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New Titan Changes Proposal.


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Poll: Do you like this idea? (408 member(s) have cast votes)

Do you like this idea?

  1. Voted Yes. (304 votes [64.00%])

    Percentage of vote: 64.00%

  2. Voted No. (171 votes [36.00%])

    Percentage of vote: 36.00%

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#821 RJEM

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Posted 25 April 2010 - 12:47

I'm not sure I get all these real life comparisons but heck I'll throw mine in.

FS Servers in America, we pay by the dollar.
Isn't it illigal in America to have a monopoly of something ?

So let's just take FFS and the 1/3 of the Titans out of the picture.

Some of you are saying there will either be no competition on getting those kills and getting the item handed to us, the next your saying that other guilds will dominate, so which is it ?

If you like to work hard and have that nice feeling of getting nothing but competing for the thrill of it, go against FFS for their 1/3 of the Titans :/


Everyone is throwing around the world "monopoly" like it is a bad thing. A monopoly per se is not bad. FFS does have a monopoly, sort of. All the existing Oggy Gloves, Skally Boots, Fuv Runes, and Tsucki Helms that other players own can be sold and therefore do not give FFS a complete monopoly. But more importantly, FFS does not control the price of the epics, the Market does. If epics were necessary in this game, then FFS could set the price, but instead they are a luxury and it is the players that decide what they are willing to pay for them.

"According to professor Milton Friedman, laws against monopolies cause more harm than good, but unnecessary monopolies should be countered by removing tariffs and other regulation that upholds monopolies."

So please, everyone that thinks all monopolies are bad, go brush up on your economics before making this claim again.

(EJames, this post is not directed at you, but rather all people that have made this claim. Having a monopoly is not illegal, there are then additional factors that make it illegal.)


My economics is just fine, and I think the current situation is quite bad. FFS is not under any market pressure to sell, because there is no penalty for simply holding the items in your store until someone pays your price.

The only thing that would remove this restriction is if your guild hunting titans were totally contingent on profits from sales - since you assure us FFS hunts titans because they enjoy them and simply want to win, this can't be true, and therefore the monopoly will endure perpetually.

I think my proposal above is far better than preventing you guys from doing what you do best on 2/3 of titans, whilst providing an alternative mechanism for items to enter the game.

#822 Khanate

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Posted 25 April 2010 - 13:06

I'm not sure I get all these real life comparisons but heck I'll throw mine in.

FS Servers in America, we pay by the dollar.
Isn't it illigal in America to have a monopoly of something ?

So let's just take FFS and the 1/3 of the Titans out of the picture.

Some of you are saying there will either be no competition on getting those kills and getting the item handed to us, the next your saying that other guilds will dominate, so which is it ?

If you like to work hard and have that nice feeling of getting nothing but competing for the thrill of it, go against FFS for their 1/3 of the Titans :/


Everyone is throwing around the world "monopoly" like it is a bad thing. A monopoly per se is not bad. FFS does have a monopoly, sort of. All the existing Oggy Gloves, Skally Boots, Fuv Runes, and Tsucki Helms that other players own can be sold and therefore do not give FFS a complete monopoly. But more importantly, FFS does not control the price of the epics, the Market does. If epics were necessary in this game, then FFS could set the price, but instead they are a luxury and it is the players that decide what they are willing to pay for them.

"According to professor Milton Friedman, laws against monopolies cause more harm than good, but unnecessary monopolies should be countered by removing tariffs and other regulation that upholds monopolies."

So please, everyone that thinks all monopolies are bad, go brush up on your economics before making this claim again.

(EJames, this post is not directed at you, but rather all people that have made this claim. Having a monopoly is not illegal, there are then additional factors that make it illegal.)


"In economics, a monopoly exists when a specific individual or an enterprise has sufficient control over a particular product or service to determine significantly the terms on which other individuals shall have access to it."

FFS is the only guild which controls the flow of these epics into the market and doesn't mind stockpiling them in order to keep prices at their current level. Players that buy them from the only source aren't going to suddenly sell them for 200 FSP lower than they originally paid and there is no competition between sellers who add new items to the market. It's obviously a monopoly. If you do not understand this much you have to seriously reconsider your knowledge of economics.

A monopoly might have some advantages in real life, but there are no advantage to having such a monopoly in this game.

