will completely unbalance GvG unless special measures are taken.

Shadow Tackle - 0.5% seems way, way too high. At lvl 175 that's ~88% chance to be un-bountyable. This will kill the bounty board and completely mess with PvP balance.

Other than that lots of good ideas - it was hard to pick just 3 - although Teleport was an easy first choice :)

#552 tlthomasjr

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Posted 13 April 2010 - 17:34

if ward can be cast on other players it is just too powerful and would change the entire scope of gvg. how many players and guilds as a whole have their members in high attack and multiple set gear to respond to KE and DC buffing? they would have to scrap too much gear and start over.
to cast it on yourself would be ok, but to be able to cast it on others would totally unbalance gvg.

#553 SkyWizard

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Posted 13 April 2010 - 17:35

I keep what I say in my previous post ( page 18 )

As for the 2 new skills given now, here it goes.

Glory Hunter: Consume gold during combat for an additional xp bonus.

More xp from creatures on higher levels is always nice, it will depend on the rate you will give to this skill.

Ward: Stops other players casting buffs on yourself.

Bad idea. Free skills are always nice, besides, if I get a skill that I don't want I just have to deactivate it, why waste stamina on a skill.


Again I say, I don't see how this new skills bring advantages to a player level 800+

Majority are good for potions not skills for 800 and 900.


Here goes my suggestion: Why not increase the max points players can have on the skills? Right now max is 150 ( achievable when players reach 500 ). Why not push it to 175, with structure max goes to 200.

Then, rearrange/eliminate some of the current potions and create new ones if necessary.

#554 Mistle

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Posted 13 April 2010 - 17:36

Glory Hunter
Consume gold during combat for an additional xp bonus.

This looks quite nice.

Ward
Stops other players casting buffs on yourself.

May be nice if you can only cast this on yourself. Also, how long would it last?

#555 atusH54

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Posted 13 April 2010 - 17:36

Let's buff everyone with "Invisibility" and ruin PvP lol. The ones MaximusGr offered are better ones. If HCS team doesnt play the game then how do they know which buffs do we need? They just create new buffs without asking players and then say we vote them. What is the point?


Altus, the cows asked us earlier.. they usually ask our opinion first.

Sorry my mistake then, but they still dont play or do they?

#556 fs_shadow9987

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Posted 13 April 2010 - 17:37

Here goes my suggestion: Why not increase the max points players can have on the skills? Right now max is 150 ( achievable when players reach 500 ). Why not push it to 175, with structure max goes to 200.

Then, rearrange/eliminate some of the current potions and create new ones if necessary.


viewtopic.php?f=7&t=92631

#557 dragon1234

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Posted 13 April 2010 - 17:38

PLEASE add some drawbacks to the current buffs as well as any new buffs that you may think of. Some thing like +x% increase in damage of durability of item per point when using something like Enchanted Weapon or Enchanted Armor or Enchanted Rune. <-- Will really help the market for the spine items that uses those 3 slots + will increase the gold cost to repair when using something like EW 1500/EW 1000 which is gamebreaking as it is...

Drawbacks for using buffs like AL/TH/Merc/Lib so either potions that does NOT have these drawbacks can be put into the game or something.

Glory Seaker is a step in the right direction, but one buff that cause some drawbacks wont change much.

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NoExercise - Tank - lv 45

DragonStorage - Storage - lv 13


#558 xerious1

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Posted 13 April 2010 - 17:38

Where's the Ultra extend buff for them 20k stamina hunts?

#559 tlthomasjr

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Posted 13 April 2010 - 17:38

I keep what I say in my previous post ( page 18 )

As for the 2 new skills given now, here it goes.

Glory Hunter: Consume gold during combat for an additional xp bonus.

More xp from creatures on higher levels is always nice, it will depend on the rate you will give to this skill.

Ward: Stops other players casting buffs on yourself.

Bad idea. Free skills are always nice, besides, if I get a skill that I don't want I just have to deactivate it, why waste stamina on a skill.


Again I say, I don't see how this new skills bring advantages to a player level 800+

Majority are good for potions not skills for 800 and 900.


Here goes my suggestion: Why not increase the max points players can have on the skills? Right now max is 150 ( achievable when players reach 500 ). Why not push it to 175, with structure max goes to 200.

Then, rearrange/eliminate some of the current potions and create new ones if necessary.



yes i do agree that ward would be a very nice potion however. +1 for that

#560 celendais

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Posted 13 April 2010 - 17:39

Maxi has good ideas there.

Make DullEdge work in PvP . suggested hundreds of times, 100% logic, adds small dimension to PvP, nobody has objected to this.


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