What would you mostly like to see fixed/changed?
#361
fs_dreptile
Posted 29 April 2010 - 16:01
#362
Posted 29 April 2010 - 17:18
#363
fs_mihaajlo
Posted 29 April 2010 - 17:23
#364
fs_sollimaw
Posted 29 April 2010 - 17:25
Beer O'clock for Hoofsies?
#366
fs_yoyoyoyoy
Posted 29 April 2010 - 18:10
PvP and GvG need sorting out. Noobs get to level 50 (it seemed to be worst there) being mugged left right and centre by psychopaths who have been playing for years and get their jollies terrorising noobs and stealing their gold. It's too much too soon and, although noobs need to learn the ropes, the bias against them is too much and could put some off from staying with the game. I know I became obsessed with levelling just to escape it and have only just relaxed over level 150 when I should have been having fun poking around and learning stuff.
Above level 150 the PvP has almost stopped - it's just not interesting anymore.
GvG has gone completely bonkers and needs taming a bit. Maybe the reward could be cut by a percentage and the attack range reduced to make it less of a moneyspinner, it seems to have become the easiest way to earn.
And how about a lower level SE and Titan to encourage noobs to get involved. The rewards would have to be low and maybe you could introduce a level ceiling to stop them being farmed.
Also - how about items that are like 'Italian sports cars' ie high performance but prone to breaking and expensive to run?
#367
Posted 29 April 2010 - 18:16
Also - how about items that are like 'Italian sports cars' ie high performance but prone to breaking and expensive to run?
That would be Crystalline items.
#368
Posted 29 April 2010 - 19:03
#369
Posted 29 April 2010 - 19:05
Thanks for all the feedback so far. We're going to working on some major fixes and tweaks next week
Wowsers, a cowment!
#370
fs_gravely
Posted 29 April 2010 - 19:06
Thanks for all the feedback so far. We're going to working on some major fixes and tweaks next week
Is that next week like next week for new skills and allegiance potions? Or next week real world time?
#371
fs_mihaajlo
Posted 29 April 2010 - 19:25
#372
Posted 29 April 2010 - 19:25
Thanks for all the feedback so far. We're going to working on some major fixes and tweaks next week
Is that next week like next week for new skills and allegiance potions? Or next week real world time?
New skills are still been looked at by the team. We feel it's important for the fixes to take priority
#373
Posted 29 April 2010 - 19:27
#374
fs_ananasii
Posted 29 April 2010 - 19:30
Thanks for all the feedback so far. We're going to working on some major fixes and tweaks next week
Is that next week like next week for new skills and allegiance potions? Or next week real world time?
New skills are still been looked at by the team. We feel it's important for the fixes to take priority
Any chance at all you can outline which things you are going to fix? And in what priority order (not actual fix release order)?
#375
fs_mihaajlo
Posted 29 April 2010 - 20:14
#376
fs_sollimaw
Posted 29 April 2010 - 20:37
People tell you what they want fixed every day, and either you dont read the forums, or don't comment so they don't know to continue in that direction, or find another. We are not some useless fools. We are the people who play this game and fund it. You need to pay attention to us when we want you to, not just when you want to.
#377
Posted 29 April 2010 - 20:41
#378
fs_awiseman1
Posted 29 April 2010 - 22:44
#379
Posted 29 April 2010 - 23:20
Your "fixes" of the GvG, did not solve the problems. You should actually play the game or talk to people that do. You don't listen, or take perfectly good suggestions when given.
Yeah, I'm getting frustrated.
It now takes 4 people to start a conflict, but they are still being kicked after the conflict starts.. before the opponent can strike back. There will always be away around your fixes, unless you prevent the initiating guild from kicking players until the conflict is over. The initiating guild has the choice to attack or not... they should be the one that has the restriction.. and, they are the one that we have the trouble with.
Please, you said you'd fix this problem, please do.
#380
Posted 29 April 2010 - 23:51
i will talk about extracting & invention skills...
I always have empower, extractor, inventor 1 & inventor 2 @ 175%, and little bit more then 100 % master inventor...
SO... I don't know if it's my IP, my computer, or the normal game, BUT...
the extract skill is really really bad... & the inventor could be better a litle bit.
I understand that I can't extract more then an average of 2 jades on 10.. I never did best then that...
so, i don't understand how many other players can always make better...
I can't understand too that since some days, I can loose an average of 9 dark shade on 20... ( 45 % )
It's same with blood bloom... so the random of the result of extract of Blood Bloom,
can be, during 2 to 3 week --> 45 % lost, 45 % flower, 10 % root
some 2 to 3 other weeks, the inverse :
45 % lost, 45 % root, 10 % flower
it's need ton of components places to be able to not scrap some components to try to have what it's need to complete potions...
& I don't talk here about the number of miss inventions...
It was my 2 cents about what i would like to see ameliored.
thanks.
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