I know, but this would essentially rule most guilds outside of about the Top50 from having more than 1 relic, which is not the way to go. There is just no way that most guilds could afford 124K an hour, thats 3M per day. I know the rewards from a fully empowered, multiple stat relic is probably worth that much, its just that many cannot afford it.
Just how many outside the top 50 do you think actually fully empower relics ? - I'd say next to none do ? - I know when we take a relic, we'll MAYBE empower it up to 2 or 3 for a quick hunt bonus, but that's all.
Most guilds will only fully empower a relic if they're almost CERTAIN that it'll remain in their hands - otherwise why risk all that investment ?. And ergo, if they're certain it'll remain in their hands (either via sheer numbers defending it, or backdoor agreements not to take each others relics) then the upkeep fee should come into play and for the hefty associated price tag too.
Besides, where is the NECESSITY to hold more than one relic ? - relics are a luxury, not a game essential. Hell, my preference would be that ALL relics had an upkeep fee, but i'm willing to throw in with Shar's idea that the first one is free if it means the system is changed.
I challenge anyone to say that current relic system isn't massively overpowered and a privilige for a "select few" - mostly guilds with EOC players where relics are scattered all over the place with every bonus under the sun. How is that equitable ?
That's the problem, all of your suggestions are towards making relics for an even more "select few".
Shouldn't relics be looked at as a fun competition between guilds? I'd be less opposed to making relics change hands less often by not being able to capture back for 6 hours, cost 2.5M to fully empower, reducing the number of relics and 2 stats max per relics. At 2.5M for 6 hours many more guilds would perhaps capture a relic and empower it for a short hunt and at less relics it would mean taking a relic form someone else who cares.
The sum of your suggestions simply aim at making relics boring and elitist.


