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Which base stat do you usually raise at level up?


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30 replies to this topic

Poll: Which stats do you raise per level? (97 member(s) have cast votes)

Which stats do you raise per level?

  1. Voted Attack (7 votes [6.93%])

    Percentage of vote: 6.93%

  2. Voted Defense (5 votes [4.95%])

    Percentage of vote: 4.95%

  3. Voted Armor (4 votes [3.96%])

    Percentage of vote: 3.96%

  4. Voted Damage (80 votes [79.21%])

    Percentage of vote: 79.21%

  5. Voted HP (5 votes [4.95%])

    Percentage of vote: 4.95%

Vote

#21 avvakum

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Posted 09 May 2010 - 07:32

Unless you are pure PvP(Which would mean no leveling up at all or in this means none past say 200) then you put all in Damage.


This ...... for the most part.


All in defense!


I know that after many years of whining the cows will add Nightmare Visage 400 lvls potion to the game, with all lvl up points in attack and buffs it's over 12k attack can be transferred to defense on my levels... with all lvl up points in defense and buffs it's around 8-9k defense maximum.. btw, Duelist enhancement makes things even worse for defense based setups. :|

#22 fs_regnier7

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Posted 09 May 2010 - 09:26

Unless you are pure PvP(Which would mean no leveling up at all or in this means none past say 200) then you put all in Damage.


This ...... for the most part.


All in defense!


I know that after many years of whining the cows will add Nightmare Visage 400 lvls potion to the game, with all lvl up points in attack and buffs it's over 12k attack can be transferred to defense on my levels... with all lvl up points in defense and buffs it's around 8-9k defense maximum.. btw, Duelist enhancement makes things even worse for defense based setups. :|



Was going to do a rant-like post, lol

But will just say .. consider my level. My stat points only make so much difference and defense gives me a bit of added comfort when blitzing or hitting weak links, so I went with it. *shrugs*

#23 Maehdros

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Posted 09 May 2010 - 10:14

Variety is a good thing Reg :wink: I had thought about putting points into defense to make it challenging for players....but not now....for now i like smacking defense sets :twisted: seems many players go offline in defense...sometimes with lots of goldz....lol

#24 fs_regnier7

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Posted 09 May 2010 - 10:27

mmmm ...... loves goldz. :twisted:

Just noticed - You, grave, and I are in the same month! lol

#25 Maehdros

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Posted 09 May 2010 - 10:33

mmmm ...... loves goldz. :twisted:

Just noticed - You, grave, and I are in the same month! lol


:shock: Our month = awesomeness!

#26 fs_regnier7

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Posted 09 May 2010 - 10:50

mmmm ...... loves goldz. :twisted:

Just noticed - You, grave, and I are in the same month! lol


:shock: Our month = awesomeness!



Yeah .... bunch of troublemakers in there. :D

#27 RD1542

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Posted 09 May 2010 - 12:56

Would be nice to have NV adjustable like CA :)

One can dream...




i was actually going to start a petition to try to get this done.

#28 fs_kitteh666

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Posted 09 May 2010 - 16:36

I wished HP would not regenerate after battle like in SS2. Then players will have to use hospitals, heal skill or heal potions to heal. If that happens, HP would be much, much important.

By the time I get to level 1000, I would have 1004 HP and 973 damage.

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#29 Prezze

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Posted 10 May 2010 - 16:00

I wished HP would not regenerate after battle like in SS2. Then players will have to use hospitals, heal skill or heal potions to heal. If that happens, HP would be much, much important.

By the time I get to level 1000, I would have 1004 HP and 973 damage.


I just would be annoyed having to heal constantly..., it also would mean that armorbased equipment gets a new disadvantage (altough the old should be solved)

#30 fs_darkhunt3r

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Posted 10 May 2010 - 18:05

Only put at damage coz at the high levels this will help you a lot on killing the creatures
I got now
att-6
def-5
arm-4
hp-43 damn
dmg-749 :)

At my level if you are missing that 749 damage the 1 hit for you will be little hard while bers give you a lot dmg if you got more base damage (plus the fury)

#31 fs_kitteh666

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Posted 06 July 2010 - 03:47

Once I reach 1000 HP, I would cease to raise HP any more and shift my focus to 2 points into damage per level.


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