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Game Update v1.656


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#361 shokolo

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Posted 30 May 2010 - 05:01


I dont know reg...from what i get is that you do steal a buff .. BUT if you already have the same buff on you it will replace it regardless of levels

i.e you attack with EW 1500 and your target got EW 175, then if you steal his EW you just lost 10-12 orbs worth of potion :)


You use EW 1500 in pvp allot do you?

It has a chance to steal a buff, 17.5% maximum. If it triggers it picks 1 of the buffs however many are on that player. So, you would need EW 1500, the target would need EW of a lower level. It would have to trigger, then out of all the targets buffs it would have to select EW. I'd say if you do use EW 1500 for PVP and you were worried about your EW 1500 that much, don't stack it with Spell Leach huh?


It was just an example :roll:

#362 abhorrence

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Posted 30 May 2010 - 05:13

I guess I was wrong on that^^

But it would be a nice idea to "share" EW1500 by attacking someone who´s done with it (small guilds + high doubler = sharing EW?)

I´m OFF for now, thank you Regnier7


So, to be clear, You think that a guild mate that can not hit another guild mate or clear their bounty could steal a EW 1500 buff with a 17.5% chance is a good way to share EW 1500?

Or are you saying non guild mates can attack each other hourly in an attempt to steal EW 1500 so that they wont need the buy the potion for them selves? Or after hunting have a bounty placed on them so you can hit them 10 times in order to attempt to steal EW 1500.

Best case scenario someone takes off all buffs except EW 1500, they are lower level then you, they are not a guild mate of yours, you attack and steal it (17.5% chance) at half the time remaining and get to hunt with it.

Well it certainly could happen.

#363 abhorrence

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Posted 30 May 2010 - 05:17

It was just an example :roll:


Yes, a perfect example of when not to use the buff.

#364 shokolo

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Posted 30 May 2010 - 05:25


It was just an example :roll:


Yes, a perfect example of when not to use the buff.


What difference what buff i used in the example...was i wrong in what i posted?
You probably would have commented the same if i used LIB225,DC225,BER350,EW1k


Btw ..cant someone in mid hunt spot a juicy target and try to steal his gold ?, while forgetting what MIGHT happen?

But at the end...reg reply did not make sense to me hence my reply.....

#365 DaleJunior

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Posted 30 May 2010 - 05:32

HI guys. I did a full hunt yesterday using Reckoning, and also a pretty long scavenging run as well. I wanted to see how the skill worked so I did hundreds of individual battles where I watched the battle screen. In all the battles I watched the skill "Improved" my Adept Learner skill exactly one time and I got an extra 15K of experience because of it. It affected just about every buff at some point during the battle, quite often improving skills like Iron Fist and Enchant Shield, Enchant Armor., and while I didn't calculate the exact damage increase, I did seem to do more damage when those buffs were improved.

I also had numerous occasions where I "improved" the Conserve Buff but yet conserve itself did not activate. Also the same with Librarian but librarian did not kick in because I did not see the xp boost in the combat. It improved sacrifice once and every other skill at least one time, but there were also many instances where it improved skills that gave me more damage but then I missed the target anyway and used up an imp. Overall it was just a "normal" hunt where I got about my usual 3.5 levels from around 8K stam with 500 left over at the end.

On the scavenging run I started with a lot of buffs because I did not know what it would take to kill the level 900 creature, but eventually ended up with just Reckoning, FI1000, 4L170 and Constitution active. I would say that the reckoning skill did NOT help my scavenging even one little bit. It activated on the constitution buff the most. And out of all the scavenging I did I only got a drop once when it "improved" the Find Item skill, which was an EW1500. But there were literally dozens of times when the FI skill was improved and I did not get a drop. Thus I do not think that this is going to be the win key people think it is. It was fun to see it working, and I do not know what tweaks will be needed, but it certainly wasn't a game breaker for me yet, the way I used it.

#366 abhorrence

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Posted 30 May 2010 - 05:33

What difference what buff i used in the example...was i wrong in what i posted?
You probably would have commented the same if i used LIB225,DC225,BER350,EW1k


You PvP with Lib 225?

Btw ..cant someone in mid hunt spot a juicy target and try to steal his gold ?, while forgetting what MIGHT happen?


You hunt with Spell Leach on?

What a ridiculous argument. Spell Leach is a situational buff. You would no sooner use CA 175 on a hunt where you didn't need it as you would use Spell Leach when you are PvPing with high level potions running.

