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Game Update v1.656


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#121 DaleJunior

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Posted 28 May 2010 - 15:55

Reckoning +0.2% per point chance of doubling a random skill level for the battle if you initiate the combat (Note that this skill does not work with Doubler or Counter Attack.).


lmao.. imma say wow...

DC225 becomes DC500

FI1000 becomes FI2000

EW1500 becomes EW3000

AL175 becomes AL300

@35% activation "chance"

this is ummm, a great gift or a mistake..lol


LOL! I think it will make people choose their buffs more carefully and not just get buffed with "everything" so as not to lower the chance of the buff they want activating. That's why from now on I only scavenge with FI1000, FL200 and Reckoning! lol Hey, it's hunting time, maybe I'll test some of these out!

#122 shokolo

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Posted 28 May 2010 - 15:55

Reckoning +0.2% per point chance of doubling a random skill level for the battle if you initiate the combat (Note that this skill does not work with Doubler or Counter Attack.).


lmao.. imma say wow...

DC225 becomes DC500

FI1000 becomes FI2000

EW1500 becomes EW3000

AL175 becomes AL300

@35% activation "chance"

this is ummm, a great gift or a mistake..lol


They didnt say if it works in PvE , although they didnt state otherwise in the description

#123 fs_andypearce

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Posted 28 May 2010 - 15:55

Got the start of my buffs in bio, heh...this is tough

#124 dowuones

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Posted 28 May 2010 - 15:55

How will reckoning work with SSI? If you have SSI with six imps, Reckoning activates bringing your imps to 9. If you lose 1 imp, next combat you will have again 6?

#125 Cat Girl IRL

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Posted 28 May 2010 - 15:56

Really nice we finally got them. I really like what I see. As many would agree that they came quite late, wouldnt it be good suggestion to start planning future skills and have them ready when someone says "YAY" at level 1000? ;)

#126 fs_dougmines

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Posted 28 May 2010 - 15:56

Monsters seen in Scavenging Caves!
Posted: 15:53 28 May 2010
Hi all!

The following Two Legendary Creatures have been spotted prowling in the scavenging Caves. Travel to the Caves at your own peril!


Time to start raping the caves with these new buffs,lol

#127 fs_sos96340

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Posted 28 May 2010 - 15:56

Will Reckoning occur on CA because it will eat more stam?


It does not work with Doubler or Counter Attack :)


how about exclude Nightmare Visage too?

#128 Maehdros

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Posted 28 May 2010 - 15:58

Reckoning +0.2% per point chance of doubling a random skill level for the battle if you initiate the combat (Note that this skill does not work with Doubler or Counter Attack.).


lmao.. imma say wow...

DC225 becomes DC500

FI1000 becomes FI2000

EW1500 becomes EW3000

AL175 becomes AL300

@35% activation "chance"

this is ummm, a great gift or a mistake..lol




dont forget librairian 225 -> 450 ;) :shock:

#129 Saltillo

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Posted 28 May 2010 - 16:01

i like these new buffs i just dont care for dull edge or sant

#130 levy1977

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Posted 28 May 2010 - 16:01

Reckoning +0.2% per point chance of doubling a random skill level for the battle if you initiate the combat (Note that this skill does not work with Doubler or Counter Attack.).


lmao.. imma say wow...

DC225 becomes DC500

FI1000 becomes FI2000

EW1500 becomes EW3000

AL175 becomes AL300

@35% activation "chance"

this is ummm, a great gift or a mistake..lol




dont forget librairian 225 -> 450 ;) :shock:



Im laughing, because if you are trying to take down a relic like DESPAIR CRYSTAL ----- DC500 = 100% reduction to targets defense..lmao. all you need is to pass their armor+hp.. hahahaa

#131 fs_gravely

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Posted 28 May 2010 - 16:02

Im laughing, because if you are trying to take down a relic like DESPAIR CRYSTAL ----- DC500 = 100% reduction to targets defense..lmao. all you need is to pass their armor+hp.. hahahaa


:twisted:

#132 Prezze

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Posted 28 May 2010 - 16:03

Reckoning +0.2% per point chance of doubling a random skill level for the battle if you initiate the combat (Note that this skill does not work with Doubler or Counter Attack.).


lmao.. imma say wow...

