Which base stat do you usually raise at level up?
#1
fs_kitteh666
Posted 08 May 2010 - 16:09
But I am opening a new poll. So I can learn what percentage of players raise only damage.
For me, I always raise 1 HP and 1 damage per level. I stopped raising attack, defense and armor at 10.
Vote a poll here! If you put 2 points in a particular stat, check only one. If you put 1 point in two stats per level, check two options.
#2
Posted 08 May 2010 - 16:12
#3
Posted 08 May 2010 - 16:20
#4
Posted 08 May 2010 - 16:33
If you're a leveler, you'll want every damage point you can get later on in your FS career.For me, I always raise 1 HP and 1 damage per level. I stopped raising attack, defense and armor at 10.
#5
fs_kitteh666
Posted 08 May 2010 - 17:04
#6
Posted 08 May 2010 - 17:50
actaully 1000 hp will be at 501I plan on becoming the first player to reach a base HP of 1000. Once I achieve 1000 HP, I will put 2 in damage. Since I chose to raise 1 HP and 1 damage, I will reach 1000 HP at level 996.
#7
fs_oblivion05
Posted 08 May 2010 - 17:54
actaully 1000 hp will be at 501I plan on becoming the first player to reach a base HP of 1000. Once I achieve 1000 HP, I will put 2 in damage. Since I chose to raise 1 HP and 1 damage, I will reach 1000 HP at level 996.
That is IF he/she puts 2 in HP. But he/she clearly says that he/she puts 1 in damage, and the other in HP.
Anyways, I would put all the points in damage if you plan to only level.
#8
fs_regnier7
Posted 08 May 2010 - 18:07
Unless you are pure PvP(Which would mean no leveling up at all or in this means none past say 200) then you put all in Damage.
This ...... for the most part.
All in defense!
#9
Posted 08 May 2010 - 19:58
#10
fs_theoryman
Posted 08 May 2010 - 21:07
#11
fs_kitteh666
Posted 08 May 2010 - 22:11
http://www.fallenswo... ... id=3584645
#12
lostviking
Posted 08 May 2010 - 22:15
#13
Posted 08 May 2010 - 23:19
No offense intended, but spoken like a pure leveler at 300+ levels in 3 months. lolall damage everytime
This is the biggest fallacy I've ever read about level up points in FS! Defense is the easiest stat to beat because of the uber-powerful DC buff and KE.All in defense!
In my opinion the key is to decide what style of play you enjoy and design your character's level up points based on that. This allows a player to take advantage of 'Base' buffs. At 2 points per level it doesn't seem like much but after 100s of levels you start to notice a difference. And now skill points are only available after level up points have been allocated.
For levelers it's simple, all damage. All you are fighting are the stats of a mob. More damage = more 1 hitting = less stam used.
PvPers have more decisions. Unless the opponent is offline or doesn't 'fight' back the opponent can vary in skill, buffs(which effects stats via level up points), and gear. This is the purest form of PvP and done on the Bounty Board, also known as "Dancing" by some.
There are many approaches or styles of play in PvP regarding how to apply level up points. Some enjoy the added benefit of extra points in attack using 'base' buffs like Rage and Fury. Extra points in defense and armor can also enhance a player's stats through 'base' buffs like AoP, Fortify, Evade, and Rockskin. So the number of points in each stat for PvPers is really an individual choice as I see it. There's no right or wrong really.
A sarcastic pov but for PvPing HP coupled with armor from high defense suits with the fortitude buff can be tough to beat... And for levelers seeking every ounce of damage think about defense with Fortitude and Chi Strike.HP FTW!
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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
#14
Posted 09 May 2010 - 00:05
#15
Posted 09 May 2010 - 00:06
Attack 1
Defense 1
Armor 1
Damage 1,845
HP 5
Just so we are clear. lol
#16
Posted 09 May 2010 - 01:00
#17
Posted 09 May 2010 - 01:31
i find that most levels that i can't 1 hit i am missing by several thousand, also find that with using rage and fury compounded with KE and DC i have enough extra attack i can usually use a NMV buff and get the defense i need on most 2 hit and 1 hit levels. sometimes use the NMV 80 pot, my nmv 120, or sometimes a nmv 175, depending on my extra attack, and many times when using an epic i can hunt without using a set if it can get me more around damage.
HP is suddenly a viable second option behind damage as with the new changes to the SSI, so i wouldn't toss that option out the window, or call it a bad move at all. with other buffs and the new armor pots, armor + HP is tougher to beat than defense suits, and finding high HP in equipment of any level is no easy task.
but as stated prior it is really a matter of what you plan on doing within the game, and your character. unfortunatly with some more not so recent updates, it is now much more expensive (175 FSP) to reset your level up points, so planning ahead could save you quite a bit of $$ so choose wisely when dedicating your level up points..
#18
Posted 09 May 2010 - 02:55
One can dream...
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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
#19
Posted 09 May 2010 - 03:06
#20
Posted 09 May 2010 - 04:55
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