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What would you mostly like to see fixed/changed?


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#161 slipknot84

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Posted 28 April 2010 - 12:41

yes for scavenging re-introduce the items going straight to mailbox like it was in the beggining, much better.

#162 fs_spoonie95

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Posted 28 April 2010 - 12:46

The new titan update proposed, please scrap this idea and to fix titan hunting have the tkp system.
where you get points instead of rp which can be used after a build up of points to create an epic, keep the item for the winning team though.

#163 fs_joosepvr

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Posted 28 April 2010 - 12:48

most of the small guild suffer from the problem of guild hopper. why not change the game so that when a guild member leave, he/she can't join another guild in the next 7 days? i am sure this can overcome the guild hopper problem. thanks :)


I like this idea a lot :)

#164 fs_mihaajlo

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Posted 28 April 2010 - 12:48

Hehe forum is already FULL of suggestions what to fix, what we want/need and such..... But then lets stat again, MAYBE you will do something this time (all of those threads about suggestions: dead, you start them and left them...)
1. Anyone who dont state LAG is the biggest problem seems that have crossed wires in head. Please please fix lag or like robotussin said, you will find yourself with "lovely" time zone upgrade, looking around and question yourself "what happen, where are all those players?"
2. RP and Titans. Many many suggestions on how to fix this for titans to me more fair... Also maybe just disconnect Rp from titan hunting, give TP, few new items to be inventive from TP n RP (different choice please!)
3.Arena, PvP, new buffs.... What happen with all this?? you promise LONG time ago this will be all done....
4. IMO you guys really should play this game more often and should test every update, especially updates with new sets and items, I mean you really suck on this matter! Every time you input new stuff you crush many expensive items in game, looks to me you have very little knowledge about this part of the game.... (maybe start thread where players can suggest items/sets/set bonus, lvl of the set/item(s), something like that)
5. Can we mortals have some better dbl potion please? If you dont feel giving us same level as that one from loyalty points, can we have at least dbl lvl 1000 then? Same goes for many pots, so NEW Pots please!

Did I mention that you have enormous lag in this game, and seems you didnt notice it?!
Did I mention that we dont have time zone something something? I mean this really breaks quality of game-play.... omg omg and you said this is good idea and should actually work on this.....

#165 fs_chezo

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Posted 28 April 2010 - 12:49

Make people be able to leave guilds without the guilds losing XP.

guild xp lock is there to do this, yet i do think the player should lose xp from their own character for the amount equal to what they have lost the guild by leaving it.

#166 fs_chezo

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Posted 28 April 2010 - 12:51

Make people be able to leave guilds without the guilds losing XP.

guild xp lock is there to do this, yet i do think the player should lose xp from their own character for the amount equal to what they have lost the guild by leaving it. It should hurt the player as much as it hurts the guild.

#167 MummRa

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Posted 28 April 2010 - 12:53

SO this might be a really dumb idea. but it could also be a compromise. I know HCS will not allow you to "win" fsps in game other than selling gold items or buffs whatever. What if as part of some (not all but some) quests gave you components to invent an FSP. Why all this?
1. It doesnt give out FSPs automatically
2. The recipe still needs to bought
3. The "some" clause would prevent abuse from over use of the doing the same quests.
4. These special quests can be more complexly involved. As in it needs a considerable amount of stamina to complete. I envision this something akin to the elemental ruins except they dont come from drops, they (the components) rather they could be 1/4 of an fsp as a reward for completing the quest.

its something i know there will be haters but w/e i like it.

#168 doctibai

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Posted 28 April 2010 - 12:54

Maybe skills past a max level of 175. And those skills that require different skills opened/unlocked - make them 5 or 10 points to unlock across the board - i don't like having 25 skill points on 1 buff just to unlock the next one.... :?

