Titan Changes Proposal
#601
Posted 22 April 2010 - 00:37
There is nothing FFS should be blamed for. They did what everyone would have done and who knows.. It may have been just luck that it is FFS and not some other guild.
So, competition in titan hunting is dead because simply there is no way to counter FFS number of hunters who are standby throughout the day. And I m talking by experience. The kill delay update did not change that. It reinforced it by immobilizing fast players who could counter FFS numbers when united (eg. Enchanted Garden). So every player who values their stamina now has lost interest because they simply don’t stand a chance. I read FFS people saying 'go out and compete with us' but this is kind of hypocritical if you think they say that knowing the rest have no chance. Just have a look at FFS online members at anytime throughout the day and you will know why you stand no chance. As it is everything works for FFS, they win valuable drops, the rest win mediocre RP having consumed tons of stam which unlike FFS, will never be replaced.
Again all this is not FFS fault but it’s not fair either. If a game structure allows a minority to own an aspect of the game then it’s a bad structure. The TITAN scenario as it is brings imbalance and distorts the game.
The current suggestion is interesting but equally problematic. At least it is a starting point.
Making TITAN drops available to everyone is not the solution. prices will drammatically fall and guilds will quit hunting it as it will no longer pay for the stam used..
If you want a true race bring rules, make it so people compete with equal chances otherwise game is set up.
I don’t see any other way to do this but take away the superiority any guild might have due to merely number of players. Bring a maximum number of joiners in a hunt depending on the TITANs HP (a reasonable one 6-10 people should be enough)
At the same time it could work nice together having a monthly maximum number of wins a guild can have (say 55-60%) of total titan wins, so there will be more interest and participation. Maybe then award some special super epic to the guild that had most wins every month.
Whatever finally comes out of this thread should be in the line of though that any race should be against a comparable opponent otherwise it’s a joke..
#602
Posted 22 April 2010 - 00:40
I apologize in advance for not reading through this forum in its' entirety. I don't have the time at the moment but would like to comment. I personally, don't feel the need for more competition. Last night, I spent hours hunting the Earth Guardian Titan and was constantly having to 'fight' with another player (whose name will go unmentioned). It was very discouraging. He would be there instantly as I got to the Titan and I rarely had a chance to try to defeat the Titan. I don't think the problem is the amount of competition being too low, but just the opposite. For me that is. I wanted to suggest a way to help with that, to create less competition. Because as I said, it was discouraging and extremely frustrating. Maybe there should be specific portions of the Titan's "outing" that are geared toward certainly levels. For example: For the Earth Guardian, levels 100-150 are only able to attack him during the first hour he's out then the next 50 could attack him the next hour. OR there could be possibly different versions of the same Titan, geared toward certain levels attacking him. It may sound ridiculous but it's just a thought. Maybe someone else can elaborate further on it. Sorry if I've annoyed anyone.
Hi there
Cant blame you for not running through the whole thread, after page 10 or so constructive posts are scarce..As for your experience, i think it has to do with your connection speed, that plays a major part in Titan hunting. Setting up your browser, deactivating FSHelper and preferences can help, but only up to a point(see millerguy's stickied at the top of General feedback forum for assistance ).
HCS imposed a forced 3 sec delay between kills, so that players could not kill all the titans at a square fast. It was done to specifically help slower hunters, and it works, for them at least.
The next step to this, before any other system revamp is implememented would be, as i have previously suggested to increase the number of Titans that appear in each square. If there are 20 instead of 5, more players would have the opportunity to kill 1 or more of those Titans.It would answer your issue, without involving level caps and other types of limitations.
#603
Posted 22 April 2010 - 00:40
No, this really did come out of left field. I dont remember anyone suggesting it... unless I missed some obscure comment in one of the threads.Nonetheless, I still doubt the opinion from several skimmed FFS comments that this "came out of the blue" or "came out of nowhere".
Indeed, it was never suggested in any shape or form.