#367 fs_regnier7

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Posted 30 May 2010 - 05:34

err....Shokolo, you just argued the same point I was getting at. :|

#368 abhorrence

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Posted 30 May 2010 - 05:38

On the scavenging run I started with a lot of buffs because I did not know what it would take to kill the level 900 creature, but eventually ended up with just Reckoning, FI1000, 4L170 and Constitution active. I would say that the reckoning skill did NOT help my scavenging even one little bit. It activated on the constitution buff the most. And out of all the scavenging I did I only got a drop once when it "improved" the Find Item skill, which was an EW1500. But there were literally dozens of times when the FI skill was improved and I did not get a drop. Thus I do not think that this is going to be the win key people think it is. It was fun to see it working, and I do not know what tweaks will be needed, but it certainly wasn't a game breaker for me yet, the way I used it.


Many people going after EW potions will only need to use FI1000 though DJ and no other buffs. This will certainly make a % difference for those types of scavenging hunts. That you used 3 buffs divided the effectiveness by 3 and the over all results may have seemed diluted to you as it was only 1/3rd as effective as it could be.

#369 DaleJunior

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Posted 30 May 2010 - 05:54


On the scavenging run I started with a lot of buffs because I did not know what it would take to kill the level 900 creature, but eventually ended up with just Reckoning, FI1000, 4L170 and Constitution active. I would say that the reckoning skill did NOT help my scavenging even one little bit. It activated on the constitution buff the most. And out of all the scavenging I did I only got a drop once when it "improved" the Find Item skill, which was an EW1500. But there were literally dozens of times when the FI skill was improved and I did not get a drop. Thus I do not think that this is going to be the win key people think it is. It was fun to see it working, and I do not know what tweaks will be needed, but it certainly wasn't a game breaker for me yet, the way I used it.


Many people going after EW potions will only need to use FI1000 though DJ and no other buffs. This will certainly make a % difference for those types of scavenging hunts. That you used 3 buffs divided the effectiveness by 3 and the over all results may have seemed diluted to you as it was only 1/3rd as effective as it could be.


Sure, I hear what you are saying, but did you see the part where I said "there were dozens of times that FI1000 was "improved" but yet I still did not get a drop? I guess if you multiply that out over hundreds, or thousands, it might make a difference, but I honestly did not notice a single relevant improvement due to FI1000 being doubled.

#370 kingtyrin

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Posted 30 May 2010 - 06:25

To me, it sounds like the problem is with FI and not Reckoning. Correct me if Im wrong, but FI1000 works out to a 100% "increase of creatures current drop rate." so when doubled, to not get any drop at all even once sounds like it is what is not working correctly to me, unless the drop rate is under .5%

#371 DaleJunior

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Posted 30 May 2010 - 06:45

To me, it sounds like the problem is with FI and not Reckoning. Correct me if Im wrong, but FI1000 works out to a 100% "increase of creatures current drop rate." so when doubled, to not get any drop at all even once sounds like it is what is not working correctly to me, unless the drop rate is under .5%


Dropped By
Cave Goatman: 0.63%

According to Ultimate FS Guide that's the drop rate for EW1500. So FI1000 doubles it to 1.26%, meaning FI2000 would quadruple it to 2.52% chance of a drop. Still very very small.

On another note, if any of the Devs read this I would like a clarification about Resource Finder Buff please. The description states: If you fail to obtain an item, an extra roll is given for Resource Finder at a fixed percentage based on the points allocated to the skill. If this second roll is successful, you will obtain one of the available resource items drops (if any)).

I'm wondering then, if when hunting for blood blooms or jades it would be better to just use resource finder and NOT FI1000, since with FI1000 you will almost always get a drop from those creatures, so there will be no chances for quest finder to actually work, since you will have gotten a drop already. Has anyone tested this to see how many plants you get with just resource finder but not FI1000? Maybe I will have to test it myself and report back. lol Oh and with Reckoning active as well! lol.

#372 kingtyrin

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Posted 30 May 2010 - 06:51

lol I see, I was doing it all wrong. I had assumed an 100% increase to .63% would be 63%, not an increase of 100% of .63%,which as you say, would only double it lol.

#373 arichey22

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Posted 30 May 2010 - 06:54

Haha, well no one is forcing you to play if you don't like it. They just released these new buffs, so no one knows how they are going to play out. You guys are speculating like you know the outcome but you DON'T.

Besides many people, including myself, think they are going to make adjustments. But going on and on about it does nothing to solve the problem.


Unlike you and your guildmates, who apparently cannot tell if their shoes are tied without photographic documentation and five witnesses, some of us who play this game can follow basic logic chains and see why things that throw the systems in the game out of balance are a bad thing.

