HCS : Experience losses still dependant on level difference
#1
Posted 08 April 2010 - 17:27
Please, PLEASE, make it so.
#2
Posted 08 April 2010 - 17:32
And perhaps a consideration of opening the cap to more than +/- 5 levels?
#3
Posted 08 April 2010 - 17:51
Perhaps have it so that the higher in level you are the larger your range, i.e. For ever 100 levels add 5 levels, so:-+1 to the OP suggestion
And perhaps a consideration of opening the cap to more than +/- 5 levels?
1-99: +-5
100-199: +-10
200-299: +-15
And yes, the get rid of this silly rule that if I'm higher than my attacker I cant hit back and cause damage.
#4
Posted 08 April 2010 - 17:53
Perhaps have it so that the higher in level you are the larger your range, i.e. For ever 100 levels add 5 levels, so:-+1 to the OP suggestion
And perhaps a consideration of opening the cap to more than +/- 5 levels?
1-99: +-5
100-199: +-10
200-299: +-15
And yes, the get rid of this silly rule that if I'm higher than my attacker I cant hit back and cause damage.
+1
#5
Posted 08 April 2010 - 18:09
The Attacker can only drop someone 5 levels below their Virtual Level ..so im level 10(1% into the level) and your 5(also 1% into the level)..i can attack you but i can't take xp..if you were level 9(1% in) and i was 10(also 1% in), i could attack you till you were level 5(1% into the level) but then i wouldn't take anymore xp below that point..if i was 10 and you were 10, i could drop you to level 5 and couldn't do anymore damage after that.
when it gets tricky is if im level 5 and your 10..i could drop you till 5 but by what i suggested above, i could keep dropping you till zero..so potentially the max amount of levels you can take from someone is 10 levels if you are 5 below their VL. even though it might seem a lil rough and the lil loophole is still open to 'abuse' of someone's levels. atleast i can't drop my levels with your levels and continue to do so until i seem fit or you get back online :twisted: eventually taking 10+ or even 25+ levels if i decide to dedicate that much time to destroying one's character
something NEEDS to be done to put an end to the potential destruction of handfuls upon handfuls of levels..yes theres xp lock but now that its alot easier to take down someone below level 100, xp lock's price isn't something they should have to worry about to protect them. there needs to be a system put into place to only limit 5 levels(10 levels) taken from someone outside the bounty.
The max amount of levels lost on the bounty board is 5 and it should be the same off the board as well
*please point out things that dont work with or more potential 'abuse'/'loopholes' with the above system* i just woke up and my brains not moving too fast yet
#6
fs_demoknight
Posted 08 April 2010 - 19:04
#7
fs_abhishek11
Posted 08 April 2010 - 19:25
Perhaps have it so that the higher in level you are the larger your range, i.e. For ever 100 levels add 5 levels, so:-+1 to the OP suggestion
And perhaps a consideration of opening the cap to more than +/- 5 levels?
1-99: +-5
100-199: +-10
200-299: +-15
And yes, the get rid of this silly rule that if I'm higher than my attacker I cant hit back and cause damage.
+1
+1
#8
fs_gravely
Posted 08 April 2010 - 20:37
#9
Posted 08 April 2010 - 21:12
It should be +-15-20 by 300, and +-30-40 by 600. Or even do away with it altogether wouldn't bother me any. :twisted:I like the idea of increasing the +/- pvp range, but I would keep it to +/-5 until 300; then let it go to 10 at 300 until you increase it again at 600; then at 600 until EOC, let it be +/- 15.
#10
Posted 08 April 2010 - 21:20
Absolutely, yes. Omit silly restrictions and add xp for PvP kills, it's experience after all. At least it's a person controlling the character behind PvP unlike a mindless mob with stats only.It should be +-15-20 by 300, and +-30-40 by 600. Or even do away with it altogether wouldn't bother me any. :twisted:I like the idea of increasing the +/- pvp range, but I would keep it to +/-5 until 300; then let it go to 10 at 300 until you increase it again at 600; then at 600 until EOC, let it be +/- 15.
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#11
Posted 08 April 2010 - 21:20
#12
Posted 08 April 2010 - 21:20
implement those level changes on a linear scale and I can assure you thte dominance medal would suddenly get a whole lot more interestingPerhaps have it so that the higher in level you are the larger your range, i.e. For ever 100 levels add 5 levels, so:-+1 to the OP suggestion
And perhaps a consideration of opening the cap to more than +/- 5 levels?
1-99: +-5
100-199: +-10
200-299: +-15
And yes, the get rid of this silly rule that if I'm higher than my attacker I cant hit back and cause damage.
+1
#13
lostviking
Posted 08 April 2010 - 21:21
It should be +-15-20 by 300, and +-30-40 by 600. Or even do away with it altogether wouldn't bother me any. :twisted:I like the idea of increasing the +/- pvp range, but I would keep it to +/-5 until 300; then let it go to 10 at 300 until you increase it again at 600; then at 600 until EOC, let it be +/- 15.
Maybe a lower limit but I never understood the need for an upper limit.
#14
fs_gravely
Posted 08 April 2010 - 21:31
It should be +-15-20 by 300, and +-30-40 by 600. Or even do away with it altogether wouldn't bother me any. :twisted:I like the idea of increasing the +/- pvp range, but I would keep it to +/-5 until 300; then let it go to 10 at 300 until you increase it again at 600; then at 600 until EOC, let it be +/- 15.
Maybe a lower limit but I never understood the need for an upper limit.
Uhm, because then they can't hit you back? Just bountying is never a good answer to a hit.
#15
lostviking
Posted 08 April 2010 - 21:32
Uhm, because then they can't hit you back? Just bountying is never a good answer to a hit.
Ahh, right, that makes sense.
#16
fs_littlejom
Posted 08 April 2010 - 22:14
Or even do away with it altogether wouldn't bother me any. :twisted:
This only with a tad bit of a limit. (lvl 800 hitting a lvl 30 lol) And there would need to be an xp lock
#17
Posted 08 April 2010 - 22:21
#18
Posted 08 April 2010 - 22:58
The +/- 5 range is perfect as it is. Making it larger, especially at higher levels, simply promotes bridge trolls and prevents people from leveling past those players. 15 levels means you'll spend 30 levels in the troll's range and spend a month getting hit by him. This is a terrible idea.
That is a good point. Leveling out of range is a strategy I have used and right now the worst case is that I would need to gain 10 levels to get out of range of someone. If it was increased to +/- 10, then I would potentially need to gain 20 levels, or +/- 15 would mean 30 levels to get out of range. Yikes.
I don't know then. I do support changing PvP so xp is lost when a higher level attacks a lower level. Maybe the Cows can implement an option for if people want +/-5, +/-10, +/-15. You select which option you want to play under and it costs 100 fsps if you want to change. So even if i want to be able to hit and be hit by players +/- 15, if I tried to attack a player that had selected +/- 5 I would not be able to. I don't know, just a thought.
#19
Posted 08 April 2010 - 22:59
#20
Posted 08 April 2010 - 23:01
Segmenting the population is still not a good idea lol
But aren't we already, lol. Just a thought, at least those that wanted to PvP could increase their opportunities.
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