What would you mostly like to see fixed/changed?
#401
fs_xandral
Posted 02 May 2010 - 03:57
Edit-This may have already been said, if it has I didnt see it, but wanted to bring it up/up again.
#402
fs_biini
Posted 02 May 2010 - 07:34
Guild Founder Ranks. Let us finally have a custom rank for the guild founders. I really think we've wait long enough.
viewtopic.php?f=7&t=60945
Can we talk seriously about a Guild Merger mechanism? We've been told not to sell our guilds or it would get us permanently banned, and there's no mechanism to merge them. Please fix this some other way than threating hard working/playing people with banning.
viewtopic.php?f=1&t=92582
Add text to the (guild-tagged) Items. Small descrtiption for guild tagged items.
Also, I'd like to see sorting and filtering for guild items. By level, rarity and item class.
viewtopic.php?f=7&t=62900&start=45
Groups: Add text field on creating groups. Maybe 255 chars. You could add info how much dam/att/def you need, or generally what's the group for. Also, you could have a predetermined limit for the group, by stats or by a group member count.
Oh yeah, and fix the game interface. I havent never seen such a stupid system for example using level up points, or moving ranks up and down. The game is full of those kind of things. For example reseting my level up points would take me around 1600 page loads to assign them again. I guess it goes without saying, that in this lag free environment I wont spend 4 freaking hours to reassign them!
#403
fs_marinzeus
Posted 02 May 2010 - 08:54
can u plz... plzz fix the pvp outcome...
CHYBOY hits Tarnos for 374 damage.
Last Ditch activated on death restoring 20% HP to Tarnos.
Tarnos hits CHYBOY for 876 damage.
Tarnos was victorious!
i had 4000 defense he had like what 700... i had 200 attack and he had like 30 or some thing... now u kno this is some thing that is so messed up... dont u think? :evil:
Tell me about it. There's a 2% chance of missing and a 2% chance of getting hit. The chance of them happening at the same time is 0.04%, and yet Ive seen it happening 3 times in 2 weeks.
Hopefully noone quoted what I said, by Tarnos I meant Kranet.
CHYBOY did not miss
Im saying in general.
#404
Posted 02 May 2010 - 12:11
(a) a link on its home page for feedback/corrections
(
© list potion buff levels not (or not just) minimum user level
(d) inclusion of task information in the quest descriptions (How many and who to kill, or what to invent, in order to complete the quest. This is provided in the, alternative, fallenguide)
(2) Improve forging for higher levels.
At level 100, fully-forging a 2 stat item will cost about 13 FSP and give about a 3-5% boost to the damage needed to 1-hit typical creatures at that level. At level 700 it will cost 33 FSP and will give a boost of less than 0.3% to the required damage. Forging has really become irrelevant at this level.
(3) good to see the shield imp has been improved
(4) Provide a list of active titan/guardian hunts. Particularly with the advent of the epic quests there will be a lot of people looking to see if they can hunt when they log on, and hunting back through the home-page archive for BOTH appearance and disappearance info is unreliable
(5) Density (i.e. number of levels between improvements) of high-impact equipment and hunting sets from level 400 onwards:
Particularly for damage, but in general for predominantly 1-stat items, improvements on the best items can be very few and far between. Between levels 700 and 800 I think there are just two upgrades I can make to my maximum damage, and this really doesn't engender the fun of developing a character. Sets are equally few and far between. There has been a lot of work improving these through the arena in the last few months, but the arena is just one (small?) part of the game, and it would be good to see some of this come through hunts, SEs, LEs ... too. The advent of the epic weapons has improved things too, but it was such a big increase that it means i won't be able to improve on it for 200+ levels.
(6) make backpacks work for "send-to-player"
(7) enable other types of sort for the arrangement of items in the backpack. "Sort by type" (grouping by armour, then boots, then ...) would be particularly useful. In a related vein, the rate at which the cost of new backpacks increases seems over the top.
thanks for asking!
PS I know some of these are not the things that most need changing, but they would be useful, several of them are probably quick to code, and I really don't believe the Cows are cavalier about things like lag and down time: I really doubt that yet another request to fix lag will induce anything more than extra frustration.