#169 fs_joosepvr

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Posted 28 April 2010 - 12:54

Make people be able to leave guilds without the guilds losing XP.

guild xp lock is there to do this, yet i do think the player should lose xp from their own character for the amount equal to what they have lost the guild by leaving it. It should hurt the player as much as it hurts the guild.


Very true, im with you!

#170 fs_auntester

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Posted 28 April 2010 - 12:56

I'd like to see an end to the scavenging caves all together. At least quit putting Legendary creatures there. Bring back Real events as they used to be.

Give medals for relic captures

#171 fs_x3j46

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Posted 28 April 2010 - 12:56

Extra search preferences, can we limit searches by craft, forge, rarity? if i need a perfect , 5x forged unique, why do i need to look up lots of results. lower search results, lower resultsets, lower db usage, lower bandwith, lower lag.

#172 stormfish

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Posted 28 April 2010 - 12:57

Introduce in game new inventable potions. Hunting plants is one good/easy/save way to upgrade your character in low levels. But what we have now? High price of FSP and low prices for plants/potions. That is because we have only these inventable potions:

- 'Potion of Dull Edge' - Useless - we have 'Potion of Notched Blade'
- 'Potion of Acceleration' - Good - with his 120 min duration. But we have 'Potion of Intensity' with 120 min duration too wich cost only 150 LT. In addition 'Potion of Greater Doubler' can brake usability of 'Potion of Acceleration' in some cases. And ofcourse, we have 'Potion of Supreme Doubling' wich is only 50 levels less.
- 'Potion of Annihilation Recipe' - Useless - 4 shades (~60k) for level 150 skill which i can buy for less than 30k at level 175 - no thanks.
- 'Potion of Black Death' - Good.
- 'Potion of Fury' - Good - have max level (Destroyer is not count) and good duration. But still we have 'Berserkers Potion' and inventors easily lost low level players to buy Fury potions.
- 'Potion of the Bookworm' - Good - highest level for this skill. 'Potion of the Wise' can be more taking for low level players with small amounts of stamina and gold. 'Power Leveller B' can low merchantability of that potion.
- 'Potion of Lesser Buff Master' - Useless - 'Potion of Skills Master' is not even the main problem.
- 'Potion of Lesser Death Dealer' - Almost Useless - I heard some people use that potion, i know the reason but you can buy that skill for less than cost potion. :roll:
- 'Potion of Lesser Light Foot Recipe' - Totally Useless - we have here JADEMARE. :lol:
- 'Potion of Lesser Vision Recipe' - Useless - with Average success rate i think i will buy my buff from some player.

Summary: we don't have good potions to invent. Except 3-4 of them (Acceleration, Black Death, Fury and Bookworm) which can easily avoid and replace with another potions (sometimes this is better choise). Market is flooded with these 3-4 potions and prices go rapidly down. Without new valuable inventable potions i can say only: good farming and good inventing for profit of 3-rd person (levelers). :wink:

#173 Subarusama

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Posted 28 April 2010 - 13:00

I would like to see more items in the "Loyalty Rewards" page, such as weapons, more potions, some more epic potions possibly. I think you should make it so that gold/exp gain increases as we level.

#174 faraazsulaiman

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Posted 28 April 2010 - 13:00

2. change the effect guild structures have on players stats, specifically the attack, damage, armor, defense and HP structures, they are completelly useless as they are now, low level players can overkill creatures by using the right items and hi level players that need thousands of points in each stat, don't even notice the difference that 40 or 60 or 100 points make. Make it simmilar to the effect relics have as a percentage of players current stats


+1

#175 fs_regnier7

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Posted 28 April 2010 - 13:03

Make people be able to leave guilds without the guilds losing XP.

guild xp lock is there to do this, yet i do think the player should lose xp from their own character for the amount equal to what they have lost the guild by leaving it. It should hurt the player as much as it hurts the guild.


Very true, im with you!


I'd be back at level 5 after leaving my first guild. (it was dead anyway)

Hell no!

Also, what about those who are kicked? Shall I completely entrust my levels to the founder of every guild I join? Not everyone finds a perfect home at first.