#823 Uralus

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Posted 25 April 2010 - 13:26

This is a monopoly and this monopoly is bad for the game, because all players in the game want to have fun. If the fun of winning titans is for only one guild then that is a bad thing for all the other guilds and therefore the majority. People not having fun will eventually just quite playing altogether. Now it's titans and epics, but who knows what is introduced in the future. In the end it will also be a bad thing for that 1 winning guild. Always when new items are introduced in the game it is intended that they can be hunted for all whether it be legendarie, caves, arena or titans.

Having a winning guild sit out 2 hunts is one way and an easy solution for the coders.
Elimenating the drop and replace by TKP is a better solution, but more difficult for the coders.

#824 fs_gravely

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Posted 25 April 2010 - 13:31

Everyone is throwing around the world "monopoly" like it is a bad thing. A monopoly per se is not bad.


Once again, you illustrate a basic misunderstanding of the principles involved in a discussion. US common law, since the Sherman Antitrust Act of 1890 and its' subsequent amendments have made both du jour and de facto monopolies illegal in the US; both Europe and most of the rest of the free world have followed suit.

In more recent years both Microsoft and the Bell Phone company have both been forced to either pay fines and reconstitute into acceptable formations, or, in the case of Bell, break up entirely; the sole outstanding example of a "legal" monopoly in any sense in the U.S. today are regional utility companies, which are as often as not municipal, and therefore government operated, entities. In addition, even regional utilities are limited in what and where they can operate; for example, Duke Power, which is owned and operates for the most part in the rural southeast, has recently been blocked from acquiring power utilities where I live here in the midwest, based on antitrust concerns.

(The only reasons regional power companies are allowed to operate as a monopoly is due to the fact that many of them were incorporated during the Great Depression, and, like the Tennessee Valley Authority, often operate at an actual loss, thus making competition unneccessary and impracticable, and that the sale of mass power transmission is possibly the most heavily actually regulated enterprise in the world, forcing high overhead costs and limiting the ability of smaller entities to effectively compete.)

As to you using Friedman for a source, well, gee. You just picked the guy who essentially argued that Hoover was right about the Great Depression, and that government spending was a bad thing to do in the run up to WWII. Nevermind that he's possibly the most lassiez-faire economist to come to national prominence since Adam Smith.

Finally, you used a two pronged quote.

How, exactly, is FFS not an "unneccessary monopoly"? What purpose is served by having Frackers dominate titans? None whatsoever, except perhaps maintaining artificially high prices for Titan epics, and thus profits for both FFS and HCS, in the form of direct player benefit and monetary benefit from donation on the Cows' behalf. Except, as someone pointed out in this very thread, there was a 20% donation period this week - and immediately after it was over, official threads asking what the community felt was needed to fix Titans started popping up. Coincidence it may be, but it's an extremely interesting one.

#825 RJEM

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Posted 25 April 2010 - 13:32

This is a monopoly and this monopoly is bad for the game, because all players in the game want to have fun. If the fun of winning titans is for only one guild then that is a bad thing for all the other guilds and therefore the majority. People not having fun will eventually just quite playing altogether. Now it's titans and epics, but who knows what is introduced in the future. In the end it will also be a bad thing for that 1 winning guild. Always when new items are introduced in the game it is intended that they can be hunted for all whether it be legendarie, caves, arena or titans.

Having a winning guild sit out 2 hunts is one way and an easy solution for the coders.
Elimenating the drop and replace by TKP is a better solution, but more difficult for the coders.


It shouldn't be too hard to do, and it also gives small guilds a fairer deal than the sit out, because the 2 hunt sit-out still favours guilds likely to have a lot of hunters on at the same time (i.e. Big Guilds).

#826 Uralus

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Posted 25 April 2010 - 13:33

Comparing to RL or sports is ridicolous. Sampras never won a Tennis racket that gave him Epic powers to smash harder and then go and win all the other Epic rackets and sell them with huge profits to the other tennis players.

#827 Uralus

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Posted 25 April 2010 - 13:34

This is a monopoly and this monopoly is bad for the game, because all players in the game want to have fun. If the fun of winning titans is for only one guild then that is a bad thing for all the other guilds and therefore the majority. People not having fun will eventually just quite playing altogether. Now it's titans and epics, but who knows what is introduced in the future. In the end it will also be a bad thing for that 1 winning guild. Always when new items are introduced in the game it is intended that they can be hunted for all whether it be legendarie, caves, arena or titans.

Having a winning guild sit out 2 hunts is one way and an easy solution for the coders.
Elimenating the drop and replace by TKP is a better solution, but more difficult for the coders.


