Posted 13 April 2010 - 19:01
I've changed my vote now to concealment, enchant rune, and glory hunter. If I could have had a fourth vote, I would have chosen ward, because I like this way of making sure that no one should cast buffs on you-the ward should last a long time, though, make it a Nightmare Visage-type length if it gets implemented.
Poison isn't really necessary, since bloodthirst and ignite do pretty much the same thing.
I like sacrifice, but it needs more details, like HOW MUCH damage you receive/take...
Concealment is good, and imo should be implemented, but it wasn't in my top three.
Same with Teleport.
Shadow Tackle and Invisibility should never be implemented: The only time you should have a non-bountyable attack is if you gain nothing from it (no prestige, gold, or xp: yes pvp rating, since you don't gain anything from pvp rating anyway). However, if you decide for whatever weird reason to implement one, you should implement both, because either one or the other would be unfair.
Leech is basically absorb.
I like Osmose, and think it would be interesting to work with spell breaker. You'd have to make sure that it works on buffs that are actually there, though, and not have the error that spell breaker did, because otherwise, people would be getting free buffs left and right.