#405
fs_ithangor
Posted 02 May 2010 - 12:23
(4) Provide a list of active titan/guardian hunts. Particularly with the advent of the epic quests there will be a lot of people looking to see if they can hunt when they log on, and hunting back through the home-page archive for BOTH appearance and disappearance info is unreliable
Scout Tower tells you which Titans are out and how many HP they have left.
#406
Posted 02 May 2010 - 12:26
Make ALL Titan Spawns appear on the map.
Currently the titan spawn is hidden if they spawn on doors, quest items, around the waters edges on certain maps and around the pyramid on the elemental map.
Its a bit daft having an invisible titan when they are supposed to be huge creatures which takes an entire guild to take down.
Is THAT what was happening??? When I did two of the epic quests (my first titan hunts) I thought they were just taking a holiday every so often. i thought that a bit frustrating.
#407
Posted 02 May 2010 - 12:33
i don't know if it can be called a fix, but i would like to see under the Server Time in the right sidebar the current time of my country...in the preferences page we should be able to choose the Time Zone
Nice idea
When you are trying to communicate with people in many different timezones, it is important to have a standard reference. An option to ADD local time would be good, but NOT one to replace server time
#408
Posted 02 May 2010 - 12:55
(4) Provide a list of active titan/guardian hunts. Particularly with the advent of the epic quests there will be a lot of people looking to see if they can hunt when they log on, and hunting back through the home-page archive for BOTH appearance and disappearance info is unreliable
Scout Tower tells you which Titans are out and how many HP they have left.
That presupposes your guild has it. Given my motivation was the epic quests, perhaps this is another distinction that should be made between Guardians and Titans. If your guild goes in for titan hunting then they should pay for Scout Tower, but any easy way of knowing which Guardians are active should be available to anyone.
#409
fs_ithangor
Posted 02 May 2010 - 13:51
(4) Provide a list of active titan/guardian hunts. Particularly with the advent of the epic quests there will be a lot of people looking to see if they can hunt when they log on, and hunting back through the home-page archive for BOTH appearance and disappearance info is unreliable
Scout Tower tells you which Titans are out and how many HP they have left.
That presupposes your guild has it. Given my motivation was the epic quests, perhaps this is another distinction that should be made between Guardians and Titans. If your guild goes in for titan hunting then they should pay for Scout Tower, but any easy way of knowing which Guardians are active should be available to anyone.
Should it? Why?
If you want to know easily then pay for the structure, if you don't want to pay then find out the hard way by going through the news posts.
#410
Posted 02 May 2010 - 22:59
1*About how to change server while play FS
why can't u add an option that u choose which server to login for ? since some servers laggy for some countrys ... we wait like 4 min+ without loading any FS pages until server changes
2*Add new pots ! in Arena or Inventable by new plants anyway... like Doubler1000 ,Light Foot 500-1000..etc make it hard to get .. or maybe add new EPIC pots Doubler lvl between 1500-2000
3*ARENA ARENA ARENA its realy need an eye on it from time to time ! its going slow and slow
-recipe entry fee should be too low
-Crystalline items should spawn super rare ! like around 5 pieces each week thats will make it more valuable not a crap!
-Moves should be 4 slots or even make it abit rare or more cheaper entry fee like 5k-10k gold
-dunno about this idea ... Add new epic item on arena ! like steamwork .. and make it incredible components to invent it .. ! like 5-10 pieces of SE and the worthless LE items with some components and the recipes prizes in arena and with entry fee Super HIGH atleast 500k
4* Titan > 2 sec delay ! and remove Rps from 2nd,3rd,4th,5th places lets Rp's for GVG conflicts and add anything else good!
5* NEW BUFFS FOR 800 and 900 !!***
thanks~shin
#411
Posted 03 May 2010 - 03:00
#412
Posted 03 May 2010 - 08:49
Scout Tower tells you which Titans are out and how many HP they have left.
That presupposes your guild has it. Given my motivation was the epic quests, perhaps this is another distinction that should be made between Guardians and Titans. If your guild goes in for titan hunting then they should pay for Scout Tower, but any easy way of knowing which Guardians are active should be available to anyone.
Should it? Why?
If you want to know easily then pay for the structure, if you don't want to pay then find out the hard way by going through the news posts.
for the normal titans I agree with you entirely (as said above)
For the epic quest guardians, however...
