The point I was trying to make is that there is little to no chance of my guild ever obtaining a stamina gain relic, and the ones I can capture (there are several we have held for up to 5 days undefended) are not worth empowering. That was the reason behind my standardisation of the relic formats, so that most of them would be worth keeping. At worst a relic would have HP, Armour, and Defence - not awesome for levelling but potentially valuable for PvP!
If any guild had to choose a single relic, they shouldn't choose a stamina or exp gain relic. The stats relic are simply better. I am all for standardization apart from the gain relics, which have been a huge part of the top guilds landscape since a long time.
Currently the cost of empowering a relic with Attack/Defence and nothing else is way above the use we would get from it. A longer time frame might allow more benefit from the relics but I would love to see the gold cost added in as well - this is potentially a huge gold sink.
Not sure what you are saying here?
One thing I will say is that you will never get the big guilds to take each other's relics if there is any cost associated with it at all. It just doesn't make sense.
The costs in potions, levels and stamina associated with past big guilds relic fights are tremendous. These particular relics not changing hands have been that way since relics started existing. Under the current system you'd have to not understand much about deterrents to expect big guilds to fight to take each others relics.
While these "elite" relics (which aren't as good as stats relic might I repeat) are few and far in between most of the fight should be happening on stats relics. As long as we don't aim at making the average guild more interested in relics then the only thing that can be looked at is draining gold from big guilds. And if draining gold is the goal then there is no point in discussing anything but gold sink balance as relics will still be for very few and there will be no competition for these relics.

