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Relic Poll - Let's put it to the vote :)


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Poll: Should any/all of these changes be implemented to relics ? - tick for AGREEMENT (118 member(s) have cast votes)

Should any/all of these changes be implemented to relics ? - tick for AGREEMENT

  1. Voted Bonuses from relics ONLY apply to hunting, nothing more (14 votes [11.57%])

    Percentage of vote: 11.57%

  2. Voted Maximum of 2 stats per relic (22 votes [18.18%])

    Percentage of vote: 18.18%

  3. Voted Stamina/XP/Gold gain bonuses distinct from hunting bonuses (13 votes [10.74%])

    Percentage of vote: 10.74%

  4. Voted Upkeep fee depending on level and number of defenders (34 votes [28.10%])

    Percentage of vote: 28.10%

  5. Voted Lower each relic to a MAX of 5% empowerment (13 votes [10.74%])

    Percentage of vote: 10.74%

  6. Voted Maximum TOTAL relic bonus of 10% instead of current 20% (15 votes [12.40%])

    Percentage of vote: 12.40%

  7. Voted Reduce the overall number of relics in the game (10 votes [8.26%])

    Percentage of vote: 8.26%

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#81 sweetlou

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Posted 10 May 2010 - 05:44

GUILDS EMPOWERING 1 RELIC :

This part of the proposed change aims to help guilds that have never before or very rarely empowered relics to actually be involved in doing that. Both for the player's benefit and to work as a gold sink. The idea goes as this :

-Regular relics(with the 1% bonuses) can be captured and held for 1 hour, after that anyone can take them.
- Empowering them extends the time they are safe from being lost. Each empower level extends the time by 30 minutes. That means that a fully empowered relic can be safely held for 5.5 hours.

Again I like this idea. However I believe 30 min is just too long. Make it 15 min.or 10 min./empower level. So the total time empowered relics could be 'protected' would be 1 hr + up to 2.5 hrs or 1 2/3rds hr respectively. 5.5 hrs sounds far too long a period.

GUILDS EMPOWERING MORE THAN 1 RELIC :

This part is addressing the fact that achieving 20% bonuses in a player's stats is by no means an expensive feature because of low competition in capturing relics and the policy of guilds not to be aggresive in relic capturing to avoid "stirring the pot". So what i have thought of is this

Always open to suggestions and tweaks, or merging this concept with previously mentioned ideas..Flame away :)

Here, increasing costs to empower additional relics sounds good but I would prefer seeing hourly costs to have them empowered, and make it expensive. LOL This would require a way to unempower or even abandon a relic.

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#82 Khanate

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Posted 10 May 2010 - 11:24

Well the cost on structure is based on A*x+B with B being the bulk of the cost, it might as well be flat.

This means nothing to me.


y = A *x + B is the form of a linear function. A line that grows proportionally to a changing variable "x" and that at x = 0 has value B.

Basically A and B have pre-assigned value and x is varied. In this case let's say A is 1k gold, B is 100k gold and x is the number of members. If you have 25 members then the cost is :

y = 1k*25 + 100k = 125k

If it was 1 member the cost would be 101k.

And a high level who helps train newbies in a large guilds with lax recruiting standards would be at a disadvantage compared to the same player in a 1 player guild as it would cost him a lot more to activate the relic for personal use.

It's their choice to "train" that many players. They can easily "train" less if they want to empower relics or they can forego relic empowering.

I don't see your point. The examples you keep bringing up are not how it is normally.


It's your choice to remain small luis, you could easily grow your guild if you want to empower relics, alternatively you can also forego relic empowering. The example I give is how a lot of guilds in the top 250 are doing. Taking gambles on levels 1 to 5.

I agree however that a formula like the structure fees should be in effect. Grows with membership, but the bulk of the cost is having the structure. As in the formula above.

#83 fs_kingminos

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Posted 10 May 2010 - 14:20

The poll is missing the option of "Leaving the relics as they are right now"..