#604
Posted 22 April 2010 - 00:41
You want Epic items to be common items ??
whats about who bought them for afew thousand fsps ?? U know ? u will screw their money if prices dropped like quest epic items price !
Isn't it more fair challenge to who will win titan between guilds ? or just everyone want a button of win ?
I don't see this as fair either and couldn't agree more. Epic items should remain a difficult feat. If they become common items, it takes away the challenge. Terrible mess.
#605
Posted 22 April 2010 - 00:46
I tried all of that and it seemed to help a bit. But the guy was still getting there faster than I was. Thank you again
#606
Posted 22 April 2010 - 00:50
Does this happen anywhere else, in game or out?Just make it so that a guild who wins can't take part for a week. Simple.
Casinos, though I think they rough you up first.
Yes people who win cup finals and world cups and the like, they don't get another shot for a year.
Perhaps we could make titans an olympic event? *sarcasm*
Seriously though, if people who won one of those mega get rich epic items were capped for the week from doing any more, people would flock to titan hunting and it would finally serve the purpose it was made for, for the enjoyment of all. The benefit of epics being more realistically marketed as a result would be nice too wouldn't it huh?
#607
Posted 22 April 2010 - 00:52
Yes people who win cup finals and world cups and the like, they don't get another shot for a year.
Really? What sport? lol I know in football (soccer) that if you win the World Cup your ranking goes up, meaning you actually have an easier draw for the next tournament as you are seeded.
#608
Posted 22 April 2010 - 00:59
Yes people who win cup finals and world cups and the like, they don't get another shot for a year.
Really? What sport? lol I know in football (soccer) that if you win the World Cup your ranking goes up, meaning you actually have an easier draw for the next tournament as you are seeded.
The comparison with RL practically speaking is pointless anyway in a game such as this.
Cos if we all went and beat up titan like bank managers and robbed banks everyday we would all be in jail wouldn't we? WAKE UP! *sheesh, give me strength!!!*
#609
Posted 22 April 2010 - 01:01
Yes people who win cup finals and world cups and the like, they don't get another shot for a year.
Really? What sport? lol I know in football (soccer) that if you win the World Cup your ranking goes up, meaning you actually have an easier draw for the next tournament as you are seeded.
The comparison with RL practically speaking is pointless anyway in a game such as this.
Cos if we all went and beat up titan like bank managers and robbed banks everyday we would all be in jail wouldn't we? WAKE UP! *sheesh, give me strength!!!*
HAHAHAHAHAHA
#610
fs_moxcyn
Posted 22 April 2010 - 01:04
For example: How frequent will the titans be coming out under this new system?
If they're coming out as frequent as they do now - then NO this is not a good idea. The market will be flooded with titan items within a few months. Oggy gloves for 250-300 fsps by years end.
If they're coming out like 1 of each titan a week - that would still mean 3-5 of each titan item a week being moved into the game (just 3-5 guilds getting it instead of 1). And i wouldn't have a problem with that. The value wouldn't take a drastic hit, and the market wouldn't get flooded with them (except for on the days the titan items were won by the guilds who would then most likely all try to sell them at the same time.)
So to me - as long as they drastically reduce the amount of time the titan appears - i have no problem with this new system.
#611
Posted 22 April 2010 - 01:07
#612
Posted 22 April 2010 - 01:08
Yes people who win cup finals and world cups and the like, they don't get another shot for a year.
Really? What sport? lol I know in football (soccer) that if you win the World Cup your ranking goes up, meaning you actually have an easier draw for the next tournament as you are seeded.
The comparison with RL practically speaking is pointless anyway in a game such as this.
Cos if we all went and beat up titan like bank managers and robbed banks everyday we would all be in jail wouldn't we? WAKE UP! *sheesh, give me strength!!!*
Then compare it to something in game. Where do the winners of something get prevented from winning again?
#613
Posted 22 April 2010 - 01:10
Real titan hunters have asked something else, Khanate had a good solution, taking the competition out of it completely is just ridiculous. I don't know why you just don't start everyone off with a full set of epic items at level 1, lasting through till level 700, if you want to kill the game even more.
