Ok I propose an Idea to save some work by needing to Go to the Delete folder in the BP
Alright I propose a Delete button next to an item RIGHT WHEN YOU GET IT
So lets say I kill a rat and he drops a Rat Hide shield.. I do not need this Shield so I click Delete when I get it. But, make a window pop up that says... ARE YOU SURE YOU WANT TO DELETE THIS ITEM? You click yes.. Poof IT's gone
Thanks for reading my idiot ideas,
Gopha
Save some work xD
Started by gopher87, Apr 25 2010 21:16
3 replies to this topic
#1
Posted 25 April 2010 - 21:16
#2
fs_xxarrowxx
Posted 25 April 2010 - 21:33
This sounds more tedious than going down a list and checking all items at once. Better way would be to have an "exclude" list similar to the do not kill list so once an item is put on the list it would never enter your pack or be instantly deleted automatically. Would be great for farmers but coding might be a nightmare.
#3
fs_regnier7
Posted 26 April 2010 - 04:00
This sounds more tedious than going down a list and checking all items at once. Better way would be to have an "exclude" list similar to the do not kill list so once an item is put on the list it would never enter your pack or be instantly deleted automatically. Would be great for farmers but coding might be a nightmare.
The "do not kill" list is a helper function, and if they were to add this in, it would be a "scripting nightmare" I guess....
ehhhh.... don't see this as needed, really. :/
Also, let's not pretend to know about coding if you have no clue. :?
#4
fs_sollimaw
Posted 26 April 2010 - 04:22
Steps to be performed on item drop from the exclude procedure mentioned above.
1. Compare item name to list of excluded items located in preferences.
2. If the item is on the list, drop it, if not, keep it.
Checking an array for a certain value, and comparing certain values are both basic coding principles and the code for dropping an item is built into the game. Not a very difficult thing to implement.
1. Compare item name to list of excluded items located in preferences.
2. If the item is on the list, drop it, if not, keep it.
Checking an array for a certain value, and comparing certain values are both basic coding principles and the code for dropping an item is built into the game. Not a very difficult thing to implement.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users

