I just brainstormed this so I don't have it fully worked out, but the General Idea is to have a recipes for equipment that we can control. The recipe would have a general name such as "Equipment Recipe". The First ingredient would determine the piece your building and would be listed as such (______= component name)
1/1 _______ for Weapon
0/1 _______ for Armor
0/1 _______ for Sheild Ect
Then there would be a value of points per attribute per component,
1/na ____ for 25 damage
1/na_____ Defence
ect
Then there would be a value of points per enhancement per component
1/na _______ for 5 banishment
1/na _______ for duelist
ect
Then there would be a value of points per Level per component
1/1 _________ for Level 25
0/1 _________ for level 50
Of course each item would be named "Player Weapon" (player is "player", it is not meant to have be substituted for user name, they could NOT be "crispy983 Weapon")
And of course there would be some limits as to how many points you can invent. This would be done in 1 of 2 ways. Set a limit for each attribute/enhancement for each level. Something like
Level 25
Damage max =75
Defence max = 40
ect
And so on with the enhancements.
You'll also note that these values are higher than the highest damage/defence item currently in game (according to http://www.fallenswordcalculators.com) These recipes are not going to be easy to farm or invent.
OR
Limit the total attribute/enhancment points per level- have this noted somewhere at the top of the recipe and there's 2 ways to do this.
a. Level 25 total attribute points = 175 (just off the top of my head) enhancements =75
Level 50 total attribute points = 250 (just off the top of my head) enhancements = 90
Or
b. (Going by the 25 level gap) Total attribute points = Level x 3, enhancements = level x2
I personally prefer the over all limit (option 2), I think this would add more variety to what was invented vs having each item maxed (with option 1 most people that could would max everything out, Option 2 gives alot more variety).
As far as trading these items go, the easy way would be to have them bound, the way we want it would to be able to sell them. However, to be able to sell them, HCS would have to add search paramiters to the AH at least for these items: You can already put in min/max lvl but they'd have to add a sort by highest dam/def/armor ect to make it so we could effectively search for "Player Equipment"
Revision: (Told you I was brainstorming as I typed)
Instead of 1 general recipe for equipment have 1 for each type, and then sense i'm going that far you might was well have 1 for each type and lvl. Recipe names:
Level 25 Weapon
Level 25 Sheild
Ect
Level 50 Weapon
Level 50 Sheild
Ect
And so on.
I Forgot to add my Pros.
1. Players having more fun creating THEIR own Equipment (with in the limits)
2. More "specialized" equipment for trouble lvl, or for pvp, gvp,
3. Adds another aspect/skill to pvp gvp,
4. These recipes are NOT meant to be easy. Some of the recipes would REQUIRE upgrading you component space (More donations for FSP, more money for HSC) Also, for THESE recipes the componants that were in stores would be a high amount of gold (gold sink)
Player Recipes
Started by
fs_crispy983
, May 25 2010 04:09
3 replies to this topic
#1
fs_crispy983
Posted 25 May 2010 - 04:09
#2
Posted 25 May 2010 - 05:01
my guild was talking about this and my first concern was it would mess up arena which is already hard enough but if there was a checklist for homemade weapons as allowed or not allowed like the epics then i would still work out and add more variety. i dont know how hard it would be for hcs to implement this tho. i like the second option as well give a max amount of points to be applied in different stats and enhancements according to how your build it.
#3
Posted 25 May 2010 - 15:02
Too complicated for 98% of the current player base. Its a novel Idea, but I dont see it really working.
#4
fs_grantslego
Posted 25 May 2010 - 15:47
much to abusable, what is the purpose of playing a game if all the levels are easy?
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