It shouldn't be too hard to do, and it also gives small guilds a fairer deal than the sit out, because the 2 hunt sit-out still favours guilds likely to have a lot of hunters on at the same time (i.e. Big Guilds).



If it's not too hard for the coders, then that should be implemented ASAP

#828 RJEM

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Posted 25 April 2010 - 13:35

This is a monopoly and this monopoly is bad for the game, because all players in the game want to have fun. If the fun of winning titans is for only one guild then that is a bad thing for all the other guilds and therefore the majority. People not having fun will eventually just quite playing altogether. Now it's titans and epics, but who knows what is introduced in the future. In the end it will also be a bad thing for that 1 winning guild. Always when new items are introduced in the game it is intended that they can be hunted for all whether it be legendarie, caves, arena or titans.

Having a winning guild sit out 2 hunts is one way and an easy solution for the coders.
Elimenating the drop and replace by TKP is a better solution, but more difficult for the coders.


It shouldn't be too hard to do, and it also gives small guilds a fairer deal than the sit out, because the 2 hunt sit-out still favours guilds likely to have a lot of hunters on at the same time (i.e. Big Guilds).



If it's not too hard for the coders, then that should be implemented ASAP


I agree - roll on Monday morning :)

#829 Kevin

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Posted 25 April 2010 - 14:07

I'm not sure I get all these real life comparisons but heck I'll throw mine in.

FS Servers in America, we pay by the dollar.
Isn't it illigal in America to have a monopoly of something ?

So let's just take FFS and the 1/3 of the Titans out of the picture.

Some of you are saying there will either be no competition on getting those kills and getting the item handed to us, the next your saying that other guilds will dominate, so which is it ?

If you like to work hard and have that nice feeling of getting nothing but competing for the thrill of it, go against FFS for their 1/3 of the Titans :/


Everyone is throwing around the world "monopoly" like it is a bad thing. A monopoly per se is not bad. FFS does have a monopoly, sort of. All the existing Oggy Gloves, Skally Boots, Fuv Runes, and Tsucki Helms that other players own can be sold and therefore do not give FFS a complete monopoly. But more importantly, FFS does not control the price of the epics, the Market does. If epics were necessary in this game, then FFS could set the price, but instead they are a luxury and it is the players that decide what they are willing to pay for them.

"According to professor Milton Friedman, laws against monopolies cause more harm than good, but unnecessary monopolies should be countered by removing tariffs and other regulation that upholds monopolies."

So please, everyone that thinks all monopolies are bad, go brush up on your economics before making this claim again.

(EJames, this post is not directed at you, but rather all people that have made this claim. Having a monopoly is not illegal, there are then additional factors that make it illegal.)


"In economics, a monopoly exists when a specific individual or an enterprise has sufficient control over a particular product or service to determine significantly the terms on which other individuals shall have access to it."

FFS is the only guild which controls the flow of these epics into the market and doesn't mind stockpiling them in order to keep prices at their current level. Players that buy them from the only source aren't going to suddenly sell them for 200 FSP lower than they originally paid and there is no competition between sellers who add new items to the market. It's obviously a monopoly. If you do not understand this much you have to seriously reconsider your knowledge of economics.

A monopoly might have some advantages in real life, but there are no advantage to having such a monopoly in this game.


I never said FFS did not have a monopoly, I said the opposite in fact and bolded it in case you missed it.

My knowledge of economics is fairly limited, but I can read and from what I have read not all monopolies are bad or illegal. That is my point. :D People were throwing the word around like it was the worse possible thing in the world, when really it might not be.

#830 Kevin

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Posted 25 April 2010 - 14:09

Comparing to RL or sports is ridicolous. Sampras never won a Tennis racket that gave him Epic powers to smash harder and then go and win all the other Epic rackets and sell them with huge profits to the other tennis players.



And winning titans does not give FFS any special powers that makes winning the next one easier.

It could be argued that every title Sampras won made winning the next one easier because he then had that experience to draw from. the comparisons to sports (or anything that is competitive) is completely relevant to titans.

#831 RJEM

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Posted 25 April 2010 - 14:21

Comparing to RL or sports is ridicolous. Sampras never won a Tennis racket that gave him Epic powers to smash harder and then go and win all the other Epic rackets and sell them with huge profits to the other tennis players.



And winning titans does not give FFS any special powers that makes winning the next one easier.

