New Skills... Your thoughts please :)
#601
Posted 13 April 2010 - 20:49
#602
fs_orhoz
Posted 13 April 2010 - 21:23
#603
Posted 13 April 2010 - 21:32
#604
fs_bigdawg112
Posted 13 April 2010 - 21:48
#605
Posted 13 April 2010 - 22:08
Then we can be outraged and give feedback before they go in and be abused
#607
Posted 13 April 2010 - 23:32
HOWEVER, even in my guild (which is very active, etc.) this happens infrequently enough that
1) I would never buy such a buff
2) I probably wouldn't bother with it even if I could cast it on me for free.
(It might also help out with CA situations where you really don't want someone overbuffing you.)
On further thought, I am wondering if Ward would be better if it just prevented overbuffs, rather than preventing all skills being cast at all. Because even in these situations, I'd still be happy for/ okay with other buffs being cast on me and wouldn't particularly wish to limit those.
Overall, it doesn't seem like a particularly interesting buff.
#608
Posted 14 April 2010 - 00:00
#609
fs_mdbcruise
Posted 14 April 2010 - 00:14
Why not a stealth skill? So we dont get seen in world map so we can hide from PvPers
#610
fs_regnier7
Posted 14 April 2010 - 00:30
Liked the teleport skill it will take years for me to get there lol
Why not a stealth skill? So we dont get seen in world map so we can hide from PvPers
that.... is not how PvPers find you. :|
#611
fs_robotussin
Posted 14 April 2010 - 00:48
#612
fs_regnier7
Posted 14 April 2010 - 00:51
i found all my pvp targets on the world map until level 70 or so...
How thick was the player density back then though?
I'm lucky to find one guy on the map within the time frame of a week! lol
#613
fs_robotussin
Posted 14 April 2010 - 00:56
well, it was very dense before i was level 50 (and this was before you could see players on other servers)... i'd assume under level 50 there are still plenty of people hanging on the world map
this buff would be great for titan hunting, as is would lessen the advantage that FFS has. if a "concealment buff" could be made to hide yourself from view on the world screen, i think it would be cool, although, i would make less friends while titan hunting... maybe only let guildmates see you on the map??
#614
fs_phredegast
Posted 14 April 2010 - 00:57
Concealment and teleport look interesting too, though.
#615
fs_regnier7
Posted 14 April 2010 - 00:59
Oh, and as for the ally visibility, it should be a given. They already have allies as a different color, so shouldn't be too hard.
#616
fs_gravely
Posted 14 April 2010 - 01:35
Conceal them on the world map, and prevent them from showing up on the attack player screen.
This will provide the function of removing them from random pvp, and make gold thieves work for our bread
If the hitter finds them, though, Invis shouldn't prevent them in any way.
#617
Posted 14 April 2010 - 02:41
Still like to say again Shadow Tackle is really bad idea (seeing some people like it) with the way it’s intended now. Won’t be as bad if what skill does is: Reduce the time a bounty can be placed from 48 hours to something like 24 hours(not less) and with much less % of it getting activated.
With only up to 3 skills we can vote, does that mean only 3 new skills are going to be implemented? If more would be implemented, I believe many of players suggested ones are better than the skills in the list, which I have not voted for.
This just give me an idea.Liked the teleport skill it will take years for me to get there lol
Why not a stealth skill? So we dont get seen in world map so we can hide from PvPers
Could be interesting if you can cast buffs on the creatures, so another skill that affects other buffs being cast (like Extend and Buff Master).
#618
Posted 14 April 2010 - 02:52
Glory Hunter
Consume gold during combat for an additional xp bonus.
Hmmm...I like it. Would certainly be an effective gold sink. My only concern is that it will hasten the arrival of larger numbers of players at EOC. Are you going to be able to keep up?
Ward
Stops other players casting buffs on yourself.
There are two uses I can see for this buff:
1) To prevent people from casting harmful buffs on you. Great idea, but there are currently no harmful buffs in the game. If you're planning to introduce some, great! But introduce this simultaneously. Otherwise it's going to be pretty useless until you DO introduce the harmful buffs.
2) To prevent people from casting useless buffs on you. I'm sure most guilds have at least one well-meaning player who starts casting every buff in their repertoire on every player they can just so they don't go into stam overflow. Or else they see you're about to hunt, and they slam you with a bunch of level 145 buffs when you were about to buy level 175. Annoying, and this buff would help prevent it.
But I have a concern with this one. Will this prevent EVERYBODY from buffing you? If so, it would be useless when you're trying to get buffs of the right level. I would much prefer it if it worked off of a list of players that you can set in your preferences. That way, you can prevent people who are nuisance buffers from buffing you while not preventing the people you're asking to buff you from doing so.
#619
fs_theoryman
Posted 14 April 2010 - 03:29
Avert Gaze and Enhanced Dodge would be awesome choices for potion only buffs! Start a trend and make skills effecting Enhancements potion only. Which means making Empower potion only and replacing it with... Sanctuary (thumbs up!) 8)
Shadow Tackle could work if takes no XP or pvp rating (doesn't work on the BB or GvG), always actives, you get 1 use per 50 points placed in this skill, and you can't use this if any other buffs are activated on you. It also doesn't work if the opposing player has Vision activated.
#620
Posted 14 April 2010 - 04:03
I've already provided feedback on most of these. Commenting on the new ones...
Glory Hunter
Consume gold during combat for an additional xp bonus.
Hmmm...I like it. Would certainly be an effective gold sink. My only concern is that it will hasten the arrival of larger numbers of players at EOC. Are you going to be able to keep up?Ward
Stops other players casting buffs on yourself.
There are two uses I can see for this buff:
1) To prevent people from casting harmful buffs on you. Great idea, but there are currently no harmful buffs in the game. If you're planning to introduce some, great! But introduce this simultaneously. Otherwise it's going to be pretty useless until you DO introduce the harmful buffs.
2) To prevent people from casting useless buffs on you. I'm sure most guilds have at least one well-meaning player who starts casting every buff in their repertoire on every player they can just so they don't go into stam overflow. Or else they see you're about to hunt, and they slam you with a bunch of level 145 buffs when you were about to buy level 175. Annoying, and this buff would help prevent it.
But I have a concern with this one. Will this prevent EVERYBODY from buffing you? If so, it would be useless when you're trying to get buffs of the right level. I would much prefer it if it worked off of a list of players that you can set in your preferences. That way, you can prevent people who are nuisance buffers from buffing you while not preventing the people you're asking to buff you from doing so.
Um.... are we playing the same game?
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users