These are individual activities and not guild activities (and will be even more so if the requests to remove guild RP are listened to). They are also once-in-200-level activities. I don't think it is reasonable to expect guilds to pay for a structure in these limited conditions.
Also, if one of the aims of these epic quests was to introduce many more players to the fun of titan hunting in the hope that this became more widely enjoyed, then it is important to make the taster accessible.
I'd also add that this is far more of a consideration at low levels than high. There weren't many people hunting level 700 guardians, so I got my 500 kills in one hunt. There are many people hunting level 1 titans and so there is a good chance that most boobies to titan hunting are going to have to accumulate 500 kills over many hunts. I do think that knowing when to hunt the Elemental Guardians should be made easy for them.
#413
fs_regnier7
Posted 03 May 2010 - 08:57
That presupposes your guild has it. Given my motivation was the epic quests, perhaps this is another distinction that should be made between Guardians and Titans. If your guild goes in for titan hunting then they should pay for Scout Tower, but any easy way of knowing which Guardians are active should be available to anyone.
Should it? Why?
If you want to know easily then pay for the structure, if you don't want to pay then find out the hard way by going through the news posts.
for the normal titans I agree with you entirely (as said above)
For the epic quest guardians, however...
These are individual activities and not guild activities (and will be even more so if the requests to remove guild RP are listened to). They are also once-in-200-level activities. I don't think it is reasonable to expect guilds to pay for a structure in these limited conditions.
Also, if one of the aims of these epic quests was to introduce many more players to the fun of titan hunting in the hope that this became more widely enjoyed, then it is important to make the taster accessible.
I'd also add that this is far more of a consideration at low levels than high. There weren't many people hunting level 700 guardians, so I got my 500 kills in one hunt. There are many people hunting level 1 titans and so there is a good chance that most boobies to titan hunting are going to have to accumulate 500 kills over many hunts. I do think that knowing when to hunt the Elemental Guardians should be made easy for them.
You said boobies....
#414
Posted 03 May 2010 - 09:10
:shock:
I'd also add that this is far more of a consideration at low levels than high. There weren't many people hunting level 700 guardians, so I got my 500 kills in one hunt. There are many people hunting level 1 titans and so there is a good chance that most boobies to titan hunting are going to have to accumulate 500 kills over many hunts. I do think that knowing when to hunt the Elemental Guardians should be made easy for them.
You said boobies....
#415
fs_tangtop
Posted 04 May 2010 - 04:07
1. Item wear location in mouseover (helps the helper code).
2. All 4 things in this thread ... viewtopic.php?f=1&t=92621 ... They could be set up as structures and cost gold to build and be a gold sink ... easy
-Guild Bulletin Board (similar to mass message, but it doesn't clog up your personal message log or get purged as frequently)
-GvG history screen (see GvG history - participants, win/loss ratios)
-Scout tower history screen (see Titan history - participants, kills)
-Officer chat (so the officers can chat about guild stuff without having to go off to skype, etc, and it allows conversations to be seen by those not around at the time - holds a history of a kind).
3. Improvements to the AH for searching for crafted/forged items.
4. Guild founder rank ... perhaps a way of flagging officers in a guild so that they show up colored regardless of their rank.
5. Splitting off the kick player from the rank control
6. Group usage history (some way of tracking if players let groups expire without using them).
#416
Posted 06 May 2010 - 00:02
Recipes!
Right now, its all clutter, I have 10 pages of recipes and they are all lumped together and have no real organization.
Suggestion: arrange them into types
~Quest (1 time use)
~Quest (Multiple usage: like the potion of hunger and such)
~Arena Gear (hondos, generals, gideons, etc)
~Potions (Book worm, fury, black death, etc)
~Epics (All RP epics, krimson kardic helm, ring of red death, blue man of war sword etc)
possibly the writing ward parts as well..
thanks
EDIT...
Scout tower:
the kills should be logged for future reference.. there is no justification to buying the tower as a structure if the kills and logs disappear after the titan is killed..
Thanks
#417
fs_chibibucky
#418
Posted 06 May 2010 - 04:43
#419
fs_biini
Posted 16 May 2010 - 10:43
So what did you actually fix?Thanks for all the feedback so far. We're going to working on some major fixes and tweaks next week
#420
fs_biini
Posted 21 May 2010 - 12:43
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