Again I like this idea. However I believe 30 min is just too long. Make it 15 min.or 10 min./empower level. So the total time empowered relics could be 'protected' would be 1 hr + up to 2.5 hrs or 1 2/3rds hr respectively. 5.5 hrs sounds far too long a period.GUILDS EMPOWERING 1 RELIC :
This part of the proposed change aims to help guilds that have never before or very rarely empowered relics to actually be involved in doing that. Both for the player's benefit and to work as a gold sink. The idea goes as this :
-Regular relics(with the 1% bonuses) can be captured and held for 1 hour, after that anyone can take them.
- Empowering them extends the time they are safe from being lost. Each empower level extends the time by 30 minutes. That means that a fully empowered relic can be safely held for 5.5 hours.
Here, increasing costs to empower additional relics sounds good but I would prefer seeing hourly costs to have them empowered, and make it expensive. LOL This would require a way to unempower or even abandon a relic.GUILDS EMPOWERING MORE THAN 1 RELIC :
This part is addressing the fact that achieving 20% bonuses in a player's stats is by no means an expensive feature because of low competition in capturing relics and the policy of guilds not to be aggresive in relic capturing to avoid "stirring the pot". So what i have thought of is this
Always open to suggestions and tweaks, or merging this concept with previously mentioned ideas..Flame away


