New Skills... Your thoughts please :)
#121
fs_kracks
Posted 07 April 2010 - 17:00
#122
Posted 07 April 2010 - 17:00
Do You guys feel there should be more hunting skills? or less PvP? or what? let us know
How about fixing the broken aspects of the game first before making new toys?
Annnnnd the top rated list is fixed.. thank you very much
#123
Posted 07 April 2010 - 17:01
we know theres a thred, its more so we can have a look see about a few more hunting based skills for you if thats what you guys want
Just a question Forn Im assuming these new buffs will be 800 and 900 skills right? Or will some be thrown into other levels since some suggestions dont seem worthy of those levels.
#124
Posted 07 April 2010 - 17:01
Enchant Rune looks good
Osmose is very interesting too.
Suggestions to hide buffs or the name of the attacker in PvP look rather silly
#125
fs_carbo1020
Posted 07 April 2010 - 17:02
#126
Posted 07 April 2010 - 17:02
#127
lostviking
Posted 07 April 2010 - 17:03
I think your Poll is flawed seems you can keep voting over and over and over with no limits. I could be wrong but dont think so
You're right, I just tried it and my votes went through, either that or someone else voted for the same three at the same time.
#128
fs_mindlayer
Posted 07 April 2010 - 17:04
Shadow Tackle:
0.5 chance per point of being able to attack another player without being identified. The target player will not be able to place a bounty on you.
0.5*175=87.5%
wtf?!
I've proposed this skill, i'm pretty sure I wrote 0.05%... At least that's what I meant to =PP
#129
Posted 07 April 2010 - 17:04
Cant say i like any , so whatever is fine i guess
#130
fs_theggold
Posted 07 April 2010 - 17:04
Do You guys feel there should be more hunting skills? or less PvP? or what? let us know
How about fixing the broken aspects of the game first before making new toys?
+1
#132
fs_xseilerx
Posted 07 April 2010 - 17:05
I do like teleport and enchant rune
There should be more hunting and less PVP since hunting is the fundamental attribute of this game. Almost everything we do depends on our level and hunting is the best way to increase our level. Therefor shouldn't at least 75% of buffs be more hunting related
#133
Posted 07 April 2010 - 17:05
Maybe we should try to fix PvP before we make buffs to get rid of it altogether.
+1
+2
Maybe we should try to fix PvP before we make buffs to get rid of it altogether.
+1
Perhaps you guys should then vote against the buffs you don't like? I don't agree that invisibility or enhanced dodge or even concealment would end PvP though. After all we don't know anything about how long (not long I'd guess) or how much they cost (a lot I guess) and those things have an effect on how damaging they are. Not to mention that it would just mean that dedicated PvPers would have to figure out what they could have on and plan accordingly - working in an extra margin of error. It might spice it up; it might cut it back - who knows for certain?
To me shadow tackle is a game changing buff for both good (if you like to PvP and not be hit with a bounty) and bad (if you hate PvP and don't want to participate. I could see that buff having a serious effect on players' approaches and even whether they stay in the game. Even at a low chance to activate.
#134
Posted 07 April 2010 - 17:05
Teleportation - Depending on how it works would be a good idea.. I think it would be better linked as user only buff.. not to be buffed on others..
Concealment - would add a fun new aspect to GVG that is much needed..
As for the type of buffs.. if you add more hunting buffs.. then hunting becomes much more easier..
If you add pvp buffs.. then hunters complain..
There is no perfect fix for this situation..
How about like Levy said.. lets fix broken things first.. and worry about the buffs later
#135
Posted 07 April 2010 - 17:05
we know theres a thred, its more so we can have a look see about a few more hunting based skills for you if thats what you guys want
If you do implement Teleport, please discuss the specific implementation before doing it. This has such a huge variety of possible implementations, some of which are good, some are amazing, some are terrible.
#136
Posted 07 April 2010 - 17:05
#137
Posted 07 April 2010 - 17:06
#138
fs_theggold
Posted 07 April 2010 - 17:06
I think your Poll is flawed seems you can keep voting over and over and over with no limits. I could be wrong but dont think so
You're right, I just tried it and my votes went through, either that or someone else voted for the same three at the same time.
Not for me
#139
Posted 07 April 2010 - 17:06
Shadow Tackle - i like this idea, even if its 87.5%, if we say its 50 or 100 stam to cast, and if it last for an hour, its only usuable in pvp, and since you can only attack once in an hour i dont see this "overpowering"
Sacrifice - dunno about this, could i die from usin it?
Osmose - this is a cool buff, and to those that didnt understand, its a reversed spellbreaker
Leech - dunno about this
Enhanced Dodge - can something get over 100%?
Avert Gaze - as some said, too specialized
Invisibility - it needs some more info, its just like Deflect
Concealment - hmm, sounds wierd
Enchant Rune - no brainteaser on this, why not enchant shield, helmet, amulet, ring?
Teleport - needs more explanation, but sound intressting
Notorious - naah
#140
Posted 07 April 2010 - 17:07
Hey Hoofmaster, before you do a final implementation of the buffs, could you run the poll again with some of the top vote getters, but this time including EXACTLY what they do, their duration, and also the stam cost associated with the buffs? This could have an effect on people's final decisions on the buffs. Thank you very much. I kinda like some of these. Also, I've been looking at "Osmose"... I feel it should really be called "Osmosis". but that's just me. lol
Or call it Osmosis Jones
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