It could be argued that every title Sampras won made winning the next one easier because he then had that experience to draw from. the comparisons to sports (or anything that is competitive) is completely relevant to titans.


kk, this is pointless. Read my suggestion, see if you think it's fair for all of FS, and if it is, support it. If not, argue against it by all means - I listen and adapt to criticism of ideas.

Arguments by us non-economists about economics aren't going to solve anything, and neither is debating the current situation. Let's look to improve the game as a whole rather than bogging down in the whole 'your fault, no YOUR fault' debate for the 50th page in a row.

#832 fs_gravely

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Posted 25 April 2010 - 14:21

FFS does have a monopoly, sort of.


You just claim that there are other sources out there, but that's the same argument Microsoft made back in the days of Netscape Navigator. Plenty of examples and reasoning have been shown as to why FFS constitutes a monopoly, and any unbiased observer can agree that your guild does, in fact, have a monopoly on Titans at this time.

The truth is that no one is going to sell their epics for under market price when FFS controls the entire influx of new titan epics into the game. This environment will continue until a basic paradigm shift occurs, be it in the form of game mechanics or by another superguild willing and able to compete.

While the latter would in fact be preferable to the former, the current game environment doesn't encourage that - because FFS has made it a point to recruit other successful titan hunters and eliminate the competition by incorporating them, and because unless you are in FFS or already know how to titan hunt, there aren't any titan squads forming to teach new players, nor is there interest or incentive to learn when the price of admission is so effectively high and the benefit gained so effectively low.

In short, there won't be a new influx of good titan hunters any time soon under the current delay system. Those who are good at it and want to do it are already good at and want to do it, and those who are either not good at it or do not wish to particpate aren't going to get good or participate until something changes.

So that leaves us with effecting a change via game mechanics. You, of course, see nothing wrong, so it's pointless to discuss those changes with you.

#833 fs_gravely

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Posted 25 April 2010 - 14:25

And to your point about monopolies not being bad - they are bad, except in cases similar to the one I provided about regulated, profit neutral systems. None of those qualifications apply to a profit hungry, less-than-ironclad regulated system like titans.

#834 EJames2100

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Posted 25 April 2010 - 15:03

Good points, New Epics I thought would mearly be a motivator for some but not needed.

So 1 TKP per kill, You need the same amount of TKP as Titan HP to buy the item.
Will the TKP be the same for each Titan or per Titan ?

Also I'm not sure about Collossus as it is a crap reward a pain in the ass to kill but is abusably farmable, the points negate each other out which is why either TKP is per Titan(which I'm not a fan of) or it's upgraded a little bit(Whether it's the stats or just adding on an extra + 1-2Stam Gain to make it more valuable in that area which is what some Epics are used for).

But you are right, this is much better than excluding them and is fair for all, I still think they could tweak Titans a little more for us with a slower connection tho :P


New epics would be a short term motivator, but with the exception of Gurgriss, which needs an overhaul (preferably by switching it to another slot rather than bumping its stats up) I don't think any of the titan epics have become unpopular - just overly controlled.

TKPs would be titan specific, and I would like to see the scout tower used to track how many you have racked up on a particular titan type as part of the level 1 upgrade. Level 2 can break it down by individual just like it does for specific titan hunts now:

Level One Scout Tower:

Active Titans: Blah
Your GUild Kills: Blah

Stored Points: Ogalith 27/4300
Skaldir 724/5000 etc.

Level Two Scout Tower:

Active Titans: Blah
Your Guild Kills: Blah
Active Player Kills: Blah

Stored Points: Ogalith 27/4300 (RJEM 13, EJames 14 etc.)

That would allow tracking of who has been contributing on each titan type. Once you reach 4300 and buy the item the earliest 4300 data points would be erased from the list.

Perhaps permanent storage could be made a Level 3 upgrade:

Level 3 Scout Tower:

All Time Titan Kills:

Ogalith: RJEM 1234, EJames 5678 etc.

These wouldn't be reset.

As I see it this offers a chance at radically overhauling the system, introducing a new gold sink structure, preventing RP farming on elemental titans, and is in no way unfair to any specific guild, any size of guild etc.


8)

But yes I do agree.

Colossus item to be switched to boots or something
There shouldn't be anything on the Elemental Titans as 500 Kills is an item reward anyways

I think this system could work quite well tbh because now only winning makes you get extra TKP and the items faster and coming in 2nd-wherever well still net you some TKP so win win, unless someone can actually think why it's bad ?