I've seen several situations already where reckoning "activated" on a given buff, and the amount of buff didn't operate as it should have if it were really a DC450, EW3000, etc.
Your not Force to repremind the entire guild on ones judgement. =)

We're not forced to play the game - and you're not forced to post in a thread discussing the technical repercussions of new functionalities, either. Do us all a favor and step away from the keyboard :wink:



#374 fs_regnier7

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Posted 30 May 2010 - 06:59

mmkay.... nice post, arich... :|

#375 Kontiki

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Posted 30 May 2010 - 10:41

Umm guys?

Looks like your skill update may have created a bug in the disarm enhancement.

I was just clearing a target off the bounty board. He did not have erosion on him. After the second battle my amulet lost half its durability.

Disarm has a chance to half the durability on the opponents weapon, not a random item (like erosion). I've never seen this happen before..

#376 boeffie

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Posted 30 May 2010 - 11:58

To me, it sounds like the problem is with FI and not Reckoning. Correct me if Im wrong, but FI1000 works out to a 100% "increase of creatures current drop rate." so when doubled, to not get any drop at all even once sounds like it is what is not working correctly to me, unless the drop rate is under .5%


Dropped By
Cave Goatman: 0.63%

According to Ultimate FS Guide that's the drop rate for EW1500. So FI1000 doubles it to 1.26%, meaning FI2000 would quadruple it to 2.52% chance of a drop. Still very very small.

On another note, if any of the Devs read this I would like a clarification about Resource Finder Buff please. The description states: If you fail to obtain an item, an extra roll is given for Resource Finder at a fixed percentage based on the points allocated to the skill. If this second roll is successful, you will obtain one of the available resource items drops (if any)).

I'm wondering then, if when hunting for blood blooms or jades it would be better to just use resource finder and NOT FI1000, since with FI1000 you will almost always get a drop from those creatures, so there will be no chances for quest finder to actually work, since you will have gotten a drop already. Has anyone tested this to see how many plants you get with just resource finder but not FI1000? Maybe I will have to test it myself and report back. lol Oh and with Reckoning active as well! lol.


Absolutely, Dale, to those of us used to SS2 that was obvious from the description, and we did try it out.

No one farming with Resource Finder should have any FI active, as that will effectively stop ressource drops because of the useless drops getting increased by the FI.

Using FI as well as Ressource finder would be interesting if the creature drops only 1 item, or maybe 2 but that would have to be tested.

This buff is great for plant farmers, as it reduces the cleaning out of BP.

As to whether this buff should work for plants, because of it's effect on the Market and the flooding of inventors BP, that's a different question alltogether, and I expect it to be bad for farmers in general, as inventors could cut down drastically on the amount of farmers they use.

#377 celendais

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Posted 30 May 2010 - 12:18

reckoning is gonna change the way peeps hunt. A lot as you want to scrutinize every buff active to have reckoning kicking on the xp /gold boosting ones. and yummy options for titan hunting too :P
lower levels not needing damage boosting buffs = really benefit the most.

35% activation rate might prove to be way way OP .

#378 shokolo

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Posted 30 May 2010 - 12:23

reckoning is gonna change the way peeps hunt. A lot as you want to scrutinize every buff active to have reckoning kicking on the xp /gold boosting ones. and yummy options for titan hunting too :P
lower levels not needing damage boosting buffs = really benefit the most.

35% activation rate might prove to be way way OP .


I dont know , i hunted with it last night and it didnt activate 1/3...maybe 1/5-1/7.....could be my bad luck

Another question about reckoning.....
You can only get prestige buff to a max 10%
But if reckoning kicks on it it will be 20% , do they really want that?

#379 kingtyrin

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Posted 30 May 2010 - 12:31

reckoning is gonna change the way peeps hunt. A lot as you want to scrutinize every buff active to have reckoning kicking on the xp /gold boosting ones. and yummy options for titan hunting too :P
lower levels not needing damage boosting buffs = really benefit the most.

35% activation rate might prove to be way way OP .

What if they changed it so it only worked if you had 4-5 buffs running(other then it, and only ones that it could effect) This would stop abuse of it such as only running like DC225 for relic caps(wouldnt be hard to keep making a group over and over until it activated and caused a 90% reduction in defense) and things like this, and it would ensure a random factor of some extent more so then it provides

#380 andyvince

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Posted 30 May 2010 - 12:52

So much for what you’re saying… :roll:

nah as prices are constant i brought 1k jades yesterday and blooms same amount only thing that drops is pot prices as farmers if they dont like the price can soon find someone else to sell too finding a buyer isnt that hard its finding buyers for pots thats harder

i used to pay 9-1 on jades i now pay 10-1 most days so prices havent changed much i already had farmers asking me if i have the buff as they know they will make more fsp from better chance of a drop

Have to adjust the prices yourself now, isn't it? :P


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