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HCS : Experience losses still dependant on level difference


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#81 fs_sollimaw

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Posted 11 April 2010 - 19:53

I understand the lack of targets. Truly.

I would GvG much more often if I could find more targets in my range. Its not an issue with the PvP system though, its an issue with the fact that not many people make it this far.

Even if expanded range may not be abused by the current crop of EOCer's, It could and would be abused by them in the future.

#82 fs_gravely

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Posted 11 April 2010 - 20:11

The issue becomes the fact that as the number of targets shrink, so does the ability of people to level quickly and thus move through a given range. Lose - lose scenario.

I really don't believe that a +/- 10 would cause issues, but I can understand where a +/- 15 would. Perhaps a +/- 10 could be instituted above a given level? Even at higher levels, as it stands a good hunter can blow right through a given player's effective pvp range in a single hunt, and even with a +/- 10 range a good hard 5 taken on the board means that the aggressor is back on their heels from an ability to keep up perspective.

#83 RJEM

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Posted 11 April 2010 - 20:15

The issue becomes the fact that as the number of targets shrink, so does the ability of people to level quickly and thus move through a given range. Lose - lose scenario.

I really don't believe that a +/- 10 would cause issues, but I can understand where a +/- 15 would. Perhaps a +/- 10 could be instituted above a given level? Even at higher levels, as it stands a good hunter can blow right through a given player's effective pvp range in a single hunt, and even with a +/- 10 range a good hard 5 taken on the board means that the aggressor is back on their heels from an ability to keep up perspective.


The implicit assumption in your 2nd paragraph is that the player is only attackable during their hunting period - sure, with 30k stamina I could blow through 10 levels even hunting inefficiently. What happens then?

Answer: I sit, recharging, for 2 weeks, as an absolute sitting duck!

If you play like I do - levelling every 3 days or so - you won't ever blow through 10 levels and miss a PvPer.

#84 fs_gravely

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Posted 11 April 2010 - 20:25

I really don't believe that a +/- 10 would cause issues, but I can understand where a +/- 15 would. Perhaps a +/- 10 could be instituted above a given level? Even at higher levels, as it stands a good hunter can blow right through a given player's effective pvp range in a single hunt, and even with a +/- 10 range a good hard 5 taken on the board means that the aggressor is back on their heels from an ability to keep up perspective.


The implicit assumption in your 2nd paragraph is that the player is only attackable during their hunting period - sure, with 30k stamina I could blow through 10 levels even hunting inefficiently. What happens then?


No, the implicit assumption is that many players can and do simply waltz through a range. Of course they're attackable at all times, but ask yourself this - how many random griefings do you know of, period? And of those, how many occur past a certain level? Few, if any. PvP in this game can be clearly subdivided into two very distinct categories: random one-off encounters motivated by rating, gold, or other stimuli, and personal issue PvP where one player has done something to draw the attention of another to themselves.


Answer: I sit, recharging, for 2 weeks, as an absolute sitting duck!

If you play like I do - levelling every 3 days or so - you won't ever blow through 10 levels and miss a PvPer.


Not the point, RJ. Sorry if I was unclear; hope the previous cleared it up some.

#85 fs_sollimaw

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Posted 11 April 2010 - 20:29

If ever the PvP range is increased, so to should the number of levels able to be taken on a bounty for those players.

range +/-10 = up to 10 levels max on BB
range +/-15 = up to 15 levels max on BB

If you are going to increase the odds of getting hit at higher levels (as you said, less targets = more hits per target) you also need to increase the possible retribution.

The vast majority of true PvPer's dont care about levels anyway, so this change should not be of major concern to them.

#86 RJEM

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Posted 11 April 2010 - 20:33

Not the point, RJ. Sorry if I was unclear; hope the previous cleared it up some.


Unfortunately not - if you're suggesting that higher level PvPers have fewer targets it isn't because people miss out on landing in their range for a random hit - that would take extreme planning and knowledge over and above the average player.

If it's about the ability to avoid 'griefings' which I have never seen happen personally, then the same is true - only players with enough stamina to level up 6 times can get completely out of the range of someone their own level immediately. If you play like me then you will take 9 days to go up those 6 levels, being a target the whole time even if you knock them down 5 on the board.

I don't see how you avoid this in any system, so I don't understand the argument.

#87 Bunnybee

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Posted 11 April 2010 - 21:28

I'm sorry, but being able to take more levels off someone on the BB, to somehow compensate for a larger pvp range being in effect, doesn't make any sense to me at all. It just sounds like apples and oranges. :?

All the attention being brought to possible abuse scenarios definitely belongs in the conversation, I don't deny that. Seems to me though most of it rarely applies. I mean, it's not the norm. Pvp'ing that way. And when it's strictly a gold thing there are ways to avoid it completely.

I'll drop it now, since it's so abhorrently off topic. :roll:

#88 abhorrence

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Posted 12 April 2010 - 03:07

I'll drop it now, since it's so abhorrently off topic. :roll:


Some one call me?

#89 Removed22342

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Posted 12 April 2010 - 05:20

If ever the PvP range is increased, so to should the number of levels able to be taken on a bounty for those players.

range +/-10 = up to 10 levels max on BB
range +/-15 = up to 15 levels max on BB

If you are going to increase the odds of getting hit at higher levels (as you said, less targets = more hits per target) you also need to increase the possible retribution.

The vast majority of true PvPer's dont care about levels anyway, so this change should not be of major concern to them.


I could still hit the same player just as many times if the range is +/-5 as it if were +/-15. I think this would be a step in the wrong direction if we wanna see more high level players involved in PvP.

#90 Bunnybee

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Posted 12 April 2010 - 17:09

Some one call me?


:mrgreen:

#91 Khanate

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Posted 12 April 2010 - 18:19

Anyhow, exp losses still need to be adjusted to remove exp up and down. This would prevent prestige trading and fix the aberation that is of not being able to avenge a PvP attack of your own.


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