#84 fs_gravely

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Posted 10 May 2010 - 14:20

@ Max:

I'm okay with everything you wrote, except for the second part maintaining global bonuses.

No relic should empower more than 2 stats.

#85 EJames2100

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Posted 10 May 2010 - 14:29

I agree too.
Brilliant ideas Max but no Relic should have more then 2 Stats and the relics that currently do should be overhauled.

I'm pretty sure they could make a little program where they put all the relic stats in and have them distributed per relic randomly and adding a value to keep stuff like Att and Dam, Arm and Def, and any XP/Stam gain and Stat gain separate. And also making sure that no relic has more than 2 stats.
And this would then overhaul all of the Relics which wouldn't necessarily be a bad thing in the long run, it would just mean the guilds who have a relic now would have to go secure a different one possibly.

Oh and all the Stam/Xp gains should be below lvl 100(200 at the most), I think they already are but just a foresight.

#86 Khanate

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Posted 10 May 2010 - 15:19

@ Gravely and EJames2100

He was proposed a system A and a system B, it's either of the two. In B there are only 2 stats per relic.

#87 EJames2100

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Posted 10 May 2010 - 15:32

I see.
Then I choose B as the prices seem decent but HCS would tweak them themselves most probably.
And I still like my distribution idea

#88 fs_gravely

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Posted 10 May 2010 - 15:57

@ Gravely and EJames2100

He was proposed a system A and a system B, it's either of the two. In B there are only 2 stats per relic.


Actually, Khan, no he isn't. Max and I were batting this around for several hours on skype...The first section and second section are not mutually exclusive.

#89 Khanate

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Posted 10 May 2010 - 17:22

You mean that some elements could be blended. But as written they are separate system proposal.

A)
- Relics keep all stats
- Empower cost +100% for each additional relic

B)
- Relics only get 2 stats
- Empower cost +20% for each additional relic

If you are telling me that Maximus was proposing a system that incorporates those 4 points (two pairs which directly contradict each other) then I say you are on DrUgZzZ.

#90 fs_gravely

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Posted 10 May 2010 - 17:32

Perhaps I should clarify.

I'm referring to sections 1 and 2 not being mutually exclusive, not parts A and B.

As for A and B, that was why I was saying I was not in favor of maintaining global stat bonuses; hence I am obviously a supporter of B and not A.

#91 fs_regnier7

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Posted 10 May 2010 - 19:46

I like B as well.... although I think number of relics COULD use a bit of a nerf too. I'm fine with just that. *shrugs*


As for uber relics.... actually, fine with them. But ONLY if they're in the sub 100's where a fair amount of the payerbase can reach, and not at EOC. :?

#92 fs_sollimaw

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Posted 10 May 2010 - 20:34

Maximum of 2 stats per relic
Stamina/XP/Gold gain bonuses distinct from hunting bonuses
Upkeep fee depending on number of members in guild and empowerment level

These are the 3 changes I would like to see the most. The number of relics should stay where it is so the thousands of guilds in FS have a shot at getting a relic, even a crappy one.

If these changes were made I would consider relics fixed.

#93 Mister Doom

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Posted 10 May 2010 - 20:35

Maximum of 2 stats per relic
Stamina/XP/Gold gain bonuses distinct from hunting bonuses
Upkeep fee depending on number of members in guild and empowerment level

These are the 3 changes I would like to see the most. The number of relics should stay where it is so the thousands of guilds in FS have a shot at getting a relic, even a crappy one.

If these changes were made I would consider relics fixed.


So basically like the other thread I made? ;)

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#94 fs_sollimaw

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Posted 10 May 2010 - 20:36

Maximum of 2 stats per relic
Stamina/XP/Gold gain bonuses distinct from hunting bonuses
Upkeep fee depending on number of members in guild and empowerment level

These are the 3 changes I would like to see the most. The number of relics should stay where it is so the thousands of guilds in FS have a shot at getting a relic, even a crappy one.

If these changes were made I would consider relics fixed.


So basically like the other thread I made? ;)


Yes. I agreed with the other thread entirely.


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