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Game Update v1.6652 (Titan Kill Points)


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#161 fs_gravely

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Posted 04 May 2010 - 14:29

Oh, and hoof, simple solution to the permission for buying a titan item - make it the same permission as buying an RP item.

#162 Hoofmaster

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Posted 04 May 2010 - 14:30

Oh, and hoof, simple solution to the permission for buying a titan item - make it the same permission as buying an RP item.


We already added a new permission ;)

#163 arichey22

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Posted 04 May 2010 - 14:32

Although I have not done any titan Hunting. My Question is I could of swore I read that you could only win 1 titan hunt every 24 hours. Is this still in affect?

#164 Maehdros

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Posted 04 May 2010 - 14:33

Oh, and hoof, simple solution to the permission for buying a titan item - make it the same permission as buying an RP item.


We already added a new permission ;)




Are the required TKP for an item being lowered? or staying the same? Ie: 5 hunts at the least to essentially get an epic( provided you dont get 51% but win a few titan hunts)..., even more for someone soloing etc. And fix the colossus! lol :P

#165 fs_andypearce

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Posted 04 May 2010 - 14:34

Although I have not done any titan Hunting. My Question is I could of swore I read that you could only win 1 titan hunt every 24 hours. Is this still in affect?


It never was

#166 jinks

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Posted 04 May 2010 - 14:35

I'm sure this has been said, but this is an absolutely awesome update.

#167 EJames2100

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Posted 04 May 2010 - 14:36

lol Kaiser

What you are also forgetting is the fact more people will be participating now, so it won't be 5 of you against 30 of them.

It'll be 5 of you, 30 of them and god knows how many others out there.

#168 fs_littlejom

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Posted 04 May 2010 - 14:36

Oh wow this update actually made my point of titan hunting obsolete. I'm all for the idea but jeebus chroist 11k just for oggy gloves? I suppose this helps the extremely lame guilds who can never hope to reach 5th though... (most likely never reach 11k as well lol)

#169 dowuones

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Posted 04 May 2010 - 14:37

Nice update thanks Hoof and RJEM, now it would be nice to reduce a bit the TKP needed to get the item.

A more relistic goal will bring more partecipation, more people hunting, more guilds (so even with a lower amount of tkp needed the number of Epic items wont increase too much)

#170 RJEM

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Posted 04 May 2010 - 14:37

Hoof - there is a lot of feedback on the kill levels required - any chance of them returning to the initial implementation?

#171 doa4life

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Posted 04 May 2010 - 14:39

I applaud this change, this is the way Titans should have been from the start.

When Titans were originally introduced HCS stated that "anyone" could win one. That is true now. A Solo guild can finally get a Titan/Epic Piece.

GREAT UPDATE, just wish it hadnt taken so long as our guild could have won a few Titan items by now (Im sure others would as well).

As a side note, I do think the TKP is a little high on all the Titans.

#172 Khanate

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Posted 04 May 2010 - 14:39

Oh, and hoof, simple solution to the permission for buying a titan item - make it the same permission as buying an RP item.


We already added a new permission ;)


Any chance of:

* Reducing the amount of TKP needed to 1.5 times the titan's HP.
* Everyone getting TKP even below top 5
* Bumping up the multipliers for 2nd to 5th place (5th place seems to be 0% at the moment)
* Knowing what the titan kill delay is? 1 second would really be optimal.

#173 fs_thanos

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Posted 04 May 2010 - 14:40

Oh, and hoof, simple solution to the permission for buying a titan item - make it the same permission as buying an RP item.


We already added a new permission ;)


Glad for the permission, but wouldnt just forcing the item to be guild tagged automagically taken care of this?

#174 fs_dikkedwerg

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Posted 04 May 2010 - 14:41

Hoof - there is a lot of feedback on the kill levels required - any chance of them returning to the initial implementation?


would be nice to have 150% of the titan HP (so around 7k for Oggy)

In combination with the bonusses from the other thread:
100% bonus for #1 when not getting an item
50% #2
30% #3
20% #4
10% #5

Then Titan Inc would have around 2-2.5k points now, and it would be around
3 hunts to get the gloves :)

#175 Khanate

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Posted 04 May 2010 - 14:42

Hoof - there is a lot of feedback on the kill levels required - any chance of them returning to the initial implementation?


would be nice to have 150% of the titan HP (so around 7k for Oggy)

In combination with the bonusses from the other thread:
100% bonus for #1 when not getting an item
50% #2
30% #3
20% #4
10% #5

Then Titan Inc would have around 2-2.5k points now, and it would be around
3 hunts to get the gloves :)


Good numbers.

#176 RJEM

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Posted 04 May 2010 - 14:47

Hoof - there is a lot of feedback on the kill levels required - any chance of them returning to the initial implementation?


would be nice to have 150% of the titan HP (so around 7k for Oggy)

In combination with the bonusses from the other thread:
100% bonus for #1 when not getting an item
50% #2
30% #3
20% #4
10% #5

Then Titan Inc would have around 2-2.5k points now, and it would be around
3 hunts to get the gloves :)


Good numbers.


+1 from me.

#177 acvila

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Posted 04 May 2010 - 14:52

i want an official confirmation about the time delay. has it been changed to less then 1 second or so?

#178 Booger

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Posted 04 May 2010 - 14:53

I think it would be better to drastically reduce the amount of TKPs required per item and remove getting a drop if you get over 50% kills.
Otherwise you're not going to get enough epics entering the game where it's harder for the top guild to get over 50% kills, and too many epics where it is easy for them to get over 50%.

#179 Hoofmaster

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Posted 04 May 2010 - 14:59

i want an official confirmation about the time delay. has it been changed to less then 1 second or so?


The time delay has been reduced to 1 second :)

#180 Deathmaster

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Posted 04 May 2010 - 15:00

What about missing TKP?


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