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Scout Tower Info


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#1 fs_sollimaw

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Posted 11 April 2010 - 19:26

The kill logs from the Scout Tower need to be recorded somewhere. This info disappears immediately when the Titan is killed and needs to be accessible.

I would propose either:

1: A 3rd level to the scout tower that preserved this info and would act as a gold sink.

2: Simply make this information post to the guild log the moment the Titan is defeated.


I prefer the first option or some combination of the 2 as long as this is corrected.

#2 RJEM

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Posted 11 April 2010 - 19:30

I like the first option as the HCS style Guild Log is already overloaded with information, and we definitely can't EVER have too many gold sinks :)

#3 fs_arghasti

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Posted 11 April 2010 - 19:31

I like the first option too.

Side note: How many titans' information are going to be stored at once?

#4 fs_sollimaw

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Posted 11 April 2010 - 19:35

I think preserving this info for 24 hours would be a decent length of time. No reason someone couldnt check it before then.

#5 RJEM

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Posted 11 April 2010 - 19:39

I'd like to see a 48 hour limit on it, perhaps along the lines of the Guild Mailbox time scale.

Would be plenty of time for players who log in every other day to check the stats on the last hunt :)

#6 fs_sollimaw

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Posted 11 April 2010 - 20:37

48 hours is fine as well, though if you do particpate in lots of titans (FFS), the page might get cluttered.

#7 fs_ananasii

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Posted 11 April 2010 - 21:18

or how about just showing the last X (3 or 5, for example) Titans that the Guild has participated in the slaying of

#8 MaximusGR

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Posted 11 April 2010 - 22:51

Agree :)

I like the first option

#9 sweetlou

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Posted 12 April 2010 - 00:55

48 hours is fine as well, though if you do particpate in lots of titans (FFS), the page might get cluttered.

And the guild log page isn't cluttered enough already? ;)

Info is your friend. Keep sucking gold out of the game.

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#10 fs_gravely

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Posted 12 April 2010 - 01:08

+1 for the first option.

And on the coattails of it, have an entirely new structure: War Room.

Gives an after action report on all GvG's ended in the last 24 hours, or the last 5, 10, 15, or 20, dependent on how many times the structure has been upgraded.

#11 Asahara

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Posted 12 April 2010 - 01:10

+1 for the first option.

And on the coattails of it, have an entirely new structure: War Room.

Gives an after action report on all GvG's ended in the last 24 hours, or the last 5, 10, 15, or 20, dependent on how many times the structure has been upgraded.


That would be nice. Giving all guildmates credit for wins can be hard when I get offline for a day, and come back to 20 that just ended.

#12 fs_gravely

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Posted 12 April 2010 - 01:10

And oh yea. After Action report would detail who participated - BOTH sides - who missed, and who was targeted for how many combats.

#13 sweetlou

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Posted 12 April 2010 - 03:22

And oh yea. After Action report would detail who participated - BOTH sides - who missed, and who was targeted for how many combats.

This does sound really cool. I wonder if the Helper guys could throw this in? Also if it would be allowed by the Cows?

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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM


#14 Asahara

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Posted 12 April 2010 - 04:25

And oh yea. After Action report would detail who participated - BOTH sides - who missed, and who was targeted for how many combats.

This does sound really cool. I wonder if the Helper guys could throw this in? Also if it would be allowed by the Cows?


I think as long as it's after the conflict, it wouldn't pose any game play issues.

#15 celendais

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Posted 12 April 2010 - 08:06

I like that war room idea. A lot.

But there is a scenario ( currently happening in my guild).

we have 1 guild farming RP out of us and have not been able to judge who they hit ( as we are not "pros" at GvG). War Room would display this information = next time they initiate we can buff target ( who is probably wearing crap anyway but still). I think that guild would be rightfully angry at us having war room.

#16 MaximusGR

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Posted 12 April 2010 - 12:12

I like that war room idea. A lot.

But there is a scenario ( currently happening in my guild).

we have 1 guild farming RP out of us and have not been able to judge who they hit ( as we are not "pros" at GvG). War Room would display this information = next time they initiate we can buff target ( who is probably wearing crap anyway but still). I think that guild would be rightfully angry at us having war room.


why? Would they be rightfully angry about the Dodge enhancement structure if they lost 1 combat?

Whatever helps guilds in their strategy, be it Titans, GvG or whatever AND sinks gold is good in my books :)

#17 shokolo

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Posted 12 April 2010 - 12:13

I like that war room idea. A lot.

But there is a scenario ( currently happening in my guild).

we have 1 guild farming RP out of us and have not been able to judge who they hit ( as we are not "pros" at GvG). War Room would display this information = next time they initiate we can buff target ( who is probably wearing crap anyway but still). I think that guild would be rightfully angry at us having war room.


why? Would they be rightfully angry about the Dodge enhancement structure if they lost 1 combat?

Whatever helps guilds in their strategy, be it Titans, GvG or whatever AND sinks gold is good in my books :)


Oh...you said the T word..........noughty

#18 fs_regnier7

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Posted 12 April 2010 - 12:18

I like that war room idea. A lot.

But there is a scenario ( currently happening in my guild).

we have 1 guild farming RP out of us and have not been able to judge who they hit ( as we are not "pros" at GvG). War Room would display this information = next time they initiate we can buff target ( who is probably wearing crap anyway but still). I think that guild would be rightfully angry at us having war room.


why? Would they be rightfully angry about the Dodge enhancement structure if they lost 1 combat?

Whatever helps guilds in their strategy, be it Titans, GvG or whatever AND sinks gold is good in my books :)


Oh...you said the T word..........noughty



He always says the T word.... he's obsessed, Shokolo.

No worries, we have an intervention in the works for him.

#19 MaximusGR

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Posted 12 April 2010 - 12:21

*Confesses addiction to T...

#20 fs_regnier7

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Posted 12 April 2010 - 12:24

*Confesses addiction to T...



*hugs* Now the healing can begin


Now no T hunting for a week.... must let you recover.

Also, your guildies must do the same, if they are to be supportive. :D


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