#176 fs_c00k13puss

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Posted 28 April 2010 - 13:06

most of the small guild suffer from the problem of guild hopper. why not change the game so that when a guild member leave, he/she can't join another guild in the next 7 days? i am sure this can overcome the guild hopper problem. thanks :)


+1

Although someone did point out that if they decided to join a higher ranked guild at a certain level, this would be an issue.

Not sure the 7 days is best way to help this issue.

#177 fs_regnier7

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Posted 28 April 2010 - 13:09

most of the small guild suffer from the problem of guild hopper. why not change the game so that when a guild member leave, he/she can't join another guild in the next 7 days? i am sure this can overcome the guild hopper problem. thanks :)


+1


No no - guild hoppers cause nothing but morale damage(?) at most. Not every player who leaves for legitimate reasons should be punished.

#178 watagashi

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Posted 28 April 2010 - 13:14

In my perfect world?

Pvp would take and give exp,then theres no need for prestige and pvp would be something worth doing.

Implement the proposed titan changes.

Stam gaining epics for 25 and 50s

Tweak chests,,its pretty cool but I feel like its falling short of its potential,,,how about mobs drop map fragments that are not bound and could be sold,,when combined the map gives clues to a location but still takes some thought and perhaps a bit of luck to find the chest. Make the contents something that would have been worth locking up. Also while im making suggestions, I can buy 25FSP for $5 and convert to gold to pay 10mil,,or blow many dollars of loyalty tokens to buy the key that way,,loyalty should be rewarded not penalised.

Lag, there will always be some lag. It gets fixed, new stuff is added it comes back again.

Take out the "generic" versions of mercs, If I have a hobgobblin brute I dont need the guy with a name,,just use the named ones. Since we have players getting to 900 how about more big mercs?

SSI,, yes its the first thing to kick in and I feel it should be after Force shield but not buffs like last ditch. I dont agree that it should kick in for 1 damage,,armor kicked in for that. The imp should be more a bodyguard than a flak jacket.

More structures, buffs, and RP items.

GvG is going ok but the inactive rule is being exploited, im glad to see that was addressed to fix the one guy and 3 inactive multi problem but I still dont see why a player that isnt contributing to the game is given any protection. Either limit pack mule use or make them a target. Right now they get the best of both worlds and im getting complaints we hit guilds too often,,,there simply isnt enough guilds out there to hit,,,unless you like solo targets.

Make chat a privlage that can be taken by the founder,,too many arguments go from pm to chat and create havoc when it should have been a private conversation. Also some founders have chat rules,,the ability to give a chat ban for swearing isnt something id do but I can see where some may want it.

I know its been addressed and the reasons it hasnt been done but I got to say legendary events!

I know some people myself included would rather hit back in pvp than have someone else do the dirty work,,how about a place like a deathmatch arena players can take up issues with one another in? Perhaps even add cool stuff like the loser is locked out of movement, buffs and stam gain for a time period picked before the match? this would make an excellent gold sink as well.

#179 luke1976

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Posted 28 April 2010 - 13:17

I would really like to see in the ranks privileges split between Change Member Ranks and Kick Player! I don’t mind my leaders having the ability to change ranks.. but it is a little scary that they could potentially kick everyone below them.. as has happened before in other guilds. So instead of having them both on the same tab just please make each one a separate privilege!

This is a real issue, you should be able to give the permission to rank without the permission to kick, they should be separate abilities.


I agree

#180 Sustortias

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Posted 28 April 2010 - 13:19

I would really like to see in the ranks privileges split between Change Member Ranks and Kick Player! I don’t mind my leaders having the ability to change ranks.. but it is a little scary that they could potentially kick everyone below them.. as has happened before in other guilds. So instead of having them both on the same tab just please make each one a separate privilege!

This is a real issue, you should be able to give the permission to rank without the permission to kick, they should be separate abilities.


I agree


+1

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