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Scout Tower Info


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#21 fs_littlejom

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Posted 12 April 2010 - 12:25

I like that war room idea. A lot.

But there is a scenario ( currently happening in my guild).

we have 1 guild farming RP out of us and have not been able to judge who they hit ( as we are not "pros" at GvG). War Room would display this information = next time they initiate we can buff target ( who is probably wearing crap anyway but still). I think that guild would be rightfully angry at us having war room.


By the looks of this I don't think the structure would save you. More strict recruiting, paying attention to items or those who initiate conflicts may solve a tad bit of that problem.

#22 Phlyon

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Posted 12 April 2010 - 12:34

I like the idea presented in the initial topic. A third level on the structure and a way to see who has done what within the guild is always a plus in my book.

Tools to help guilds give acclaim to members for doing well are very much needed. It is a primary retention tool for guilds to be able to track these sort of things and keep members engaged in guild based efforts.

(The off topic War Room is a good idea too, but it should have it's own topic in suggestions.)

#23 SgtDrunkie

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Posted 12 April 2010 - 12:54

*Confesses addiction to T...



*hugs* Now the healing can begin


Now no T hunting for a week.... must let you recover.

Also, your guildies must do the same, if they are to be supportive. :D


We do not support this. :twisted:
He must remain addicted, if only to subtract from the obviousness of our own addictions.

#24 fs_regnier7

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Posted 12 April 2010 - 13:16

*Confesses addiction to T...



*hugs* Now the healing can begin


Now no T hunting for a week.... must let you recover.

Also, your guildies must do the same, if they are to be supportive. :D


We do not support this. :twisted:
He must remain addicted, if only to subtract from the obviousness of our own addictions.


Ok.... well, I will be having shock collars put on all of you.

Every titan kill will induce a "small" jolt.... also, this will work retroactively for past kills as soon as I get them on you. o.O

#25 MaximusGR

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Posted 12 April 2010 - 13:29

Hmm..prospects are...shocking :lol:


Hoof please take a look at the initial suggestion , it shouldnt be too hard to code

#26 fs_sollimaw

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Posted 12 April 2010 - 13:49

Seems pretty much everyone is in favor of the gold sink version.

(War room sounds good too)

#27 sweetlou

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Posted 12 April 2010 - 14:08

Hmm..prospects are...shocking :lol:


Hoof please take a look at the initial suggestion , it shouldnt be too hard to code

No, but getting Hoof to see it is another story... Doing that is golden.

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#28 Placeboo

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Posted 12 April 2010 - 16:05

would be nice , although print screen button is pretty easy to use :wink:

#29 fs_tangtop

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Posted 12 April 2010 - 17:26

And oh yea. After Action report would detail who participated - BOTH sides - who missed, and who was targeted for how many combats.

This does sound really cool. I wonder if the Helper guys could throw this in? Also if it would be allowed by the Cows?

We can only work with data an individual player can see, and as we can only see who the participants are, not how many each has lost, there is not much we can do with this. I do have some basic ideas, but nothing that will give much benefit without HCS's coding help though.

Keep this thread alive, keep bumping it for HCS to see.

I do know that hoof has been thinking about the scout tower retaining titan data though, all we need is a few more people posting here to push him over the edge.

#30 Khanate

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Posted 12 April 2010 - 18:10

What about simply adding titan kill to the advisor?

Could be a next level of guild advisor structure and would be integrated into an existing section of the game.

#31 fs_korvo

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Posted 12 April 2010 - 18:46

I don't think merely adding it to the advisor would be sufficient. We need ALL of the Scout Tower information to be available for a longer period of time.

#32 fs_bbrian01

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Posted 16 April 2010 - 23:21

i like the idea for the tower and for the war room!!

#33 fs_sollimaw

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Posted 05 May 2010 - 16:54

Can we get this looked at now?

#34 fs_gravely

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Posted 05 May 2010 - 16:57

Forn actually replied to the guild management update thread, solli. I'll keep that thread live as long as possible =)

#35 purebreed

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Posted 05 May 2010 - 22:05

Any of the suggestions will work but we really need to be able to look at the titan kills after the titan is dead......please COWs look into this.

#36 fs_sollimaw

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Posted 11 May 2010 - 15:35

BUMP!!

PLEASE LISTEN!

#37 fs_sollimaw

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Posted 12 May 2010 - 15:18

Read me.

#38 fs_sollimaw

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Posted 13 May 2010 - 15:53

Cows?

#39 fs_sollimaw

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Posted 18 May 2010 - 17:26

Please can we make it save who killed the titan and how many times each? Please?

Pretty please with cherries on top?

#40 boeffie

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Posted 19 May 2010 - 01:49

More bumping for this.

Info saved afterwards, saves having to keep a continual eye on the log. Getting called away towards the end of a titan is sufficient for all info to disappear.

At the moment we have a bot on irc that keeps track of percentages, and activate it more towards the end the titan, but it's plain silly that the info disappears with the titan

War room is good too, though for me it's more important to know who hit, don't particularly need all names on both sides. The players themselves have that info.


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