DC225 becomes DC500

FI1000 becomes FI2000

EW1500 becomes EW3000

AL175 becomes AL300

@35% activation "chance"

this is ummm, a great gift or a mistake..lol




dont forget librairian 225 -> 450 ;) :shock:


wither 350 -> wither 700

#133 DaleJunior

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Posted 28 May 2010 - 16:05

How will reckoning work with SSI? If you have SSI with six imps, Reckoning activates bringing your imps to 9. If you lose 1 imp, next combat you will have again 6?


No, it wouldn't work that way, because if you put more skill points into imp than 125 (which is all you need if your guild has fury caster shrine) it does not increase your number of imps. 6 is the max

#134 DaleJunior

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Posted 28 May 2010 - 16:06

Reckoning +0.2% per point chance of doubling a random skill level for the battle if you initiate the combat (Note that this skill does not work with Doubler or Counter Attack.).


lmao.. imma say wow...

DC225 becomes DC500

FI1000 becomes FI2000

EW1500 becomes EW3000

AL175 becomes AL300

@35% activation "chance"

this is ummm, a great gift or a mistake..lol


They didnt say if it works in PvE , although they didnt state otherwise in the description


Yes, would be nice to have a clarification. Does Reckoning work in both PvP AND PvE, with the exception of doubler and counter attack? Are those the only two buffs on which it doesn't work?

#135 fs_andypearce

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Posted 28 May 2010 - 16:07

How will reckoning work with SSI? If you have SSI with six imps, Reckoning activates bringing your imps to 9. If you lose 1 imp, next combat you will have again 6?


No, it wouldn't work that way, because if you put more skill points into imp than 125 (which is all you need if your guild has fury caster shrine) it does not increase your number of imps. 6 is the max


It says it gains one life for every 50 points..so I'm not sure

#136 fs_grantslego

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Posted 28 May 2010 - 16:07

How will reckoning work with SSI? If you have SSI with six imps, Reckoning activates bringing your imps to 9. If you lose 1 imp, next combat you will have again 6?


No, it wouldn't work that way, because if you put more skill points into imp than 125 (which is all you need if your guild has fury caster shrine) it does not increase your number of imps. 6 is the max



and what about UB? are they going to give your item extra durability if it has more than 200 skill points?

#137 fs_gravely

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Posted 28 May 2010 - 16:08

How will reckoning work with SSI? If you have SSI with six imps, Reckoning activates bringing your imps to 9. If you lose 1 imp, next combat you will have again 6?


No, it wouldn't work that way, because if you put more skill points into imp than 125 (which is all you need if your guild has fury caster shrine) it does not increase your number of imps. 6 is the max


That's only true because you can't get SSI up to level 200, dale. Kicking SSI 150 to SSI 300 would (theoretically) generate 3 more imps.

#138 fs_nagato

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Posted 28 May 2010 - 16:09

Nice,spell Leech can be used as skill transfering

Person A done hunting,deactivates all buffs but keeps EW1500/UB200/LF1250 or whatever high price potions

friend B gets buffed with Spell Leech,averagely steels the buff in 6 hits (100/17.5=5.71),so the stamina cost is 50+60=110

the cheapest potion EW1500=11fsps=11*25=275stamina,275-110=165 stamina(6.6fsp) saved at least,sweet :)

#139 fs_gravely

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Posted 28 May 2010 - 16:09

How will reckoning work with SSI? If you have SSI with six imps, Reckoning activates bringing your imps to 9. If you lose 1 imp, next combat you will have again 6?


No, it wouldn't work that way, because if you put more skill points into imp than 125 (which is all you need if your guild has fury caster shrine) it does not increase your number of imps. 6 is the max



and what about UB? are they going to give your item extra durability if it has more than 200 skill points?


UB isn't a positive skill, only a preventative one. It would be like maxing out an enhancement. SSI has no such limitation in place.

#140 fs_astaldo19

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Posted 28 May 2010 - 16:09

What happens to any buff if reckoning triggers and drives a buff over 100% activation or 100% reduction? Ideally they'd cap at 100% activation and 100% reduction, as any reduction buffs that are over 50% chance already could wind up reducing someone to a negative stat depending on how the game is coded. We've seen with increasing buffs, some potions yield over a 150% increase, but the others are slightly different to deal with.


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