And yes FFS do have a Monopoly and yes Monopolies are bad, especially in a a gaming environment.

#835 doomlord

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Posted 25 April 2010 - 15:23

Solution to this problem

1. Limit to 5 hunters per guild
2. Only allow 34% of the total kills to be claimed by a guild. Say the titan has 6000 Titan HP, then the max that a guild can gain is 2040 kills.
3. All participants would get Titan kill points (1:1 to the number of titan kills they have)
4. Once you accumulate 6000 Titan kills (in this example), you can invent the epic item.

For all those that worry about epic prices falling - this would make it go higher + it would allow more guild participation.

#836 RJEM

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Posted 25 April 2010 - 15:31

Solution to this problem

1. Limit to 5 hunters per guild
2. Only allow 34% of the total kills to be claimed by a guild. Say the titan has 6000 Titan HP, then the max that a guild can gain is 2040 kills.
3. All participants would get Titan kill points (1:1 to the number of titan kills they have)
4. Once you accumulate 6000 Titan kills (in this example), you can invent the epic item.

For all those that worry about epic prices falling - this would make it go higher + it would allow more guild participation.


I'll need persuading that limiting hunters and total kills is needed under the system I proposed.

Limiting to 5 hunters would mean excluding willing participants and enhancing the effect of connection speed because only fast players would ever be sent out.

Limiting to 34% seems artificially restrictive because if a guild is willing to spend 3 hours with 5 members hunting they should be rewarded for doing so.

Other than that your ideas equate to mine, so I would agree with the points system part.

#837 Uralus

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Posted 25 April 2010 - 15:42

Comparing to RL or sports is ridicolous. Sampras never won a Tennis racket that gave him Epic powers to smash harder and then go and win all the other Epic rackets and sell them with huge profits to the other tennis players.



And winning titans does not give FFS any special powers that makes winning the next one easier.

It could be argued that every title Sampras won made winning the next one easier because he then had that experience to draw from. the comparisons to sports (or anything that is competitive) is completely relevant to titans.



I think you missed my point. My point is that in sports price money comes from their fans and not from their competitors.

#838 doomlord

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Posted 25 April 2010 - 15:55

Solution to this problem

1. Limit to 5 hunters per guild
2. Only allow 34% of the total kills to be claimed by a guild. Say the titan has 6000 Titan HP, then the max that a guild can gain is 2040 kills.
3. All participants would get Titan kill points (1:1 to the number of titan kills they have)
4. Once you accumulate 6000 Titan kills (in this example), you can invent the epic item.

For all those that worry about epic prices falling - this would make it go higher + it would allow more guild participation.


I'll need persuading that limiting hunters and total kills is needed under the system I proposed.

Limiting to 5 hunters would mean excluding willing participants and enhancing the effect of connection speed because only fast players would ever be sent out.

Limiting to 34% seems artificially restrictive because if a guild is willing to spend 3 hours with 5 members hunting they should be rewarded for doing so.

Other than that your ideas equate to mine, so I would agree with the points system part.


Limiting on kills and number of hunters does seem a bit too much... Limit only on the total kills would work best i guess.

#839 Kevin

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Posted 25 April 2010 - 16:09

Comparing to RL or sports is ridicolous. Sampras never won a Tennis racket that gave him Epic powers to smash harder and then go and win all the other Epic rackets and sell them with huge profits to the other tennis players.



And winning titans does not give FFS any special powers that makes winning the next one easier.

It could be argued that every title Sampras won made winning the next one easier because he then had that experience to draw from. the comparisons to sports (or anything that is competitive) is completely relevant to titans.


kk, this is pointless. Read my suggestion, see if you think it's fair for all of FS, and if it is, support it. If not, argue against it by all means - I listen and adapt to criticism of ideas.

Arguments by us non-economists about economics aren't going to solve anything, and neither is debating the current situation. Let's look to improve the game as a whole rather than bogging down in the whole 'your fault, no YOUR fault' debate for the 50th page in a row.


You're right, it is pointless. I applaud you for continuing to try and offer suggestions. What is sad is that I and many of Frackers have offered suggestions and/or critiques of other peoples suggestions, but anything we say is flamed. What I would like to get to the heart of is why people want titans changed. Is the fact that one guild is winning them indicated that something is wrong with the titans or is it something else? I know that before the delay was implemented their was competition for the titans. FFS was winning the majority then, but it was only through great effort on our part. The delay is what really killed the titan. We can not go back in time though and get rid of the players that have joined FFS.