People are just getting bored these days. Titanhunting was good, got nerfed in a bad way, and now instead of a fix, you're just throwing it out the door. Thanks a lot.
:evil:
#614
Posted 22 April 2010 - 01:11
Can't attack back the same guild in GvG before a given time.Then compare it to something in game. Where do the winners of something get prevented from winning again?
#615
Posted 22 April 2010 - 01:13
Can't attack back the same guild in GvG before a given time.Then compare it to something in game. Where do the winners of something get prevented from winning again?
Indeed, so there you are...
No solution will work if we continue to try and control the game ultimately though imo
Yes we can see solutions, yes they are all debatable, that it the main problem really these days is it not?
What we should have is devs who already know how to make controlled professional concise and perfect game play that is tested by them, enjoyed by them/us, totally fun and fair to everyone and debatable by nobody
#616
Posted 22 April 2010 - 01:15
Can't attack back the same guild in GvG before a given time.Then compare it to something in game. Where do the winners of something get prevented from winning again?
.... damn lol Ok, I take back that argument, apologies.
#617
Posted 22 April 2010 - 01:17
I think that a one titan skip (of the same titan) should be implented.
SO if let's say... umm... FFS wins an Oggy, they can't win the next one, but they can still get RP.
SO if they would actually win it, they would be bumped down to second place and get the 100 RP.
Second place guild would get the first place and so the item.
#618
Posted 22 April 2010 - 01:21
That's okay
I think that a one titan skip (of the same titan) should be implented.
SO if let's say... umm... FFS wins an Oggy, they can't win the next one, but they can still get RP.
SO if they would actually win it, they would be bumped down to second place and get the 100 RP.
Second place guild would get the first place and so the item.
Interesting idea, but potentially open to abuse. You could have two guilds taking alternating turns to win the Oggy (for example).
#619
fs_rimpleserf
Posted 22 April 2010 - 01:24
Bloody well said. still needs tweaking but I agree!Just my few points after having read not all but hopefully enough posts here...
There is nothing FFS should be blamed for. They did what everyone would have done and who knows.. It may have been just luck that it is FFS and not some other guild.
So, competition in titan hunting is dead because simply there is no way to counter FFS number of hunters who are standby throughout the day. And I m talking by experience. The kill delay update did not change that. It reinforced it by immobilizing fast players who could counter FFS numbers when united (eg. Enchanted Garden). So every player who values their stamina now has lost interest because they simply don’t stand a chance. I read FFS people saying 'go out and compete with us' but this is kind of hypocritical if you think they say that knowing the rest have no chance. Just have a look at FFS online members at anytime throughout the day and you will know why you stand no chance. As it is everything works for FFS, they win valuable drops, the rest win mediocre RP having consumed tons of stam which unlike FFS, will never be replaced.
Again all this is not FFS fault but it’s not fair either. If a game structure allows a minority to own an aspect of the game then it’s a bad structure. The TITAN scenario as it is brings imbalance and distorts the game.
The current suggestion is interesting but equally problematic. At least it is a starting point.
Making TITAN drops available to everyone is not the solution. prices will drammatically fall and guilds will quit hunting it as it will no longer pay for the stam used..
If you want a true race bring rules, make it so people compete with equal chances otherwise game is set up.
I don’t see any other way to do this but take away the superiority any guild might have due to merely number of players. Bring a maximum number of joiners in a hunt depending on the TITANs HP (a reasonable one 6-10 people should be enough)
At the same time it could work nice together having a monthly maximum number of wins a guild can have (say 55-60%) of total titan wins, so there will be more interest and participation. Maybe then award some special super epic to the guild that had most wins every month.
Whatever finally comes out of this thread should be in the line of though that any race should be against a comparable opponent otherwise it’s a joke..
#620
Posted 22 April 2010 - 01:28
But that other guild must be able to go out an win.Interesting idea, but potentially open to abuse. You could have two guilds taking alternating turns to win the Oggy (for example).
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