I know that changes have to be made, but it does not mean I have to accept it quietly. People will label me or other Frackers as complaining because changes to titans will hurt our profits? Maybe.....maybe not. Only I know my true intentions. As I have stated, I am a competitor, I have always been. I play by the rules and if you knew me in RL you would probably be annoyed by how when a new game comes out (I just started playing Settlers of Catan for example) I want to read the rules and make sure everyone plays by them. As such, I hate cheaters. Given all this, what I am fighting for is to preserve the one area of this game where there is true competition. I know people may say the competition is gone, and that is true, for now. Over time, people will find a way to compete with us, that is human nature. But it is also in our nature to be impatient, which is why people want titan changes now. They want a quick, immediate fix.

I know this is a game and it is supposed to be fun. But there are 2 sides to that coin. What I see is the fun of the fast paced, competitive titan being sacrificed for the fun of a titan where everyone can win. Given that this game has only one part of it that is/was fast paced and competitive, that is why I am speaking out. Judge me if you will, I know there are some that have already made up their minds about me and Frackers and will not even read this or try and read between the lines. But I could care less about profits to be honest, if I want FSPs I will buy them, as I have done in the past. I am trying to preserve titans. But I am done in the forums, really a waste of time. I just hope HCS will really think about what they are changing and why. In the grand scheme of things, it doesn't really matter. The game was fine before titans, arena's, scavenging, or any other new aspect. It did not die when legendary events stopped happening. The only thing that will destroy this game is when the Cows give up.

#840 Khanate

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Posted 25 April 2010 - 16:26

You're right, it is pointless. I applaud you for continuing to try and offer suggestions. What is sad is that I and many of Frackers have offered suggestions and/or critiques of other peoples suggestions, but anything we say is flamed.



MaximusGR's and leos3000's suggestions were well received and never flamed. Have you made any? I've seen you mostly trying to speak in favor of the monopoly by downplaying the fact that it is happening and it's effect on the item prices. Which is at best a laughable claim.

What I would like to get to the heart of is why people want titans changed. Is the fact that one guild is winning them indicated that something is wrong with the titans or is it something else? I know that before the delay was implemented their was competition for the titans. FFS was winning the majority then, but it was only through great effort on our part. The delay is what really killed the titan. We can not go back in time though and get rid of the players that have joined FFS.

I know that changes have to be made, but it does not mean I have to accept it quietly. People will label me or other Frackers as complaining because changes to titans will hurt our profits? Maybe.....maybe not. Only I know my true intentions. As I have stated, I am a competitor, I have always been. I play by the rules and if you knew me in RL you would probably be annoyed by how when a new game comes out (I just started playing Settlers of Catan for example) I want to read the rules and make sure everyone plays by them. As such, I hate cheaters. Given all this, what I am fighting for is to preserve the one area of this game where there is true competition. I know people may say the competition is gone, and that is true, for now. Over time, people will find a way to compete with us, that is human nature. But it is also in our nature to be impatient, which is why people want titan changes now. They want a quick, immediate fix.

I know this is a game and it is supposed to be fun. But there are 2 sides to that coin. What I see is the fun of the fast paced, competitive titan being sacrificed for the fun of a titan where everyone can win. Given that this game has only one part of it that is/was fast paced and competitive, that is why I am speaking out. Judge me if you will, I know there are some that have already made up their minds about me and Frackers and will not even read this or try and read between the lines. But I could care less about profits to be honest, if I want FSPs I will buy them, as I have done in the past. I am trying to preserve titans. But I am done in the forums, really a waste of time. I just hope HCS will really think about what they are changing and why. In the grand scheme of things, it doesn't really matter. The game was fine before titans, arena's, scavenging, or any other new aspect. It did not die when legendary events stopped happening. The only thing that will destroy this game is when the Cows give up.


The delay needed to happen because it was to the point where some players were stroking each others hair on the forum about beating 4-8 people by themselves. Sure there was competition, but anyone who tried with numbers and teamwork were squashed to a pulp by connection speed and browser tweaking. TEG was a success in titan hunting, but as far as the titan system went it was an utter failure of showing how the connection speed mattered more than teamwork.

I haven't yet seen you give a reason why you believe that 2nd to 5th place do not deserve a reward scaled to their efforts despite seemingly arguing for a monopoly that gives these players little reward, as such you haven't been very constructive.


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